Build 205 Feedback

Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
edited April 2012 in NS2 General Discussion
<div class="IPBDescription">After several hours of consideration...</div>Aliens get augmented hive in 6 minutes, bile-bomb marines, win game.

Marines rush alien hive within first 6 minutes, win game. If marines do not rush, they will lose 99% of games. The 1% of marine wins are the fault of the alien team.

Gorges are still useless, no incentive to go gorge.

In fact, gorges hurt the team because the resources are better spent on having more skulks or higher lifeforms.

There is no incentive to get weapon or armor upgrades anymore, because after 6 minutes the game is over for marines. Unless you like turtling.

I have no problem expanding as Alien comm even with the 7 second cyst build time.

If I did have a problem expanding, it doesn't matter because 6 minute bile bomb destroys everything unless the team is just plain bad.

I can also get a second hive in 3 minutes with gorges and still make the 6 minute bile bomb mark.

So in conclusion, gameplay is really bad right now.

EDIT: Also hydras are not really worth the resources unless you build a pretty garden.

Comments

  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    On the plus side, I just rushed straight to grenade launchers off 1 res tower and won because nobody can win as aliens without bile bomb in pubs.
  • Unknown_SoldierUnknown_Soldier Join Date: 2002-11-03 Member: 6395Members
    edited April 2012
    <!--quoteo(post=1928642:date=Apr 22 2012, 09:50 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 22 2012, 09:50 PM) <a href="index.php?act=findpost&pid=1928642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the plus side, I just rushed straight to grenade launchers off 1 res tower and won because nobody can win as aliens without bile bomb in pubs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As Master will tell you, whips > GL rush. But most of the time the Alien Comm doesn't understand that so Marines win.

    But yea, right now either Marines win with a rush or Aliens win with BB and Gorges are a newb trap.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1928644:date=Apr 22 2012, 08:54 PM:name=Unknown_Soldier)--><div class='quotetop'>QUOTE (Unknown_Soldier @ Apr 22 2012, 08:54 PM) <a href="index.php?act=findpost&pid=1928644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As Master will tell you, whips > GL rush.

    But yea, right now either Marines win with a rush or Aliens win with BB and Gorges are a newb trap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nobody will have whips up at the 3 minute mark in a really bad 17 tickrate pub full of people who haven't played NS2 for more than half an hour.
    It's the perfect crime.
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    Ever since since 202 Aliens have continued to win a giant amount of games. Build 205 buffed aliens even further.

    Some people will say "just wait till exo suit!!!" I say. Exo suit will be useless with Lerks BB the armor off of it.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Lerk will get mini gunned and marine with welder behind exo will rebuff exo...
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    <!--quoteo(post=1928650:date=Apr 22 2012, 09:14 PM:name=pRiNcEkAhUnA)--><div class='quotetop'>QUOTE (pRiNcEkAhUnA @ Apr 22 2012, 09:14 PM) <a href="index.php?act=findpost&pid=1928650"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some people will say "just wait till exo suit!!!" I say. Exo suit will be useless with Lerks BB the armor off of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    BB only does 10% damage vs marine armor ([80 x .10] x 5 = 40 total dmg) and no one has complained about it yet. This would be minuscule vs exosuits.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1928653:date=Apr 22 2012, 09:27 PM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Apr 22 2012, 09:27 PM) <a href="index.php?act=findpost&pid=1928653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerk will get mini gunned and marine with welder behind exo will rebuff exo...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually the game will be over before you can ever safely tech to exo
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    I actually don't research Nade Launcher because of how easy it is to get countered

    The fact that nade launcher is the only way to conceivably win right now means that it's no surprise that I have not won a game comming since the patch =/

    Most notable game so far was when one player requested that we rush Flamethrowers and the game turned into a discussion about how bad the weapon was with both sides chiming in <i>(no bias this time)</i>

    Besides the very rare ninja kill of an evolution structure there is virtually no resource harassment on the Marine side
    Sure every cyst you kill is now a 2 resource profit, but to even kill one cyst you have to virtually sacrifice yourself to do it since the aliens will swoop in on you the moment they see that you are encroaching on their territory
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    <!--quoteo(post=1928672:date=Apr 22 2012, 07:23 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 22 2012, 07:23 PM) <a href="index.php?act=findpost&pid=1928672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually the game will be over before you can ever safely tech to exo<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • TheIcarusKidTheIcarusKid Join Date: 2012-03-23 Member: 149258Members
    It's true... I miss the 204 method of 2 hives to bilebomb. I understand the purpose behind the change to allow 1-hive play, but augmentation comes out WAY too quick. It should be 10 minutes at the earliest. At least before the marines and aliens got to fight over the second hive location before it was bilebomb = gg. Now, it's just a ticking clock, a VERY short ticking clock. It seems to make the game more linear... just survive until a timer runs out. Having to struggle over the expansion hive brought some very interesting gameplay.

    Hate to be bandwagoning here, as lerk bilebombing is very fun to do, but I miss gorge bilebomb as well. It certainly was better for overall balance.

    At the very least we need to make bilebomb not stack. 5-6 lerks bilebombing a base as soon as a rushed augmentation comes out is instant death for the marines.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    edited April 2012
    " Actually the game will be over before you can ever safely tech to exo "
    I wasn't commenting on game pacing, I was commenting on Lerk vs Mini Gun weilding exo suit...and we all remember carrying a welder for the heavies in NS1.

    PS: That would be a 'Strawman' argument/fellacy you tried there, yes?
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    edited April 2012
    A couple days ago in this same build aliens and marines didn't seem that unequal, and I even recall a distinctive alien losing streak, but that must've just been aliens learning to play 205. I was in a lot of the same games Master is talking about today, and aliens won every single one. I tried rushing turrets, I tried expanding to building extra CC's and IP's at other tech points. Nothing was working, for me, or anyone else comming (mind you I'm not the greatest marine comm ever, but I seem to win games reasonably often).

    All that said, I seem to have lost between 5+ fps in build 205, and I spend a lot of the game in the 20's and often dip into the teens during combat. This makes skulks really hard to hit, and you can forget about killing lerks. I'm planning on getting a new processor next month, and I'm hoping that helps.

    I don't know if other people are experiencing the same FPS drop as me. If we were all playing at 40-50 fps, I don't think lerks would be nearly as big of a deal. Some people are saying the hitreg is bad. I haven't noticed being screwed out of any obvious hits, but my sample size is low, considering what a chore it can be just to get a crosshair on an alien.

    I think if lerks start going down a bit more easily for whatever reason a lot of the other issues will straighten themselves out. More need for multiple upgrades and higher lifeforms therefore more incentive to expand and hold territory therefore more use for gorges and so on.

    Oh, and, as appears to be pretty widespread consensus, weldlock is too good. :p
  • Unknown_SoldierUnknown_Soldier Join Date: 2002-11-03 Member: 6395Members
    edited April 2012
    <!--quoteo(post=1928705:date=Apr 23 2012, 02:57 AM:name=serpico)--><div class='quotetop'>QUOTE (serpico @ Apr 23 2012, 02:57 AM) <a href="index.php?act=findpost&pid=1928705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A couple days ago in this same build aliens and marines didn't seem that unequal, and I even recall a distinctive alien losing streak, but that must've just been aliens learning to play 205. I was in a lot of the same games Master is talking about today, and aliens won every single one. I tried rushing turrets, I tried expanding to building extra CC's and IP's at other tech points. Nothing was working, for me, or anyone else comming (mind you I'm not the greatest marine comm ever, but I seem to win games reasonably often).

    ...

    I think if lerks start going down a bit more easily for whatever reason a lot of the other issues will straighten themselves out. More need for multiple upgrades and higher lifeforms therefore more incentive to expand and hold territory therefore more use for gorges and so on.

    Oh, and, as appears to be pretty widespread consensus, weldlock is too good. :p<!--QuoteEnd--></div><!--QuoteEEnd-->

    A successful relocation worked wonders before this build as Marines could aggressively deny Aliens a second hive, but it's pointless with bile bomb being a one hive ability. Unfortunately this build the one successful relocation I've seen resulted in a loss shortly after bile bomb was available.

    GL rush seems to work providing Aliens lack the whips or they all get killed off. Unfortunately that results in 5 minute games. On the other hand games lasting for more than 5 minutes usually result in a guaranteed marine loss.


    Of course the absolute most successful strategy I've seen this build for a Marine win is to convince the Alien team that Gorges are useful. After their team has preferably 2-3 Gorges wasting their resources and slot on their team, it's pretty easy to mop up.
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    Like I say, a couple days ago, the game seemed reasonably well balanced before people figured out that the most important thing alien comm has to do is spam mist and get to mature hive. When I comm-ed I was focusing more on other stuff and not getting full use out of mist. When other people comm-ed I'd go gorge and build cysts and hydras and heal buildings. It seemed generally fun and reasonably well balanced this way.

    I say make mist cost more energy. Ideally, make it cost enough so that aliens can rush mature much more effectively buy building a second hive just for misting energy. This will keep the 1 hive win feasible, while preventing it from being rush-able. It will also make sure alien comm gets to do something more interesting than hovering over his hive and using one ability over and over.
  • haprohapro Join Date: 2012-03-27 Member: 149492Members
    I'd like to add that Shade Hive as the first hive seems useless now. Before it could be pretty effective if spawns were right next to each other, but now that upgrades are free, it seems ridiculous not to get carapace, especially since getting a second hive is pretty low on the priority list now.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    I played one game with a shade hive first. Silence is quite effective early, actually. But if you go shade hive first, you are pretty much forced to get a second hive before augmentation, otherwise your fades and onos will be pretty worthless.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited April 2012
    <!--quoteo(post=1928818:date=Apr 23 2012, 09:40 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Apr 23 2012, 09:40 AM) <a href="index.php?act=findpost&pid=1928818"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I played one game with a shade hive first. Silence is quite effective early, actually. But if you go shade hive first, you are pretty much forced to get a second hive before augmentation, otherwise your fades and onos will be pretty worthless.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So true, this actually just prompted me to <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118002&hl=" target="_blank">post this.</a>
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Shade should get a buff imo, it should passively cloak structures like it did in NS 1. Having an energy tied cloak ability on shades is just a tedious task for the commander to keep himself busy, since he has very few other things to do anyway. They shouldn't invent these kind of abilities just because they can, they bring nothing to the table in terms of gameplay, passive shade cloaking is not OP. (Same thing with umbra really)
  • TheIcarusKidTheIcarusKid Join Date: 2012-03-23 Member: 149258Members
    <!--quoteo(post=1928866:date=Apr 23 2012, 10:48 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Apr 23 2012, 10:48 AM) <a href="index.php?act=findpost&pid=1928866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shade should get a buff imo, it should passively cloak structures like it did in NS 1. Having an energy tied cloak ability on shades is just a tedious task for the commander to keep himself busy, since he has very few other things to do anyway. They shouldn't invent these kind of abilities just because they can, they bring nothing to the table in terms of gameplay, passive shade cloaking is not OP. (Same thing with umbra really)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe the shades are supposed to auto-cloak eventually - it says so in the design docs.
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