My thoughts
MBSgriever
Join Date: 2005-06-11 Member: 53644Members, Constellation
<div class="IPBDescription">(fixes)?</div><!--coloro:red--><span style="color:red"><!--/coloro-->Try not to post when raging please.
<Developer death threats snipped, moderaters: see warnings>
-Zaggy<!--colorc--></span><!--/colorc-->
First off stop killing the game!!! While you may make the game look cooler, the players that have played NS1 they are looking at you like WTF!
Suggestions:
1. Get rid of clogs!!! They block marines 10% of the time, while they block aliens 90% of the time. It takes what a few rounds from a gl to kill 20 clogs while it takes 20 secs for an onos to kill 3 (not to mention arcs).
2. STOP KILLING THE GORGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! They help build stuff and drop some things (very few things in patch 207) BUT, if they go something else, everything they built dies (so what are they supposed to do with their P res)!
3. Reduce the armor for the marines to what it was before, but reduce the secondary attack for the fade so that armor 3 can stop it.
A marine will drop his rifle and pistol and run with his axe and kill all the harvesters cause they are just so god damn weak! He can run across creep without slowing down and will kill a harvester cause they are so weak!!!
4. Make a mature harvester powerful and make the starting harvester a mature one.
5. Fix it cause you said it would be fixed that a starting harvester would not die in the get go!
6. Whoever thought of a mobile siege cannon take a splintered baseball bat and crack them between their legs, if it’s a women use it as a ######.
Complaints:
Most players complain that the onos is too powerful but, it is also the most expensive P res in the game (err the most expensive res in the game).
Lerk bile bomb is OP… So instead of tweaking it you killed it.
<Developer death threats snipped, moderaters: see warnings>
-Zaggy<!--colorc--></span><!--/colorc-->
First off stop killing the game!!! While you may make the game look cooler, the players that have played NS1 they are looking at you like WTF!
Suggestions:
1. Get rid of clogs!!! They block marines 10% of the time, while they block aliens 90% of the time. It takes what a few rounds from a gl to kill 20 clogs while it takes 20 secs for an onos to kill 3 (not to mention arcs).
2. STOP KILLING THE GORGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! They help build stuff and drop some things (very few things in patch 207) BUT, if they go something else, everything they built dies (so what are they supposed to do with their P res)!
3. Reduce the armor for the marines to what it was before, but reduce the secondary attack for the fade so that armor 3 can stop it.
A marine will drop his rifle and pistol and run with his axe and kill all the harvesters cause they are just so god damn weak! He can run across creep without slowing down and will kill a harvester cause they are so weak!!!
4. Make a mature harvester powerful and make the starting harvester a mature one.
5. Fix it cause you said it would be fixed that a starting harvester would not die in the get go!
6. Whoever thought of a mobile siege cannon take a splintered baseball bat and crack them between their legs, if it’s a women use it as a ######.
Complaints:
Most players complain that the onos is too powerful but, it is also the most expensive P res in the game (err the most expensive res in the game).
Lerk bile bomb is OP… So instead of tweaking it you killed it.
Comments
1. Thats stupid Gorge players. Only debate I see is if aliens should be able to phase through cogs to avoid Gorges messing up their teams.
2. Gorge is work in progress (I hope). I agree its very poor atm.
3. Agreed. Skulking is very hard now.
4. hm I think they should be a bit tougher, but the bigger issue is aliens getting res locked because they cannot recycle. I think the Gorge should be able to drop harvesters using pres.
<Developer death threats snipped, moderaters: see warnings>
-Zaggy<!--colorc--></span><!--/colorc-->
First off stop killing the game!!! While you may make the game look cooler, the players that have played NS1 they are looking at you like WTF!
Suggestions:
1. Get rid of clogs!!! They block marines 10% of the time, while they block aliens 90% of the time. It takes what a few rounds from a gl to kill 20 clogs while it takes 20 secs for an onos to kill 3 (not to mention arcs).
2. STOP KILLING THE GORGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! They help build stuff and drop some things (very few things in patch 207) BUT, if they go something else, everything they built dies (so what are they supposed to do with their P res)!
3. Reduce the armor for the marines to what it was before, but reduce the secondary attack for the fade so that armor 3 can stop it.
A marine will drop his rifle and pistol and run with his axe and kill all the harvesters cause they are just so god damn weak! He can run across creep without slowing down and will kill a harvester cause they are so weak!!!
4. Make a mature harvester powerful and make the starting harvester a mature one.
5. Fix it cause you said it would be fixed that a starting harvester would not die in the get go!
6. Whoever thought of a mobile siege cannon take a splintered baseball bat and crack them between their legs, if it’s a women use it as a ######.
Complaints:
Most players complain that the onos is too powerful but, it is also the most expensive P res in the game (err the most expensive res in the game).
Lerk bile bomb is OP… So instead of tweaking it you killed it.<!--QuoteEnd--></div><!--QuoteEEnd-->
You get super worked up over small details, and some changes you propose are just little tweaks.
#1 Lets see if clogs can be made to work, they are brand new. If they can't, they will be removed.
#2 Here's my solution to the gorge-building and his PR problem:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118315" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118315</a>
#3 What? They just changed it back to ns1! If A3 currently can't stop dualswipe, then why tweak the armor at all? Tweak the attack dmg like you say.
#4 This needs work (tweaking) yes. Especially for comp play.
#5 same as #4
#6 ARCs are great. One of the new things I like in NS2. But they need tweaking! They are weak and spammable right now!
But some positional set-up time or set-up limitation should be introduced, yes.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Developer death threats snipped<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
lol, seriously?
Also +1 for enthusiasm.