Ns_nameme - shots

Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
<div class="IPBDescription">(talk about being nervous)</div>This is my feeble attempt at mapping for NS, after seeing mofo and merk's new shots I had to think twice at posting them, but what the hell. Constructive criticism is more than welcome, these are just layout screens so detail weill be added later. If anyone wants to try their hand at naming it, im open to suggestions.

Comments

  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Looks real good for a first attempt.
    I would look into a more subtle blue light strip and the four lights above the door would look better with just 1.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    must admit it looks pretty good. but there are some things that just didn't seem right

    Pic 1 The blue strip light doesn't look like it's putting out enough light considering how bright it is. a possible solution would be to put a grate texture in front of it so the blue is broken up a bit.

    Pic 2 same as pic 1 but for the two wall lights

    Pic 3&4 very good work

    Pic 5 same as 3 and 4. i wouldn't want to be the marine who goes in there alone. Are there any hiding spots for aliens nearby?

    Overall it's very good, but it just has a few things that let it down slightly

    and for the name? NS_STALKER
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    you have some good direct lights, with great contrast.  a real good start here.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Your contrast and everything here looks really great! Those white lights that are cast against the walls look really good.

    I think Mouse's suggestion of putting a grating over the blue light strip is a really good one... If I were you, I would consider it.

    Might just be the glare on my screen but some of the structural details are pretty hard to make out. Maybe some dim colored lights up near the ceiling?

    Nice job!
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Looks very good, lighitng wise especially.
    My only suggestion would be to change the scaling of that checker plate texture in the first shot...its too big at the moment.
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    No offense, but I don't really like the yellow like spot in pic 3.  I dunno, it just doesn't seem to match.  I mean, if you go into a room and turn on a yellow light like that one, it wouldn't make a spot like that, I don't think.  Just my $.02  Other than that, keep up the good work.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmm, i kinda liked the yellow light in pic 3, so did my friend, what does everyone else think? (no offense taken =D)

    I kinda like the name ns_stalker (thnx mouse), may keep it round till i get a better offer =D

    I dont like the blue light strip either, and i was thinking of taking it out and changing it, but now ill try your grating suggestion, or maybe just try a different texture (though i did want a blue lighting strip thingy =/) This is an area very near the spawn, so there arent many alien hiding points (plus i cant think of a good vent system atm, ill implement it later.)

    Heres some commander mode shots, without any implementation so there are some visual errors:
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    (oh yeah, i had built mini-map but it dissapeared between compiles =/) NEwayz, im off to implement some of the suggested stuff. Thnx for the constructive criticism.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Wow...Nebel...talk about a beasty Avatar...man...I'm afraid!...Lol...Ice Age rocks.  Good architecture for a firsty try.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I really liked the door in the second last picture. But as for the last picture, I think the idea is nice but something 'feels' wrong about that red. Could I suggest moving the lights further up? Those things where the lights come out of in the last pic looks very blocky. Overall, I like it!

    Edit: At a second glance, I don't think it's so important to move the lights up, since the wall lights in the first pic are at the same attitude. I think those look blocky too, but if it's about lowering r_speeds I won't complain. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmm, i was thinking about angling them a little more, but then the texture on the bottom wouldnt fit properly =/
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