Automatically socketed?
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">when dropping structures,</div>
I don't know exactly about that as i've never tried build 206 on my own, but you know, at least dropping Extractor sockets the powernode automatically,
so, i think it would be really silly when the powernode is automatically socketed when marines trying to drop Phase Gate in secret. Aliens will easily that tactic find it out with socketed powernode
is there any solution of it? or is it already solved?
I don't know exactly about that as i've never tried build 206 on my own, but you know, at least dropping Extractor sockets the powernode automatically,
so, i think it would be really silly when the powernode is automatically socketed when marines trying to drop Phase Gate in secret. Aliens will easily that tactic find it out with socketed powernode
is there any solution of it? or is it already solved?
Comments
so, i think it would be really silly when the powernode is automatically socketed when marines trying to drop Phase Gate in secret. Aliens will easily that tactic find it out with socketed powernode
is there any solution of it? or is it already solved?<!--QuoteEnd--></div><!--QuoteEEnd-->
To be honest, I would rather remove the whole empty socket feature and just have them all start with a broken power node that the marines have to rebuild.
Agreed with this as well, that would make 'red light' the default setting in all rooms with power nodes, adding more atmosphere and immersion to the game (It'd truly feel as things went bad and marines have come in to reclaim the ship/planet/whatever)
+1
I had a whole write up on my thoughts on the power system that centered around this. Deleted it due to the hundreds of other write ups currently on the forums.
Basic premise was make power nodes only power lights and turrets. Have power nodes start in destroyed status, forcing marines to build them in each room. Make them really fragile since the only power lights and turrets.
The power node mechanic definitely needs a redesign, and I'm sure what is in currently isn't final but I do think there's a lot more important things to work on currently.
Why not? Skulks waste loads of time doing that already with the power nodes current hp.
Also, the entire reason they added the socketed / unsocketed idea was because the games were filled with red rooms most of the time. It sounds cool, but it really wasn't fun to play in. I'm very happy with the power system as it stands.
He meant that the aliens WILL KNOW that you dropped something by the powernode, only the stupid will actually try to attack it rather than look for the stealthy PG.
Perhaps have buildings only power off during the blackout and power back on during the red light? The red light still gives the aliens the edge in terms of visuals.