Because someone told me to

stryker_montgomerystryker_montgomery Join Date: 2012-05-08 Member: 151718Members
<div class="IPBDescription">Dodging</div>I was just chatting with my recently functioning mic that I adapted a webcam to speak through and was talking to some other guys up to no good in the waiting lobby room (full room of 16 people, only half were actually playing). Someone mentioned something along the lines of 'when the exosuit came out' and I started to talk about how I was surprised it was not already there because this game looks a lot like Tremulous (it way older and has extremely similar concepts, perhaps a rip off of NS1 or vice versa, don't really care). Exo-suits were a standard part of the game. They were more like power suits though. Power moving the way you didn't go slower with bigger weapons and simply moving faster and even power dodging as you you can d<i><b>ouble tap a direction to dodge that direction</b></i> and power armor in the increase defense of course. Oh and you couldn't use jetpacks while in an exosuit

It was the dodging part the other player told me I should go on here and post suggesting. I don't know if he thought dodging as a marine period or dodging as a function for exosuits. But yeah, you double tap a direction to dodge, apparently brilliant.

Comments

  • haprohapro Join Date: 2012-03-27 Member: 149492Members
    Literally already a fade ability.
  • stryker_montgomerystryker_montgomery Join Date: 2012-05-08 Member: 151718Members
    ... I was referring to marines.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2012
    I'd like some mobility on the EXO (jump pack to get onto elevations?). However, you have to keep in mind that if they are too fast and agile, they will be close to impossible to balance vs a melee team, especially with their much heavier ranged firepower additional hardiness thought more armor compared to a marine


    Also double tap is bad and unpredictable design for use in games where you want FULL control instead of using some oddball like double tap. It was, as hapro siad, implemented for the Fade Shadow Step at one point. Which was changed into using a modifier key instead (shift). This way you have much more reliable and responsive control on your Fade.
  • haprohapro Join Date: 2012-03-27 Member: 149492Members
    <!--quoteo(post=1934418:date=May 8 2012, 10:18 AM:name=stryker_montgomery)--><div class='quotetop'>QUOTE (stryker_montgomery @ May 8 2012, 10:18 AM) <a href="index.php?act=findpost&pid=1934418"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... I was referring to marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, I don't want to say marines can't duplicate alien abilities under any circumstances, but uniqueness is a good thing.
  • stryker_montgomerystryker_montgomery Join Date: 2012-05-08 Member: 151718Members
    Double tap woudl be intended for a less controlled kind of like "oh crap lets move out of the way" moment. I could careless if its all balanced in the end. It did seem odd playing the game the first time not having some form of short quick dodge ability to move out of the way of the giant alien headed my way (which i was quite use to). Exo plus jumpjets is a big No-no under my books though.

    If the idea is not needed or care about or wanted, doesn't bother me too much. I will obviously reply though as I like to dialogue and think some objections are better than others. Really though it would also depend on how much exo suits cost. It may be preferable to have them cost less and have no quick pretty short dodge ability. In fact the more I think about it.. the dodge is not really necesary the way the units are set up in this game. Not sure if it would add much either.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2012
    Heh, it's a double edged sword when touching the cost of the thing. You can make it very expensive so you won't see them in game enforce or in early game. Or cheap and see a lot of them and being replaced easily. But the part that has a much bigger impact on gameplay is not the amount of them you have, it is related of course. But it is a different area of balancing.

    It's the one vs one or group vs group combat that has a much bigger impact on balancing and gameplay/flow. And if they are too fast/agile, while decked out in more armor and firepower then the default marine, like I said, a melee team would be in quite a lot of trouble having this beast going towards their hive or harvesters. Combine it with ARCs, which have to be taken down as well of course, the heavy incoming fire would be quite hard to deal with when on those ARCs and not having the forces to keep the marines themselves busy.


    Ah well, let's wait with discussing the EXO until it actually goes in. Not much use if we're not sure what kind of hardiness, speed, movement or even firepower it will have...




    <i>Also I'm detecting a tad bit passive aggressiveness in your posts, I might be wrong of course and do apologise if this is the case. However I'm not trying to attack you or your post in any way shape or form if that is what you took my post for </i><img src="http://members.home.nl/m.borgman/ns-forum/smileys/wink.gif" border="0" class="linked-image" />
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    edited May 2012
    i was just imagining 10 marines tapping all around.. weird
  • stryker_montgomerystryker_montgomery Join Date: 2012-05-08 Member: 151718Members
    Nah, I don't feel attacked, I'm not really a passive aggressive kind of guy. I'm much more blunt for that kind of stuff.

    Yeah im use to having exo's in the other game when there was no arcs. Another issue is if exos become standard gameplay and are made too good, it makes everything else suck more. Like if you don't got the resources to buy that exo suit because you as a a player suck and can't get any kills, you will be stuck on that bottom because ever marine worth his soul dodging enemy aliens. I started to have a 'not give a crap attitude' because I suddenly realized that although it has many similarities, it is still very much a different game. I have finally adjusted the game not having exo suits and dodge ability and I quite frankly like the tactics that have evolved out of not relying on such things.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2012
    Take for example the Onos, it is a game ender in groups because the marines can't do much even with focus fire from lvl3 weapons (too much resflow?). But an Onos is also heavilly dependant on the rest of his team when there are only one or maybe two.

    - Onos + Gorge is a good combo
    - Onos + Crags for healing and Umbra around the corners, riskier but still good (especially with Umbra)
    - Onos with Skulk/Lerk/Fade support, while you stun and cause chaos the other guys can clean up the mess you made :P



    I'd like the EXO to be similar to the Onos in terms of the place in the team. Being dependant on other marines to some extent but still a big cause of chaos among the aliens.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    <!--quoteo(post=1934443:date=May 8 2012, 09:12 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ May 8 2012, 09:12 AM) <a href="index.php?act=findpost&pid=1934443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Onos team ups<!--QuoteEnd--></div><!--QuoteEEnd-->
    You forgot the standard team up for 10 mins into the game:
    Onos + Onos + Onos + Onos + Onos + Onos + Onos + Onos + Onos
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Heh true, not a fan of 8-10 min Onos tag teams. They don't play nice at all, bunch of meanies!
  • stryker_montgomerystryker_montgomery Join Date: 2012-05-08 Member: 151718Members
    edited May 2012
    <!--quoteo(post=1934443:date=May 8 2012, 11:12 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ May 8 2012, 11:12 AM) <a href="index.php?act=findpost&pid=1934443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd like the EXO to be similar to the Onos in terms of the place in the team. Being dependant on other marines to some extent but still a big cause of chaos among the aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then you might support the notion of quick dodge feature (one that can't be spammed.. as well as no jump bunny hop spamming to if they jump slightly better as well). For it was that version of the exo suit that I was use to as being at the end of game feature as well that rivals the strongest/baddest/biggest alien you got. Of course the biggest and baddest alien in that game was a bit faster and smaller... actually he was a lot faster. I rather have the exo suit have slightly less armo and more maneuverability options.. because a marine.. regardless of how much armor, to take an ono head on as a complete tank seems a bit silly.

    *EDIT*

    Actaully because of your bigger size, the smallest form of alien when you were in an exo suit was a great harasser because it could be all over you, causing mass confusion as you were sure fast but still big and clumsy when it came to something that was really small right beside you circling really fast. And when you finally managed to kill the bugger with your normal gun (you didn't get bigger weapons with an exo, you just didn't get encumbered less with the bigger weapons.. so if you wanted exo and big wweapons, costed lots of resources for hte marine) you had some other nasty alien quickly closing in on your back or something along those lines. Not to mention the small crap alien gave you barely any resources in comparison to how much your suit cost.

    It was kind of like <b>giant alien > than small marines > smaller aliens > exo > large aliens.</b> Not of course such things is a tendency.. obviously an exo suit could handle a small alien (and a big alien could often take a exo).. but the amount of trouble the smallest alien gave vs. time and resource management was amusing.
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    Heavy armor does not need dodge function... it needs something like "hulk smash" ability since you got all the hydraulics and power cells and stuff...

    After all it's "Heavy" armor
  • stryker_montgomerystryker_montgomery Join Date: 2012-05-08 Member: 151718Members
    <!--quoteo(post=1934542:date=May 8 2012, 04:24 PM:name=ArcL!ght)--><div class='quotetop'>QUOTE (ArcL!ght @ May 8 2012, 04:24 PM) <a href="index.php?act=findpost&pid=1934542"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heavy armor does not need dodge function... it needs something like "hulk smash" ability since you got all the hydraulics and power cells and stuff...

    After all it's "Heavy" armor<!--QuoteEnd--></div><!--QuoteEEnd-->


    Well from what I heard its an exo suit.. which is not necessarily the same as heavy armor. If you wanted simply a chaos producer equivelant to the ONOS, then yes.. a hulk smash would fith nicely. Not sure if that would be the best or not though.
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