Weldable door control

mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
<div class="IPBDescription">Why won't it work for me?</div>Ok, what i'm trying to do is have a door open with a trigger_presence (easy) BUT only after a control panel next to it has been welded open.

How can I do this? i've tried all sorts of multisource/env_global/etc combinations and I just can't figure it out?

What needs to happen is the trigger_presence's master to activate and this just IS NOT HAPPENING <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->

Anyway, any help you can provide would be extremely helpful as this is a major part of my map.

Comments

  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Have you tried it using a trigger_multiple instead of a trigger_presence?  Maybe this is contrary to the effect you are looking for.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    So the trigger_presence is activating regardless of the master's state? Or is it not activing at all even if the master is on?
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    is there a trigger for the weld's destruction?  if not, this would be easy to add and could be very useful, like this situation.
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Relic: That wouldn't work how I want.

    Yama: It worked fine before I had a master value, but now it doesn't work.

    The problem is i'm not sure if i'm activating the master.
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