My Biggest Gripe with Onos Attacks

serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
edited April 2012 in NS2 General Discussion
<div class="IPBDescription">surprise! it's not balance or negative abilities!</div>They all look absolutely beautiful. Each one of them really showcases the Onos as a huge, powerful killing machine....

BUT

The animations don't match the effects as well as I wish they did. I can knock a marine down and stomp on his head, but the stomp stuns him instead of kills him?

I can rear up on my hind legs and smash a marine with my front two, and that doesn't even budge him?

Here's what I'd like to see:

Stomp: does massive damage to downed marines directly under it

Gore: flings, but doesn't knock over

Smash: knocks over, but doesn't fling. Doesn't do much damage to player.

Do what you like with the exact damage, stun time, damage and disabling effects to buildings, energy cost, ability unlock mechanism, and all those variables needed to strike a good balance. I just hate to see such gorgeous attack animations diminished by unintuitive/unrealistic effects. I WANT TO STOMP ON A MARINES FACE. <3

Comments

  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    i agree, i'd love to see the animations make more logistical sense in the damage they do, but it works out for the purpose of gameplay so I doubt we'll see a change unless its already been intended to change.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1929885:date=Apr 25 2012, 06:42 PM:name=serpico)--><div class='quotetop'>QUOTE (serpico @ Apr 25 2012, 06:42 PM) <a href="index.php?act=findpost&pid=1929885"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gore: flings, but doesn't knock over<!--QuoteEnd--></div><!--QuoteEEnd-->


    Almost got your wish:

    Onos Gore no longer throws marines (unless he kills them, then he sends the rag doll flying).
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited April 2012
    <!--quoteo(post=1929885:date=Apr 25 2012, 05:42 PM:name=serpico)--><div class='quotetop'>QUOTE (serpico @ Apr 25 2012, 05:42 PM) <a href="index.php?act=findpost&pid=1929885"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gore: flings, but doesn't knock over<!--QuoteEnd--></div><!--QuoteEEnd-->

    this was considered until this point was brought up : why would you want a weapon to push a marine AWAY from you as an Onos?? You are constantly trying to close that gap. its best to just leave movement impairing features out at this point though given their negative reception.
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    <!--quoteo(post=1929967:date=Apr 25 2012, 10:22 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Apr 25 2012, 10:22 PM) <a href="index.php?act=findpost&pid=1929967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this was considered until this point was brought up : why would you want a weapon to push a marine AWAY from you as an Onos?? You are constantly trying to close that gap. its best to just leave movement impairing features out at this point though given their negative reception.<!--QuoteEnd--></div><!--QuoteEEnd-->


    My thought would be: because it does damage, and screws up their aim if they're trying to kill a teammate. You could also include a temporary disorienting effect (think concussion grenade from TFC).
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