Crag hive, Carapace, Regen

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Comments

  • Ice30Ice30 Join Date: 2011-11-26 Member: 135365Members
    It has been said a bunch of times the shade is getting looked at at some stage. One thing is the hallucination ability. For me, I like the shades sounds when you are marine, because generaly I know the base is there, but I think it should be able to be turned off. Perhaps with the hallucination ability you could upgrade the shade to also automatically create specters of aliens that distract the marines.

    I think the shade should remain something that the commander has to activate, but I think the aliens should have a 'radio' ability they can use when in range of a shade to ask the commander to turn it on. The commander then can just hit the space bar key and go straight to that player. As it is now the marines have a great ability to be able to ask the commander for medpacks and other support and the commander can easily find those marines, so why not have a similar system for aliens?

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    Back on to what the OP was talking about, health and armor is just far too important in NS2. That's why everyone always evolves the crag hive first
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited April 2012
    There is a fine line between more choice and pointless complexity. Besides activatable abilities really dont fit too well with the whole gardener image that the kharaa comm is going for it seems to me that a permanent aoe cloak for walking aliens/buildings fits much better with that motif. At most I think that each chamber should have 1 activatable ability, the rest of the choice should be in placement and timing.
  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    edited April 2012
    I think carapace used to have or was going to have a downside of slowing down the player back then, read it from design log, I wouldn't mind that.
    Regen's downside is, it makes a slight noise, but it isn't loud enough

    Shade hive is more useful now since everyone is LOUD on aliens, I will definitely be experimenting with it now.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    You shouldn't have direct consequences from getting an upgrade. The consequences should be indirect; the consequence of getting a certain upgrade should be that you don't have access to another one. Thus the clear solution here is to buff the other upgrades to bring them up to par with carapace, or a combination of nerfing carapace and buffing the other upgrades.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1931398:date=Apr 28 2012, 11:30 PM:name=Champlo0)--><div class='quotetop'>QUOTE (Champlo0 @ Apr 28 2012, 11:30 PM) <a href="index.php?act=findpost&pid=1931398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You shouldn't have direct consequences from getting an upgrade. The consequences should be indirect; the consequence of getting a certain upgrade should be that you don't have access to another one. Thus the clear solution here is to buff the other upgrades to bring them up to par with carapace, or a combination of nerfing carapace and buffing the other upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->

    in certain cases like Silence, how would you go about buffing that? Is there a way to have no noise be even quieter hah
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    <!--quoteo(post=1931398:date=Apr 29 2012, 04:30 AM:name=Champlo0)--><div class='quotetop'>QUOTE (Champlo0 @ Apr 29 2012, 04:30 AM) <a href="index.php?act=findpost&pid=1931398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or a combination of nerfing carapace and buffing the other upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    edited April 2012
    Building tradeoffs into the upgrades themselves implies that you're balancing them against <i>not having an upgrade</i>. That's clearly a bit silly. The upgrades should be balanced, first and foremost, against eachother. If, by some misfortune, an upgrade cannot be reasonably balanced against the others, then only at this point should we begin seeking further inbuilt tradeoffs.
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