Show remaining HP of killer
Scythe
Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
<div class="IPBDescription">Small change, big impact.</div>Most multiplayer games these days show the health, as a percentage, of the enemy who killed you on the killcam after you're dead. This helps alleviate frustration upon death because you can see how close you came to killing them. Quite often you see "HP?" in chat after someone is killed, this would make that unnecessary.
--Scythe--
--Scythe--
Comments
Its a good idea but I don't think it fits ns.
Its a good idea but I don't think it fits ns.<!--QuoteEnd--></div><!--QuoteEEnd-->
this is why you ALWAYS chase the onos.
Its a good idea but I don't think it fits ns.<!--QuoteEnd--></div><!--QuoteEEnd-->
Which is why damage dealt is a better metric! It doesn't take into account how much damage other people dealt, and it doesn't take into account regen. It simply tells you how many of your hits actually landed, because what the client shows you is not necessarily what the server sees.
Knowing the enemy hp or damage dealt after you died is a good way to check your effectiveness. I also don't think knowing the enemy health would affect much because players already take this into consideration.
Often I wonder how much a enemy had left on HP, but they didn't know because they got healed in the meantime.
For not liking the other team knowing my HP I would give -.5 for this suggestion.
Perhaps this could be implemented in a specific way that could be checked but was not automatically brought up?
Dead men tell no tales.
Damage dealt seems better. In a RTS, knowing the HP is an information too important to be shared like that. We already know the HP information of the buildings, and it have a direct influence on tactics. When I know the hive is at 20% or at 80% makes a BIG difference in how you attack that hive.
I would go for an estimated damage dealt. Let's say you fire 10 bullets at Lvl 1, you get the estimate of 100 Dmg given. Maybe the alien had armor, maybe not, it's not the real damage. Same thing if you bite a Marine 2 times, the game shows you made 150 damage, you know you hit him, but you can't really tell how much HP he has left.
It's easier as an alien to know how many hit you do, but as a marine, especially with the LMG, you can't even estimate how many hits you made.
this could be combined with the other option to display just the amount of damage you alone dealt.
Its a good idea but I don't think it fits ns.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1 to this. On top of being a key strategic game, having this information handed to you smells carebear mode. Knowing your enemies health when you die is not a good idea. Also, you make the game think/do work for you, I'd rather do the work :P
Example of the overpoweredness "Hey guys fade at 5Hp his name is ##### kill it."