Idea,s for te gorge

-Azona--Azona- Join Date: 2012-04-07 Member: 150074Members
I posted this on the gorge tread but might as well post iy in suggestion forums.

This is how i think would make gorge more fun.


I want to add my though on this.

I liked the gorge a lot before build 206 where stuff cost PR. I found it good way, though some slight chances would been good make it bit more fun.

What I would like to see.

- PR on buildings exception of mini cysts

- Make mini cyst costless but with a cooldown so they cant be spammed, why costless? expanding ground for your commander or team shoulnt not be PR and bothering TR would be to much of hassle with commanders.

- Give gorge whips beside hydra's would make defending arear a lot easier, had times before build 206 (before major chances) made nice defence line on otherside of map to prevent sneaky marines get in only to see them get naded to death because commander dint bothered to listen to made some whips to protect them.

- Maybe or maybe not give them harvesters, or mini harvesters that would cost half, produce half of resources and can be overbuiled by commander costing another half TR of orignal haverster to make it normal one, in this case gorge could go on take some resourses but at half production and commander should complete them to be fully function, might work with maturing, make buildings that gorge make (beside whips and hydra and mini cysts) to not mature, not matured harvesters produce 50% of resourses got 50% of there health and can start mature when commander make it a normal harvester.

also could make the color of mini havesters different for both players view and commanders view so he and players can see there not the same :)

- Make hydra cost 5 PR and whips 10P, I found old 10PR for hydra to much for there preformance, whips are somewhat more usefull because they trow nades back :>

I think this would make gorge fun, more usefull anywhere in the game, either defensive or offensive or recover form losing ground and harvesters by an marine attack.

Current way, costless buildings and limitation removing the fun for me at least with gorge, you just run around puking stuff in onos there asses so they dont die, 5 mini cysts yeah thats gonna help not and 3 hydra that barely hit anything or just dont do much damage but barely see them kill anything.

just my thoughts

This post has been edited by -Azona-: May 15 2012, 01:17 PM

Greets

Comments

  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    I'm definitely for gorges being able to build everything, like in ns1.
    and you might be interested in my thread here:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118315" target="_blank"> idea on: gorges building + kham, co-existing!</a>
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