Infested marines !
Keldorn
Join Date: 2012-05-05 Member: 151587Members
This idea is heavily starcraft inspired, but I'm going to suggest it anyway (flame away !).
It would be cool to have a lifeform (skulk or a new one) that allows to take control of a killed marine (special attack by this lifeform), allowing the alien to virtually "become" the marine (with maybe a few tweaks, pro and con). This would allow a long range combatant vs the marines, with the ability to pick up weapons, but no way of using armories or the like so its basically a scavenger. Could allow the alien to drop the marine body when its useless.
Flame away !
- Keldorn
It would be cool to have a lifeform (skulk or a new one) that allows to take control of a killed marine (special attack by this lifeform), allowing the alien to virtually "become" the marine (with maybe a few tweaks, pro and con). This would allow a long range combatant vs the marines, with the ability to pick up weapons, but no way of using armories or the like so its basically a scavenger. Could allow the alien to drop the marine body when its useless.
Flame away !
- Keldorn
Comments
Basically a marine is overally slower than most alien lifeforms, being an infested marine gives this inherited weakness and you can easily be gunned down by the marine team through ranged combat when you're not careful, losing alot of potential res. On top of that, the inability to replenish ammo without scavenging (no armory) limits the amount of overall firepower.
Also, re-selecting the Infest ability should make the infested marine explode, doing AoE damage based on health remaining. So a suicidal charge into a base would be next to useless, but sidling up to a group of Marines and popping at full health would do pretty serious damage (though not instakills of course).
It would also give Max an excuse to put in those zombie-walk animations he's been messing with when he thinks I'm getting coffee.