Max Payne 3
Bloodshot12
Join Date: 2012-05-25 Member: 152578Members
Anybody get it yet?
It's friggin awesome, the story is very much in the style of the previous ones (albeit different setting), the gunplay and bullet time are excellent, and as an added plus the multiplayer is actually fun, and has playable characters from Max Payne 1 and 2 if you pre-ordered
<a href="http://www.youtube.com/watch?v=q6a8t3zL70A" target="_blank">Max Payne 3 - Official PC launch trailer</a>
<a href="http://www.youtube.com/watch?v=dF7ZXLWfGtA" target="_blank">Max Payne 3 Multiplayer - North Favela Deatchmatch </a>
It's actually really well optimized on PC, which comes as a surprise considering Rockstar's previous ports - and the controls are very fluid for the most part
PC screens:
<img src="http://img853.imageshack.us/img853/4500/2012060300016.jpg" border="0" class="linked-image" />
<img src="http://media.pcgamer.com/files/2012/05/Max-Payne-3-PC-11.jpg" border="0" class="linked-image" />
<img src="http://media.pcgamer.com/files/2012/05/Max-Payne-3-PC-21.jpg" border="0" class="linked-image" />
<img src="http://img221.imageshack.us/img221/1176/2012060200015h.jpg" border="0" class="linked-image" />
<img src="http://img836.imageshack.us/img836/368/2012060200006.jpg" border="0" class="linked-image" />
<img src="http://img208.imageshack.us/img208/5417/2012060100029.jpg" border="0" class="linked-image" />
<img src="http://img839.imageshack.us/img839/3407/2012060100026.jpg" border="0" class="linked-image" />
<img src="http://img198.imageshack.us/img198/5224/2012060100028.jpg" border="0" class="linked-image" />
It's friggin awesome, the story is very much in the style of the previous ones (albeit different setting), the gunplay and bullet time are excellent, and as an added plus the multiplayer is actually fun, and has playable characters from Max Payne 1 and 2 if you pre-ordered
<a href="http://www.youtube.com/watch?v=q6a8t3zL70A" target="_blank">Max Payne 3 - Official PC launch trailer</a>
<a href="http://www.youtube.com/watch?v=dF7ZXLWfGtA" target="_blank">Max Payne 3 Multiplayer - North Favela Deatchmatch </a>
It's actually really well optimized on PC, which comes as a surprise considering Rockstar's previous ports - and the controls are very fluid for the most part
PC screens:
<img src="http://img853.imageshack.us/img853/4500/2012060300016.jpg" border="0" class="linked-image" />
<img src="http://media.pcgamer.com/files/2012/05/Max-Payne-3-PC-11.jpg" border="0" class="linked-image" />
<img src="http://media.pcgamer.com/files/2012/05/Max-Payne-3-PC-21.jpg" border="0" class="linked-image" />
<img src="http://img221.imageshack.us/img221/1176/2012060200015h.jpg" border="0" class="linked-image" />
<img src="http://img836.imageshack.us/img836/368/2012060200006.jpg" border="0" class="linked-image" />
<img src="http://img208.imageshack.us/img208/5417/2012060100029.jpg" border="0" class="linked-image" />
<img src="http://img839.imageshack.us/img839/3407/2012060100026.jpg" border="0" class="linked-image" />
<img src="http://img198.imageshack.us/img198/5224/2012060100028.jpg" border="0" class="linked-image" />
Comments
Edit: Oh yeah, and for my taste as a MP1 and 2 player, the game emphasises cover far too much, and is too stingy with bullet time and painkillers. I want to run around blastin' fools in slow motion, not cower behind a wall all the time.
You can run and gun but only if you are really precise on the harder difficulties, but yeah the only way you can do that without a lot of trial and error is if you play easy/normal
But if you go back and play max payne 1 on harder difficulties, it's actually pretty similar, and you end up using shootdodge to get to cover a lot, or die a lot, just without the
ability to "enter" cover
MP2 was definitely run and gun though with the bullet time speeding up as you kill
But you're right, MP1 and 2 had better cover systems. It wasn't "press X to glue your back to a wall." You just ran behind a wall when you needed a breather, and then you dove back into the fray. But MP3 de-emphasized what made the previous two games special - the copious use of bullet time - in favour of the generic, cookie-cutter "cover" gameplay that EVERY console game has.
But you're right, MP1 and 2 had better cover systems. It wasn't "press X to glue your back to a wall." You just ran behind a wall when you needed a breather, and then you dove back into the fray. But MP3 de-emphasized what made the previous two games special - the copious use of bullet time - in favour of the generic, cookie-cutter "cover" gameplay that EVERY console game has.<!--QuoteEnd--></div><!--QuoteEEnd-->
Perhaps this isn't the time to say that Dead Space 3 will include a cover system but...well, there you have it.
As for departures from previous gameplay, I am warming up to MP3 a bit by now. I'd still prefer more run & gun and less crouch & hide, but maybe I'm just old-fashioned and need to accept today's game design for what it is.
As for Max Payne 3, ending spoilers:
<span style='color:#000000;background:#000000'>I like how the Max Payne games never end on cliffhangers. In the end, the crisis is resolved, seemingly with some finality, and Max heads off to who knows where or what. It means that you get the closure that so many games cheat you out of these days, and yet the developer/publish can still tack on another game if they like. Everyone's happy!</span>
Multiplayer is kind of a letdown. It's mostly just run and gun. Also, I played regular deathmatch and got my ass kicked. Then I played rookie deathmatch and got scores like 40:8. I felt kind of bad about that.
Good
<ul><li>Slowmo is just as cool now as it was 10 years ago</li><li>They stayed true to the source material. Screenshots of bald max with a beard made me worry.</li><li>Plot was interesting, and suitable dark</li><li>Max is genuinely funny</li><li>Never alone. Almost always have an NPC with you, or talk with you, or simply have max monologuing in his head</li><li>Autosaves are rapid, never repeat crap</li><li>Animations and gore are really good</li></ul>
Bad
<ul><li>Cover based combat is ok but gets dull after a while.</li><li>You end up killing close to 1000 people in 7 hours. Its a bit insane.</li><li>Some encounters make no sense about what you have to do. Failing takes you back 5 seconds, so you will constantly fail 10 times in a minute or two, making you rage quit.</li><li>Lost the comic books, instead getting words printing all over the screen as people talk. I can understand losing the comic books since it would have slowed the pacing, but the words just look stupid.</li></ul>
The final fights in the airport though, that had no save checkpoints. You die near the end of the terminal, you go all the way back to the beginning. That annoyed me, it was a hard fight.
The best example for this was the rooftop of the palace hotel after some pyrotechnics, I give up and switched it off for a fews hours before I burst a blood vessel.
Overall I enjoyed Max Payne a lot and it had a good amount of fun and memorable moments and awesome music even if it did have migraine inducing cut-scene effects and over the top set pieces.
A few other gripes where the stealth sections that lacked any actual ability to be stealthy and juggernaut like boss fights.
Also, I just played through the first Max Payne. It's still an amazing game. 3 Definitely has better gameplay, but 1 has an excellent story. I don't know why I waited all this time to play it again (my first time replaying MP1 since release) Now on to play 2 since I never got that far in it when I got it.
lol I died to that guy so many times. Shot him in the head most of the time too, eventually the helmet flew off. Was infuriating.
Neat, just like in Half-Life.
Cutscenes, cutscenes everywhere! I get to walk for 3 seconds and then there is another cutscene! I was more annoyed over the sporadic moments of control than I enjoyed actually doing something. I once restarted a level because i messed up so badly and it replayed the last level end cutscene AND the intro cutscene again, everything unskippable and it didn't "finish loading" until the cutscenes cared to end themselves.
The final stand that consumes a pill bottle were silly and sometimes functioned in a stupid way. A guy could down me just before he runs behind a wall and im laying there shooting at a wall the aim is dragging my mouse towards and then just croak on the spot for no reason. It also made helmet-wearing-boss easy as hell since he couldn't shoot at me when I was down but I could shoot over my cover at him for some reason.
There was no reason to use any other weapon than the pistols unless you were out of ammo. Pistols had perfect aim and with dual wield you could mow down anything just as fast as with anything else.
Bumrushing the final dude in area and blasting his head 40 times while zoomed in slowmo and seeing part of max running him over was really nasty and ecstatic.
Why were there flashlights and lasersights in the game at all? There were no dark parts for a flashlight and the lasersight messed up the aim something fierce compared to normal crosshair. Thank god you could turn off both.
I laughed every time I tried to do a dramatic jump in slowmo only to smash head first into some furniture and seeing max go "auch" as bullets begin to riddle his prone body.
Max is incredibly fit for doing nothing but boozing for the last x years (2, 4?)
No one is scared facing a man that has left hundred of bodies behind him everywhere he goes, even if they are 1on1 with him. The enemies are quite the tough mofos.
I took a screenshot that would make a great wallpaper if the HUD and holes in max were gone: <a href="https://dl.dropbox.com/u/98384/max%20payne%20wp.png" target="_blank">https://dl.dropbox.com/u/98384/max%20payne%20wp.png</a>