To my dear onos

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
edited May 2012 in NS2 General Discussion
My dear onos, you feel a little bit clumsy and to slow when moving right now . Spamming charge ability to just make you move faster is not fun, it's hard because you'll be hitting in-game structors/walls. Its not your fault my big baby boo.

Onos are you out of shape? Eating to much banana my cuite gorilla? I miss the previous version of you when you where more mobile and faster. Now your addictive to charge ability. What about you get this ability when your master grant you the third hive?


Sincerely,
Poofigther

Ps: I really hope the onos will see this message.

Comments

  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited May 2012
    I dislike how poorly the turn rate is while charging. I understand the reasoning, but it feels like overkill. Also turning corners after charging feels like someone put up the handbrake and Im forced to tippy toe around it.

    I hardly use charge to attack marines. I assume attacking marines what it was intended for, but its far too inaccurate for that. Instead I use it boringly to navigate the map exclusively, but its not very enjoyably as it is now (for the reasons I mentioned above).

    They need to increase the turn rate while charging, and get rid of the slow down after charging.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    It wouldn't be so bad if you were able to run up to a marine, instead of them just simply walking backwards....
  • Unknown_SoldierUnknown_Soldier Join Date: 2002-11-03 Member: 6395Members
    I wasn't sold on the passive charge, but it was tons better than this active charge >.>
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    It still a first implemetion so it will be changed in some direction.
    The trick of charging is to strafe and not looking around when you release charge.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Heh.

    He's gained a bit of his youthful vigor in Build 207 (live any moment).
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    <!--quoteo(post=1932728:date=May 2 2012, 10:26 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ May 2 2012, 10:26 PM) <a href="index.php?act=findpost&pid=1932728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(live any moment).<!--QuoteEnd--></div><!--QuoteEEnd-->

    C'mon, c'mon, c'mon. :D
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1932647:date=May 2 2012, 01:40 PM:name=OutlawDr)--><div class='quotetop'>QUOTE (OutlawDr @ May 2 2012, 01:40 PM) <a href="index.php?act=findpost&pid=1932647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dislike how poorly the turn rate is while charging. I understand the reasoning, but it feels like overkill. Also turning corners after charging feels like someone put up the handbrake and Im forced to tippy toe around it.

    I hardly use charge to attack marines. I assume attacking marines what it was intended for, but its far too inaccurate for that. Instead I use it boringly to navigate the map exclusively, but its not very enjoyably as it is now (for the reasons I mentioned above).

    They need to increase the turn rate while charging, and get rid of the slow down after charging.<!--QuoteEnd--></div><!--QuoteEEnd-->

    makes no sense to change both. i will look into the turn rate issue and polish that more. i have some ideas how to improve it (= remove frustration) while keeping the feeling of 'heaviness' for the onos.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1932734:date=May 3 2012, 09:34 AM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ May 3 2012, 09:34 AM) <a href="index.php?act=findpost&pid=1932734"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->makes no sense to change both. i will look into the turn rate issue and polish that more. i have some ideas how to improve it (= remove frustration) while keeping the feeling of 'heaviness' for the onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dont think its the turn rate as much as it is the way it forces your sensitivity to change.
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