NS2 Ascension Needs Modder's help
RisingSun
RisingCalifornia Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
in Modding
<div class="IPBDescription">Training tools</div>Hello all, i have posted in the mappers forum requesting help <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118182&st=0&gopid=1931506&#entry1931506" target="_blank">here</a>. Dghelneshi was nice enough to enlighten me on how much would go into my request. Not only would i need a talented mapper but modder as well. If any ambitious modders have any free time and would love to help out with NS2A you will have my undying gratitude.
NS2Ascension is a group that will bridge the gap between Public and Competitive play through teaching and input from the community. Thank you all for your time and i hope there are some people out there that share my vision and would like to help.
NS2Ascension is a group that will bridge the gap between Public and Competitive play through teaching and input from the community. Thank you all for your time and i hope there are some people out there that share my vision and would like to help.
Comments
I've glanced over those ideas, and I think it's a good idea to start with adding entities to Spark. As you may know the amount of possibilities currently offered with the default entity-set is pitiful, and basically just enough for the official maps to get by. Thus some general-purpose entities are in order (think: class-spawner, teleport, weapon-giver\taker, triggers to make all that happen, et cetera).
After that has all been said and done, you'll probably still need custom-script for your stuff in particular (due to it being too complex to do with just entity-juggling in the map-editor). I always envisioned a Lua-script to accompany a map, to implement some stuff that is specific to said map (so say we have ns2_tram.level come with a ns2_tram.lua).
Some difficulty is the fact there is no Server-Client Lua-sync, so some server-side stuff can be done certainly, but other things, like GUIs and such, will have to be explicitely downloaded, at which point we're really talking about a seperate gamemode here.
I've been wanting to do some entity-work, so I'll screw about with that a bit and see if I can shove some (SERVER-SIDE ONLY!) entities in the next GameOvermind, as well as make it scan the map-directory for an accompanying Lua-script with the map. That should lay the basics of what you're trying to do.
I've glanced over those ideas, and I think it's a good idea to start with adding entities to Spark. As you may know the amount of possibilities currently offered with the default entity-set is pitiful, and basically just enough for the official maps to get by. Thus some general-purpose entities are in order (think: class-spawner, teleport, weapon-giver\taker, triggers to make all that happen, et cetera).
After that has all been said and done, you'll probably still need custom-script for your stuff in particular (due to it being too complex to do with just entity-juggling in the map-editor). I always envisioned a Lua-script to accompany a map, to implement some stuff that is specific to said map (so say we have ns2_tram.level come with a ns2_tram.lua).
Some difficulty is the fact there is no Server-Client Lua-sync, so some server-side stuff can be done certainly, but other things, like GUIs and such, will have to be explicitely downloaded, at which point we're really talking about a seperate gamemode here.
I've been wanting to do some entity-work, so I'll screw about with that a bit and see if I can shove some (SERVER-SIDE ONLY!) entities in the next GameOvermind, as well as make it scan the map-directory for an accompanying Lua-script with the map. That should lay the basics of what you're trying to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
I hear ya and thank you for commenting. I talked it over with SkyManderX, my #2, and we decided the training maps sound more like entry level NS2 instead of teaching competitive skills. NS2A might turn into the reincarnated NSLearn from back in the day, but one baby step at a time.
As you said it would be difficult with what we have now to create what i have envisioned. The first map would be great though but even that might be above what can be done right now.