Heart-beat sound when low on hp

Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
<div class="IPBDescription">for marines</div>right now, marines become semi-deaf when low on health, combined with red elements on the screen. since you cannot hear your opponents very good now anyway, why not add a heart-beat sound (dum DUMMM... dum DUMMM...) to pump the player's adrenaline? this could increase the immersion and that extra rush of adrenaline might create some special situations in which the player is able to achieve something he would have failed at normally (creating those awesome barely-survived/barely-fullfilled-the-objective experiences).
i guess this would be rather easy to implement, the question is if people would like it or not. since i cannot read minds, please share yours.

Comments

  • SideOfBeefSideOfBeef Join Date: 2012-03-04 Member: 148064Members
    edited April 2012
    This has only ever annoyed me in shooters. Either I'm busy fighting (in which case I'm not noticing the heartbeat, it adds nothing) or I've finished the fight and moved on, meaning I'm stuck listening to this heartbeat for another 2 minutes before something kills me or I get healed. Did anyone like the warning beep in Ocarina of Time?
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited April 2012
    Why not add one, you ask? Because it's another annoying thing screwing with your ability to play your character for no reason. Anyone who actually gets their adrenal glands running from hearing a fake heartbeat in a video game should see a therapist seek medical attention; they're at risk for effects ranging from accelerated aging to premature death due to repeated overstimulation of their parasympathetic nervous system.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    wow, okay... nevermind then.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If anything we should remove the effects that are already there. I'm already critically low on health, no need to make it even more impossible to survive by muffling the senses.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1929451:date=Apr 25 2012, 01:44 AM:name=SideOfBeef)--><div class='quotetop'>QUOTE (SideOfBeef @ Apr 25 2012, 01:44 AM) <a href="index.php?act=findpost&pid=1929451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This has only ever annoyed me in shooters. Either I'm busy fighting (in which case I'm not noticing the heartbeat, it adds nothing) or I've finished the fight and moved on, meaning I'm stuck listening to this heartbeat for another 2 minutes before something kills me or I get healed. Did anyone like the warning beep in Ocarina of Time?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't remeber me on that.... but I know what I am gona replay soon.

    To Laosh'ra

    Wouldn't it be better to still hear the Aliens, not loud but hearable, instead of a tock tock tock for the next 40s till you get healed?

    And the near death effect in NS2 is more "real", if you ever were in combat or on a combatsimulation with rubber shots and flashs, you don't hear you heart going tock tock tock, you just hear the sounds less loud and with more bass with a little tinitus like beeeeeeep.
    (If you are in a silent room and close your eye and concentrate on that beeeeep sound you can hear, btw you gonna hate me for this :-P )
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