My problem with some of the maps
Wolpertinger
Join Date: 2011-12-24 Member: 138958Members
This has annoyed me for a very long time now. There are some vents in NS2 Maps that might look like you can easiyl enter them as a Marine, but if you try, you will fail all the time.
Especially these ones:
<img src="http://img163.imageshack.us/img163/9488/2012052300001.jpg" border="0" class="linked-image" />
<img src="http://img840.imageshack.us/img840/3276/2012052200002.jpg" border="0" class="linked-image" />
<img src="http://img94.imageshack.us/img94/2355/2012052200001.jpg" border="0" class="linked-image" />
And in Warehouse it looks like you can get to certain areas on the ceiling, but invisible walls just won't let you. I am talking about that spot.
<img src="http://img225.imageshack.us/img225/9727/2012042700001r.jpg" border="0" class="linked-image" />
Please, dear mappers, make it visually clear whether you can go somewhere, or not.
And just for fun, here is a giant egg:
<img src="http://img694.imageshack.us/img694/5664/2012041300004.jpg" border="0" class="linked-image" />
Especially these ones:
<img src="http://img163.imageshack.us/img163/9488/2012052300001.jpg" border="0" class="linked-image" />
<img src="http://img840.imageshack.us/img840/3276/2012052200002.jpg" border="0" class="linked-image" />
<img src="http://img94.imageshack.us/img94/2355/2012052200001.jpg" border="0" class="linked-image" />
And in Warehouse it looks like you can get to certain areas on the ceiling, but invisible walls just won't let you. I am talking about that spot.
<img src="http://img225.imageshack.us/img225/9727/2012042700001r.jpg" border="0" class="linked-image" />
Please, dear mappers, make it visually clear whether you can go somewhere, or not.
And just for fun, here is a giant egg:
<img src="http://img694.imageshack.us/img694/5664/2012041300004.jpg" border="0" class="linked-image" />
Comments
Thus, make it obvious, that you can't...
And the third, Jetpacks make it easier - Alternately being boosted by a team-mate. I actually managed to jump into the third vent by myself once, but I never managed to do it again.
You can also use mines to help.
Jetpacks and mines. How stupid am I. Of course. It is so obvious...
Jetpacks and mines. How stupid am I. Of course. It is so obvious...<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you being sarcastic?
if you ever have to ask this, something has gone wrong
This gentleman hits the spot very good.
Invisible walls are the death of fun in the movement.
The prime example for rail-mechanic are CoD Modern Warfar maps...
<!--quoteo(post=1939368:date=May 27 2012, 09:04 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ May 27 2012, 09:04 PM) <a href="index.php?act=findpost&pid=1939368"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The vents in the OP, most railings in the game, and most boxes in the game are pretty much just player troll-bots. That stupid upper RT at central in mineshaft comes to mind as a great example.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ughh yes that ###### upper RT. And those troll-boxes where you can jump on to the first one but not the second one! (Warehouse is the only example of this I can think of now but I know there's more)
do they actually stop you? I assumed you just clipped through them
Not sure how it is in other maps, but in summit they have their collisions disabled, so you clip through them.
As for the vent in the OP, I had it in the plans to make it easier to access (because I was told about it the second I got in charge of summit), and this thread reminded me of this so...
<img src="http://i.imgur.com/cvNsL.jpg" border="0" class="linked-image" />
Also, it is very painful to make a map semi-smooth for player movement, which is like 95% of the summit updates (stuck points and smoothing out player collisions), but if you report me any annoying movement problems with the map I will try to fix them ASAP. <a href="http://www.unknownworlds.com/forums/index.php?showtopic=118200" target="_blank">Here's the summit feedback thread</a>.
A lot of these issues are with the props themselves anyways and I can't do anything about them, but I can still give it a try.
You can get through all three, but the second one is the trickiest.
Can't this be changed?