endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
edited October 2012
Aliens did scale better, until everyone realized to research GL's after the 6th IP. Also Mineshaft plays the worst (in terms of performance). As soon as that game started it rubber banded, the other maps (especially summit) seemed to handle it better. And yes, eggs appear to scale well, there was never any alien spawning problems.
<!--quoteo(post=1995437:date=Oct 23 2012, 03:20 AM:name=endar)--><div class='quotetop'>QUOTE (endar @ Oct 23 2012, 03:20 AM) <a href="index.php?act=findpost&pid=1995437"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks dopedog, i hadn't realized, working on it now. Should only be a few more minutes, will update when its done.
edit: Back now.<!--QuoteEnd--></div><!--QuoteEEnd-->
Cheers for getting it back up so promptly last night!
Huge necro. He probably won't reply here tbh, you're better off posting in the ausns2 thread. Also, it's the ONLY server which wouldn't lose ticks at any point in the game in the world on 24p as far as I know
Huge necro. He probably won't reply here tbh, you're better off posting in the ausns2 thread. Also, it's the ONLY server which wouldn't lose ticks at any point in the game in the world on 24p as far as I know
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hope to get a server running in NZ soon so we can get 40+ ping back though :)
edit:
Back now.<!--QuoteEnd--></div><!--QuoteEEnd-->
Cheers for getting it back up so promptly last night!
It's unfortunately the only server in our area which can handle 20 players or more.
That's because we've got the good $hit