Decoda - Find In Files is so slow
remi
remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
in Modding
Does anyone know a way to speed this up? I've got PN open next to it right now to do the find in files because that one finishes in a quarter of the time.
Also can anyone give me some tips on how to set up the workflow properly? I seem to always be getting issues with lua files not reloading when i change it (often times only on the server or clientside), or having the original file instead of the modded file (without any apparent warnings if the debugger isn't attached).
Also can anyone give me some tips on how to set up the workflow properly? I seem to always be getting issues with lua files not reloading when i change it (often times only on the server or clientside), or having the original file instead of the modded file (without any apparent warnings if the debugger isn't attached).
Comments
1. Is there a way to start the game without the debugger attached and attach it once the game starts and have it actually work?
2. Is there a way to debug the server if you use a dedicated server (so that the game doesn't slow to a crawl).
When I try to do either of these (the second by attaching to the server directly), I get the message:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Warning 1001: 'C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\lua5.1.dll' appears to contain Lua functions however no Lua functions could located with the symbolic information<!--QuoteEnd--></div><!--QuoteEEnd-->