Shared.GetEntitiesWithClassname() issue
Huze
Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
I was hoping to use the data from Shared.GetEntitiesWithClassname("Player") to update my Insight player frames. This works perfectly except that Shared.GetEntitiesWithClassname only returns players that are currently on the screen for the spectator. Does anyone know if there is another function I can use to get all players connected to the server, or is this a dead end?
Thanks for any help.
Thanks for any help.
Comments
Our mod is impossible to make client side anyway. We already have network messages for the additional stuff, he just thought he had found an easier way to do it.