Remove recylcing other commander's buildings
-Azona-
Join Date: 2012-04-07 Member: 150074Members
Ok.
So I went command again after a while, team was not so very good but managed get up base with everything.
90% of team had great time giving the winning alien team a hard time, fought of many onos and faded and stuff and just had blast killing them, but 1 ass kept whining to sell everything, I refused because everyone els wanted to keep on fightning till the bitter end.
our last resourser got distroyed eventualy and because was nothing els to do then keep defending and repairing our base blowing up everything that came close I desided to leave come chair and help my fellow marines there fighting and maybe try make a openingen.
on that moment the 1 jackass whiner jumped into the comm chair and sold everything, hole team was angery for ruining the fun for the rest because he wanted to end, instead of leave the game ruining the fun for the for marine team.
This should be prevented somehow and I want to make a suggestion for it.
If a commander leaves the command stations freely someone els that jumps in should not be able to sell everything.
if commander get voted out (should be atleast 80% of team voting) then new commander should be able to do what ever he wants.
If commander leaves the game, disconnect or go into the ready room restriction on selling will be removed or placed over to new commander that then jumps in.
this way 1 person cant completely ruin the game for the rest, and if voted then team agree to end it that way.
Win for everyone except those ruin other people's fun.
So I went command again after a while, team was not so very good but managed get up base with everything.
90% of team had great time giving the winning alien team a hard time, fought of many onos and faded and stuff and just had blast killing them, but 1 ass kept whining to sell everything, I refused because everyone els wanted to keep on fightning till the bitter end.
our last resourser got distroyed eventualy and because was nothing els to do then keep defending and repairing our base blowing up everything that came close I desided to leave come chair and help my fellow marines there fighting and maybe try make a openingen.
on that moment the 1 jackass whiner jumped into the comm chair and sold everything, hole team was angery for ruining the fun for the rest because he wanted to end, instead of leave the game ruining the fun for the for marine team.
This should be prevented somehow and I want to make a suggestion for it.
If a commander leaves the command stations freely someone els that jumps in should not be able to sell everything.
if commander get voted out (should be atleast 80% of team voting) then new commander should be able to do what ever he wants.
If commander leaves the game, disconnect or go into the ready room restriction on selling will be removed or placed over to new commander that then jumps in.
this way 1 person cant completely ruin the game for the rest, and if voted then team agree to end it that way.
Win for everyone except those ruin other people's fun.
Comments
if commander get voted out (should be atleast 80% of team voting) then new commander should be able to do what ever he wants.
this way 1 person cant completely ruin the game for the rest, and if voted then team agree to end it that way.
Win for everyone except those ruin other people's fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
Except for the part where a commander quits the game, and then no one can recycle anything for a legitimate reason.
Should be team decision if they want to end it like that or not, not 1 single person. and if aliens don't like it should do better in coop and knock down base easly if working together.
- Once a comm is chosen, they stay as comm whether or not they are in the CS/Hive (i.e. other can't jump in) until they either 1) get ejected, 2) resign, or 3) leave the team.
- Comm can call a surrender vote that requires a simple majority
Personally, I'm with Wilson in that if game is pretty much lost, I'd rather recycle and start a new game that my team has a chance to win rather than drag out an obviously losing one. Also, Azona, you seem to underestimate how easily marines can effectively turtle (i.e. aliens have no equivalent to the ARC train that can demolish a whole base with a few shots from the safety of the other side of a wall).
Should be team decision if they want to end it like that or not, not 1 single person. and if aliens don't like it should do better in coop and knock down base easly if working together.<!--QuoteEnd--></div><!--QuoteEEnd-->
Should be but it isn't.
How often does someone recycle when the game isn't totally over and a waste of time? I honestly never see it happen in pubs. When I take a vote across the team and recycle in an unwinnable and boring game, I <i>always </i>have somebody complaining. Sometimes they even listen when I explain why I did it!
When the game gets released there will be servers that will ban players for recycling structures. Preventing the issue.
As for the surrender button, it already exists; F4. If the whole team doesn't F4, the whole team doesn't want to surrender. Accept that.
If he team want to surrender they should go to ready room. No one did and every one was fighting. The this 1 ass should not be abel to force he team to end it because he wants to end it.
As said should be team desision, just vote surrend wont do because my experiance people vote all to easy deffently if its a pop up, for example WoW yes LFR i mean that if you play it you saw plenty of times someone get voted no one cares to read or fill in a reason why they voted and just push massivly yes without checking if it was valid reason.
As mention, one goes for commander is one able to sell buildings he placed, when exiting freely someone els should not able to sell something.
If commander get voted out or leaves the game or goes for ready room other can take over do what they want.
Lets say commander is out of the chair you could still vote to remove is commanding restriction to prevent commander exiting and prevent voting.
Its just damn annoying 1 person can just ruin the game for everone els and as said above if wanted to end it would go to ready room and aliens could easly won, we had like 3 sentrys.
Long story short.
Game should not end in selling because of 1 person wants to end it and the rest are happy fighting.
So why do you think 1 person should be able to drag out a game that everyone else has given up on by f4ing?
The correct solution is the democratic one: if a majority of the team wants the match to end, it should end at that moment, not after that one 'no surrender/no retreat' guy drags out the match for another pointless 5+ min.
Also, as a practical matter, people on the losing side more often just leave the server rather than f4. I've seen teams that drag out matches actually depopulate a server because many of the players feel like its a waste of their time to continue playing/idle in the rr.
The correct solution is the democratic one: if a majority of the team wants the match to end, it should end at that moment, not after that one 'no surrender/no retreat' guy drags out the match for another pointless 5+ min.
Also, as a practical matter, people on the losing side more often just leave the server rather than f4. I've seen teams that drag out matches actually depopulate a server because many of the players feel like its a waste of their time to continue playing/idle in the rr.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah try to reverse my point good try but 1 person, alien or marine got no chance surviving against full group of enemy,s when rest of team f4ed for long so your point is invalid.
And second you probley misunderstood the issue here.
The team dint wanted to give up the fight only 1 person wanted it to end and maybe failig alien team.
Serious if you cant take out a base with no resourse towers and 2 or 3 sentry,s with 4 or 5 onos rush you are pathatic aliens.
But point here is that the team dint want to give up but got forced to by 1 ass and that got to be prevented. Team vote should solf issue but still got problem that even team vote to not surrender that when comm leaves chair for what reason it might be, the ass still can jump in and sell anyway even of team voted against surrender. So building need to be protected from ninja sell commanders.
And those leave server are probley spoiled brats that cant stand losing and cant stand they got put an effort to win or die trying take as many enemys with them, those mostly also the people that just run around ###### how bad commander is but not doing anything to protect the resoursers and ######.
Anway best sollution is let no one other then commander sell what he builds unless commander get voted out even if he not in the chair at moment or when he disconnect/leaves the server or goes into the ready room, problem solved, no ninja selling and if people want end it that way vote commander out of his posision, they could mark first one goes commander stay commander, when someone jumps in he can kick thst person of the chair.
Also, people seem to underestimate the dimension of greifing. So far, you were lucky enough that we have very little griefers in NS2.
<!--quoteo(post=1939586:date=May 28 2012, 11:55 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ May 28 2012, 11:55 PM) <a href="index.php?act=findpost&pid=1939586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This thread is the exact reason why for two things I've long wanted to see in NS2 (and which Nuclear Dawn did right):
- Once a comm is chosen, they stay as comm whether or not they are in the CS/Hive (i.e. other can't jump in) until they either 1) get ejected, 2) resign, or 3) leave the team.
- Comm can call a surrender vote that requires a simple majority<!--QuoteEnd--></div><!--QuoteEEnd-->
I support these ideas.