Big open world zombie mod

ZaggyZaggy NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
<div class="IPBDescription">"Day Z" for Arma 2</div>Mod site: <a href="http://www.dayzmod.com" target="_blank">http://www.dayzmod.com</a>

<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/KRpPIyJDSEQ"></param><embed src="http://www.youtube.com/v/KRpPIyJDSEQ" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><div align='center'><a href="http://www.youtube.com/watch?v=KRpPIyJDSEQ&feature=relmfu" target="_blank">http://www.youtube.com/watch?v=KRpPIyJDSEQ...;feature=relmfu</a></div>

From what I <a href="http://forums.somethingawful.com/showthread.php?threadid=3481582&userid=0&perpage=40&pagenumber=2" target="_blank">read </a> it's buggy but looks fun.
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Comments

  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    So I go to download it and I just get a directory that looks like <a href="http://www.armafiles.info/dayz/" target="_blank">this</a> do you just have to download all of the files separately or am I missing something?
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    Bloody awesome. Will keep my eye on that one.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    the changelog is juicy

    [FIXED] Authentication Failure causes insane ear-destroying noises
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited April 2012
    Looks good -- yet buggy.

    Apparently the mod developers are aiming for a ARMA III version as well?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited April 2012
    <!--quoteo(post=1931298:date=Apr 28 2012, 10:08 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Apr 28 2012, 10:08 PM) <a href="index.php?act=findpost&pid=1931298"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I go to download it and I just get a directory that looks like <a href="http://www.armafiles.info/dayz/" target="_blank">this</a> do you just have to download all of the files separately or am I missing something?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, stick the extracted files in C:\Program Files (x86)\Steam\steamapps\common\arma 2\AddOns
    Also, with the arma 2 beta patch you get to use all dayz servers: <a href="http://www.arma2.com/beta-patch.php" target="_blank">http://www.arma2.com/beta-patch.php</a>
    Start it with Launch Arma2 OA Beta Patch.lnk from the C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead folder

    I'm not sure why I'm still playing this, I like exploring I guess, but you die so frickin easily.
    There's no real point besides trying to stay alive for as long as possible and getting the best guns and equipment.
    Best played with a friend or two as running out of ammo or dying due to bleeding out is very easy.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    The learning curve for ARMA always hurt my head, but man was that game fun. The cooperation and realism was always epic, every fight different. Reinstalling, gonna try this mod.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    After trying to figure out how to install (steam version of arma, retail copy of OA, lots of confusion) for about 4 hours I finally got it worked. A friend convinced me to try it, I met up with him in game, and we've been killing people/zombies since. It's fun but I really doubt I'd enjoy it without that friend. Playing alone and being able to trust no one would suck pretty bad.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I bought arma2 ages ago, for $60. Now it's free. Combined ops is $30. I'm not sure if it's worth buying that just to play dayz. :(

    --Scythe--
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    <!--quoteo(post=1936299:date=May 14 2012, 07:41 PM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ May 14 2012, 07:41 PM) <a href="index.php?act=findpost&pid=1936299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I bought arma2 ages ago, for $60. Now it's free.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not free...
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1936321:date=May 15 2012, 01:52 PM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ May 15 2012, 01:52 PM) <a href="index.php?act=findpost&pid=1936321"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not free...<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.arma2.com/free" target="_blank">http://www.arma2.com/free</a>

    --Scythe--
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited May 2012
    They aren't the same thing....but I guess you're right (in-a-sense).

    WHATEVER DUDE!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Wrote big journal of what we did.

    Forum lost it.

    Can't be damned typing it out again.

    Map:
    <img src="http://i.imgur.com/sgT9a.jpg" border="0" class="linked-image" />

    We got Lee Enfield, AKM (AK74), binoculars, big backpacks, watch, compass, lots of ammo. Saw humans fighting in distance, avoided. Played for 7 hours straight.

    Incredible game. Incredible.

    --Scythe--
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    So what exactly do you need for this mod, I read something about it being officially included in the next ARMA2 patch or something?
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Does it feel smooth online? I remember buying one of the ArmA II packs not too long ago and the multiplayer was full of teleporting and nasty delay.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Best thing I ever did: Join a group of 7 guys, got jealous one had an enfield, waited for him to be alone, killed him, took enfield, ran off to woods, killed 5 of the remaining 6 guys with the enfield, died to the last.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    <!--quoteo(post=1937130:date=May 18 2012, 05:38 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ May 18 2012, 05:38 PM) <a href="index.php?act=findpost&pid=1937130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Best thing I ever did: Join a group of 7 guys, got jealous one had an enfield, waited for him to be alone, killed him, took enfield, ran off to woods, killed 5 of the remaining 6 guys with the enfield, died to the last.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Epic.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1937047:date=May 19 2012, 04:20 AM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ May 19 2012, 04:20 AM) <a href="index.php?act=findpost&pid=1937047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does it feel smooth online? I remember buying one of the ArmA II packs not too long ago and the multiplayer was full of teleporting and nasty delay.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We were playing on a US server with 200+ ping and gameplay was fine. The zombie movement is a bit buggy; they sometimes teleport up to the tops of buildings, or run through walls, but those aren't network-related.

    --Scythe--
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1937042:date=May 19 2012, 03:43 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ May 19 2012, 03:43 AM) <a href="index.php?act=findpost&pid=1937042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So what exactly do you need for this mod, I read something about it being officially included in the next ARMA2 patch or something?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You need Arma 2 and Arma 2: Operation Arrowhead. They're both on steam in a pack called "Arma 2: Combined Operations". It's USD$30.

    --Scythe--
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--quoteo(post=1937169:date=May 18 2012, 05:20 PM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ May 18 2012, 05:20 PM) <a href="index.php?act=findpost&pid=1937169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The zombie movement is a bit buggy; they sometimes teleport up to the tops of buildings, or run through walls, but those aren't network-related.<!--QuoteEnd--></div><!--QuoteEEnd-->

    My favorite thing is when they punch you through walls.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Watched a few videos on this, and promptly got the urge to buy a copy just to snipe any human I saw in the head, after the repeated 'lol' gunpoint robbery videos and bands of apparent roaming morons that would have seemed more appropriate driving a pickup truck around with rubber testicles on the hitch. And Steve.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <img src="http://i.imgur.com/AAoVP.jpg" border="0" class="linked-image" />

    We found the hospital and stocked up on blood bags. We then ventured to find a place to fill up our water bottles, as the water pump near the hospital wasn't working. We found a water tower to the north-west, but it didn't work either. We headed over to a lake instead. My friend put down his weapons and backpack before going in to fill them up, but when he got back to his gear the backpack had despawned. It was full of ammo and food. :(

    We're now very very carefully approaching the big airfield. We saw someone in the ATC tower but they didn't see us.

    --Scythe--
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited May 2012
    From what I've seen, read and heard this sounds amazingly fun.

    Yet I do not know if spending $30USD is justifiable enough for this mod alone.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    I wouldn't spend $30 just to play this mod, but consider it if you're interested in the base games. It's a pretty good war simulator let down by player input (movement feels laggy and aiming is strange: there's no easy way to make the X and Y sensitivity the same and even with the mouse smoothing bar turned down it doesn't feel as responsive as it should. Also feels like there's mouse accel). It also looks like poop, though I think most people think it looks fantastic (I'd say it looks like a vox engine from the 90s).

    I finally got the mod working after an hour or two of problems, from the official patch having a registry error that made the program look for files in a folder seperated by a double slash (D:/Arma2OA//base) and required a regedit to fix to having to copy the entire 8GB contents of the Arma II mod folder to Arma II OA one.

    Initial impressions: well, there were none. Took about 30mins to get into a server and the first one I got into crashed after a few mins play.

    After some play time I can see the enjoyment from playing with a friend. The mod is very "raw" in that you join the map and that's all the direction you're given. Definitely part of the appeal is figuring things out. Strangely, my first time out- after I emptied my ammo into a group of zombie- I found I was effectively invincible if I moved in a straight line as the zombies weren't able to attack me.

    In a bizzare way the clunky movement and aiming works in the mods favour as it's not easy to take them down when they're strafing and warping towards you, giving an "oh ######, run!!!" feeling.

    I reckon the loot gives incentive to keep on playing, but I've found so far is clips for my pistol.

    Each server is persistant and from reading the chat it seems each develops a small community. It's pretty tense when you meet a fellow player and don't know if he's going to go exploring with you or blow your brains out.

    tl;dr fun with friends; frustrations soon apparant when playing solo.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1937611:date=May 20 2012, 07:33 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ May 20 2012, 07:33 PM) <a href="index.php?act=findpost&pid=1937611"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't spend $30 just to play this mod, but consider it if you're interested in the base games. It's a pretty good war simulator let down by player input (movement feels laggy and aiming is strange: there's no easy way to make the X and Y sensitivity the same and even with the mouse smoothing bar turned down it doesn't feel as responsive as it should. Also feels like there's mouse accel). It also looks like poop, though I think most people think it looks fantastic (I'd say it looks like a vox engine from the 90s).<!--QuoteEnd--></div><!--QuoteEEnd-->


    hurgh.. please do not tell me you havent deactivated aiming offset (which should be disabled by default anyways) and mouse smoothing. without mouse smoothing it is very direct and responsive. also, open your ArmA2OA.cfg and set GPU_MaxFramesAhead=1
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1937234:date=May 19 2012, 04:01 PM:name=ANeM)--><div class='quotetop'>QUOTE (ANeM @ May 19 2012, 04:01 PM) <a href="index.php?act=findpost&pid=1937234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My favorite thing is when they punch you through walls.<!--QuoteEnd--></div><!--QuoteEEnd-->


    oh, it gets even better, like when you are in one of these warehouses with the flimsy walkways on the inside, like 6 meters above ground level, they still manage to punch you sometimes through the floor when you get right above them. i kinda hate that "zombies just run straight trough every fence , wall, gate" thing
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    <!--quoteo(post=1937651:date=May 20 2012, 03:24 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ May 20 2012, 03:24 PM) <a href="index.php?act=findpost&pid=1937651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hurgh.. please do not tell me you havent deactivated aiming offset (which should be disabled by default anyways) and mouse smoothing. without mouse smoothing it is very direct and responsive. also, open your ArmA2OA.cfg and set GPU_MaxFramesAhead=1<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've done what I can in the options menu, which was only the bar for smoothing. I'll try that config tweak, thanks.

    Anyway, had my first "eureka" moment where everything clicked: after a fruitless journey to a lighthouse I crossed a bridge to a small village. Creeping around I found a set of binoculars and 2 Winchester rifles with plenty of ammo. Stupidly I thought the rifles were shotguns and went to test it on a zombie at point blank. Instead of a <i>BANG</i> I got a whimpy <i>pffut</i>, realising- to my horror- I was holding a bolt action rifle and not a shotgun. But I was more concerned about the loud snarling from the other side of the building I was hiding behind. My test subject brought back up. I died.

    My next death was no less embarrasing: I was trying to climb up a crane on the docks but ladder climbing is bugged to hell and I eventually succumbed to a broken leg from a 3 foot drop.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1937726:date=May 20 2012, 01:25 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ May 20 2012, 01:25 PM) <a href="index.php?act=findpost&pid=1937726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My next death was no less embarrasing: I was trying to climb up a crane on the docks but ladder climbing is bugged to hell and I eventually succumbed to a broken leg from a 3 foot drop.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The entire ARMA engine is bugged. Never go up a ladder with a pistol out -- only go up ladders if you can switch to a rifle/shotgun/whatever.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Will switch to flares in future, thanks for the heads up.

    Unable to play this evening, every server I join puts me into the debug forest.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Trying to keep my video card from going into thermal lockup (never buy a Diamond card, been fighting with them for SIX MONTHS to try to get an RMA as it'd been doing this since day one), but for the brief periods I've been able to play have been quite fun. Only one interaction with another survivor, who turned out to be a friendly newbie like myself, stumbling around in the dark.

    Found a Winchester in a guard booth and had much the same results, aside from knowing it was a hunting rifle (as most Winchesters are). Decided to pick off a few enemies on the edge of town with my 13 rounds, called down the horde and managed to get away with two pistol bullets left out of six mags (and the 13 winchester rounds were gone first). Snuck into a barn and found a CZ500 with no ammo and three crossbow bolts, which I'm currently carting around just for the scope, since I do not have binoculars.
    Got lost and ended up running down the western boundary line back to the ocean, where I'd started out... then sunset hit, and I have no desire to go wandering around at night without a set of NVG.
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