My Biggest Gripe with Onos Attacks
serpico
Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
<div class="IPBDescription">surprise! it's not balance or negative abilities!</div>They all look absolutely beautiful. Each one of them really showcases the Onos as a huge, powerful killing machine....
BUT
The animations don't match the effects as well as I wish they did. I can knock a marine down and stomp on his head, but the stomp stuns him instead of kills him?
I can rear up on my hind legs and smash a marine with my front two, and that doesn't even budge him?
Here's what I'd like to see:
Stomp: does massive damage to downed marines directly under it
Gore: flings, but doesn't knock over
Smash: knocks over, but doesn't fling. Doesn't do much damage to player.
Do what you like with the exact damage, stun time, damage and disabling effects to buildings, energy cost, ability unlock mechanism, and all those variables needed to strike a good balance. I just hate to see such gorgeous attack animations diminished by unintuitive/unrealistic effects. I WANT TO STOMP ON A MARINES FACE. <3
BUT
The animations don't match the effects as well as I wish they did. I can knock a marine down and stomp on his head, but the stomp stuns him instead of kills him?
I can rear up on my hind legs and smash a marine with my front two, and that doesn't even budge him?
Here's what I'd like to see:
Stomp: does massive damage to downed marines directly under it
Gore: flings, but doesn't knock over
Smash: knocks over, but doesn't fling. Doesn't do much damage to player.
Do what you like with the exact damage, stun time, damage and disabling effects to buildings, energy cost, ability unlock mechanism, and all those variables needed to strike a good balance. I just hate to see such gorgeous attack animations diminished by unintuitive/unrealistic effects. I WANT TO STOMP ON A MARINES FACE. <3
Comments
Almost got your wish:
Onos Gore no longer throws marines (unless he kills them, then he sends the rag doll flying).
this was considered until this point was brought up : why would you want a weapon to push a marine AWAY from you as an Onos?? You are constantly trying to close that gap. its best to just leave movement impairing features out at this point though given their negative reception.
My thought would be: because it does damage, and screws up their aim if they're trying to kill a teammate. You could also include a temporary disorienting effect (think concussion grenade from TFC).