Yea the lerk Armor buff was unneeded IMO, and the bite damage maaay be a bit extreme since one bite will take you to 5 hp, would rather see like 40 base dmg and maybe a possibility of 20 extra poison dmg over 5 seconds? Capping of the damage is kinda needed as in more focused play you will get meds kinda quick to remove the effect, but in public play that may not always happen and can be quite frustrating.
Not FlayraJoin Date: 2012-05-18Member: 152282Members
<!--quoteo(post=1940291:date=May 30 2012, 07:40 PM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ May 30 2012, 07:40 PM) <a href="index.php?act=findpost&pid=1940291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerk is awesome but its gonna be op..
The aliens in general are way strong now but they are shaping up nicely.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1940304:date=May 30 2012, 09:04 PM:name=SkiT)--><div class='quotetop'>QUOTE (SkiT @ May 30 2012, 09:04 PM) <a href="index.php?act=findpost&pid=1940304"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lerk it's really op in this build and make the marine side more harder..<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey, I already said once before, we hate the Marine team and want to make it so no one plays it ever.
Next up, adding sunglasses to the Skulks, allowing Fades to pick up dropped Marine weapons and use them, and putting in a Tier 3 ability that makes the Gorge the cutest little biological nuclear weapon you've ever seen! Onos will get the 'wedgie of death' ability. Also, we're planning on making it so the Marines have to sit down and scrape gum off the bottom of their boots while they're waiting to respawn. Everyone loves minigames!
lerk spike ability is almost always the last to be researched because it's bite is OP, yes? throwing in the suggestion to make the lerk more fragile. this way the two attacks are left untouched, there's more risk vs reward for using bite, and the spikes become more desirable because when researched the life expectancy to the life form increases as it's not taking such a risk every time it attacks.
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The aliens in general are way strong now but they are shaping up nicely.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1940304:date=May 30 2012, 09:04 PM:name=SkiT)--><div class='quotetop'>QUOTE (SkiT @ May 30 2012, 09:04 PM) <a href="index.php?act=findpost&pid=1940304"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lerk it's really op in this build and make the marine side more harder..<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey, I already said once before, we hate the Marine team and want to make it so no one plays it ever.
Next up, adding sunglasses to the Skulks, allowing Fades to pick up dropped Marine weapons and use them, and putting in a Tier 3 ability that makes the Gorge the cutest little biological nuclear weapon you've ever seen! Onos will get the 'wedgie of death' ability.
Also, we're planning on making it so the Marines have to sit down and scrape gum off the bottom of their boots while they're waiting to respawn. Everyone loves minigames!