Build 205 Feedback
Master Blaster
Join Date: 2012-03-17 Member: 148908Banned
<div class="IPBDescription">After several hours of consideration...</div>Aliens get augmented hive in 6 minutes, bile-bomb marines, win game.
Marines rush alien hive within first 6 minutes, win game. If marines do not rush, they will lose 99% of games. The 1% of marine wins are the fault of the alien team.
Gorges are still useless, no incentive to go gorge.
In fact, gorges hurt the team because the resources are better spent on having more skulks or higher lifeforms.
There is no incentive to get weapon or armor upgrades anymore, because after 6 minutes the game is over for marines. Unless you like turtling.
I have no problem expanding as Alien comm even with the 7 second cyst build time.
If I did have a problem expanding, it doesn't matter because 6 minute bile bomb destroys everything unless the team is just plain bad.
I can also get a second hive in 3 minutes with gorges and still make the 6 minute bile bomb mark.
So in conclusion, gameplay is really bad right now.
EDIT: Also hydras are not really worth the resources unless you build a pretty garden.
Marines rush alien hive within first 6 minutes, win game. If marines do not rush, they will lose 99% of games. The 1% of marine wins are the fault of the alien team.
Gorges are still useless, no incentive to go gorge.
In fact, gorges hurt the team because the resources are better spent on having more skulks or higher lifeforms.
There is no incentive to get weapon or armor upgrades anymore, because after 6 minutes the game is over for marines. Unless you like turtling.
I have no problem expanding as Alien comm even with the 7 second cyst build time.
If I did have a problem expanding, it doesn't matter because 6 minute bile bomb destroys everything unless the team is just plain bad.
I can also get a second hive in 3 minutes with gorges and still make the 6 minute bile bomb mark.
So in conclusion, gameplay is really bad right now.
EDIT: Also hydras are not really worth the resources unless you build a pretty garden.
Comments
As Master will tell you, whips > GL rush. But most of the time the Alien Comm doesn't understand that so Marines win.
But yea, right now either Marines win with a rush or Aliens win with BB and Gorges are a newb trap.
But yea, right now either Marines win with a rush or Aliens win with BB and Gorges are a newb trap.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nobody will have whips up at the 3 minute mark in a really bad 17 tickrate pub full of people who haven't played NS2 for more than half an hour.
It's the perfect crime.
Some people will say "just wait till exo suit!!!" I say. Exo suit will be useless with Lerks BB the armor off of it.
BB only does 10% damage vs marine armor ([80 x .10] x 5 = 40 total dmg) and no one has complained about it yet. This would be minuscule vs exosuits.
Actually the game will be over before you can ever safely tech to exo
The fact that nade launcher is the only way to conceivably win right now means that it's no surprise that I have not won a game comming since the patch =/
Most notable game so far was when one player requested that we rush Flamethrowers and the game turned into a discussion about how bad the weapon was with both sides chiming in <i>(no bias this time)</i>
Besides the very rare ninja kill of an evolution structure there is virtually no resource harassment on the Marine side
Sure every cyst you kill is now a 2 resource profit, but to even kill one cyst you have to virtually sacrifice yourself to do it since the aliens will swoop in on you the moment they see that you are encroaching on their territory
+1
Hate to be bandwagoning here, as lerk bilebombing is very fun to do, but I miss gorge bilebomb as well. It certainly was better for overall balance.
At the very least we need to make bilebomb not stack. 5-6 lerks bilebombing a base as soon as a rushed augmentation comes out is instant death for the marines.
I wasn't commenting on game pacing, I was commenting on Lerk vs Mini Gun weilding exo suit...and we all remember carrying a welder for the heavies in NS1.
PS: That would be a 'Strawman' argument/fellacy you tried there, yes?
All that said, I seem to have lost between 5+ fps in build 205, and I spend a lot of the game in the 20's and often dip into the teens during combat. This makes skulks really hard to hit, and you can forget about killing lerks. I'm planning on getting a new processor next month, and I'm hoping that helps.
I don't know if other people are experiencing the same FPS drop as me. If we were all playing at 40-50 fps, I don't think lerks would be nearly as big of a deal. Some people are saying the hitreg is bad. I haven't noticed being screwed out of any obvious hits, but my sample size is low, considering what a chore it can be just to get a crosshair on an alien.
I think if lerks start going down a bit more easily for whatever reason a lot of the other issues will straighten themselves out. More need for multiple upgrades and higher lifeforms therefore more incentive to expand and hold territory therefore more use for gorges and so on.
Oh, and, as appears to be pretty widespread consensus, weldlock is too good. :p
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I think if lerks start going down a bit more easily for whatever reason a lot of the other issues will straighten themselves out. More need for multiple upgrades and higher lifeforms therefore more incentive to expand and hold territory therefore more use for gorges and so on.
Oh, and, as appears to be pretty widespread consensus, weldlock is too good. :p<!--QuoteEnd--></div><!--QuoteEEnd-->
A successful relocation worked wonders before this build as Marines could aggressively deny Aliens a second hive, but it's pointless with bile bomb being a one hive ability. Unfortunately this build the one successful relocation I've seen resulted in a loss shortly after bile bomb was available.
GL rush seems to work providing Aliens lack the whips or they all get killed off. Unfortunately that results in 5 minute games. On the other hand games lasting for more than 5 minutes usually result in a guaranteed marine loss.
Of course the absolute most successful strategy I've seen this build for a Marine win is to convince the Alien team that Gorges are useful. After their team has preferably 2-3 Gorges wasting their resources and slot on their team, it's pretty easy to mop up.
I say make mist cost more energy. Ideally, make it cost enough so that aliens can rush mature much more effectively buy building a second hive just for misting energy. This will keep the 1 hive win feasible, while preventing it from being rush-able. It will also make sure alien comm gets to do something more interesting than hovering over his hive and using one ability over and over.
So true, this actually just prompted me to <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118002&hl=" target="_blank">post this.</a>
I believe the shades are supposed to auto-cloak eventually - it says so in the design docs.