Ns_nameme - shots
Black_Wolf
Join Date: 2002-03-13 Member: 310Members
<div class="IPBDescription">(talk about being nervous)</div>This is my feeble attempt at mapping for NS, after seeing mofo and merk's new shots I had to think twice at posting them, but what the hell. Constructive criticism is more than welcome, these are just layout screens so detail weill be added later. If anyone wants to try their hand at naming it, im open to suggestions.
Comments
I would look into a more subtle blue light strip and the four lights above the door would look better with just 1.
Pic 1 The blue strip light doesn't look like it's putting out enough light considering how bright it is. a possible solution would be to put a grate texture in front of it so the blue is broken up a bit.
Pic 2 same as pic 1 but for the two wall lights
Pic 3&4 very good work
Pic 5 same as 3 and 4. i wouldn't want to be the marine who goes in there alone. Are there any hiding spots for aliens nearby?
Overall it's very good, but it just has a few things that let it down slightly
and for the name? NS_STALKER
I think Mouse's suggestion of putting a grating over the blue light strip is a really good one... If I were you, I would consider it.
Might just be the glare on my screen but some of the structural details are pretty hard to make out. Maybe some dim colored lights up near the ceiling?
Nice job!
My only suggestion would be to change the scaling of that checker plate texture in the first shot...its too big at the moment.
I kinda like the name ns_stalker (thnx mouse), may keep it round till i get a better offer =D
I dont like the blue light strip either, and i was thinking of taking it out and changing it, but now ill try your grating suggestion, or maybe just try a different texture (though i did want a blue lighting strip thingy =/) This is an area very near the spawn, so there arent many alien hiding points (plus i cant think of a good vent system atm, ill implement it later.)
Heres some commander mode shots, without any implementation so there are some visual errors:
Edit: At a second glance, I don't think it's so important to move the lights up, since the wall lights in the first pic are at the same attitude. I think those look blocky too, but if it's about lowering r_speeds I won't complain. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->