Onos and Fade Range?

WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members

Comments

  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    edited June 2012
    [ONOS]|---------------------------------------------------------------------------------|
    [FADE] |------------------------------------------------|
    (built to scale!)


    ns2\lua\Weapons\Alien\SwipeBlink.lua
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->SwipeBlink.kRange = 1.6<!--c2--></div><!--ec2-->

    ns2\lua\Weapons\Alien\Gore.lua
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->local kAttackRange = 2.7<!--c2--></div><!--ec2-->
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    Yea, no, seriously, it's probly a combination of lag, lag-compensation, tickrate and needed number tweaking, but i've been killed as a jetpacker at some totally redonculous ranges!
    I can be 3-4 fade heights above the fade and still die and respectively 2-3 onos heights, this feels absolutely BSBSBSBSbullsh*t!


    This has to be on the adress-before-release-to-do-list...
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Onos range is huge... seemingly.
  • hamham Join Date: 2011-08-31 Member: 119370Members, Constellation
    <!--quoteo(post=1941215:date=Jun 3 2012, 03:56 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Jun 3 2012, 03:56 AM) <a href="index.php?act=findpost&pid=1941215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Onos range is huge... seemingly.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It certainly feels that way, perhaps it has to do with the gore attack originating from a protruding head hitbox?
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    edited June 2012
    If you're a jetpacker, you're probably above the onos. Remember that when you look down, you're looking from the chest/neck area of the jp, so your actual hitbox still extends your entire chest + legs downward. The onos is looking up and hitting your feet. That cuts quite a bit of the distance off because you may view the onos as 5m away, but really your marine is 2m tall and the onos is hitting your feet, just 3m away.

    Plus lag, lag compensation, and all that stuff can seemingly extend melee ranges. That's just the nature of lag compensation.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1941225:date=Jun 3 2012, 02:18 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Jun 3 2012, 02:18 PM) <a href="index.php?act=findpost&pid=1941225"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but really your marine is 6m tall<!--QuoteEnd--></div><!--QuoteEEnd-->
    o_O
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1941228:date=Jun 3 2012, 09:33 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jun 3 2012, 09:33 AM) <a href="index.php?act=findpost&pid=1941228"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->o_O<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oops. I had feet in there then converted to metersish because I thought the game ran on the metric system!
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