Max Payne 3

Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
edited June 2012 in Off-Topic
Anybody get it yet?

It's friggin awesome, the story is very much in the style of the previous ones (albeit different setting), the gunplay and bullet time are excellent, and as an added plus the multiplayer is actually fun, and has playable characters from Max Payne 1 and 2 if you pre-ordered

<a href="http://www.youtube.com/watch?v=q6a8t3zL70A" target="_blank">Max Payne 3 - Official PC launch trailer</a>

<a href="http://www.youtube.com/watch?v=dF7ZXLWfGtA" target="_blank">Max Payne 3 Multiplayer - North Favela Deatchmatch </a>

It's actually really well optimized on PC, which comes as a surprise considering Rockstar's previous ports - and the controls are very fluid for the most part

PC screens:

<img src="http://img853.imageshack.us/img853/4500/2012060300016.jpg" border="0" class="linked-image" />

<img src="http://media.pcgamer.com/files/2012/05/Max-Payne-3-PC-11.jpg" border="0" class="linked-image" />

<img src="http://media.pcgamer.com/files/2012/05/Max-Payne-3-PC-21.jpg" border="0" class="linked-image" />

<img src="http://img221.imageshack.us/img221/1176/2012060200015h.jpg" border="0" class="linked-image" />

<img src="http://img836.imageshack.us/img836/368/2012060200006.jpg" border="0" class="linked-image" />

<img src="http://img208.imageshack.us/img208/5417/2012060100029.jpg" border="0" class="linked-image" />

<img src="http://img839.imageshack.us/img839/3407/2012060100026.jpg" border="0" class="linked-image" />

<img src="http://img198.imageshack.us/img198/5224/2012060100028.jpg" border="0" class="linked-image" />

Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited June 2012
    Here's something that pissed me off: In order to watch the entire intro in proper resolution, you must:<ol type='1'><li>Launch the game.</li><li>Sit through the unskippable first half of the intro, which is five minutes long, in low-res grain-o-vision.</li><li>Enter the options, set the proper resolution.</li><li>Start a new game.</li><li>Sit through parts of the remainder of the intro movies (because you can't skip it until it has fully loaded).</li><li>When you reach the first playable section, start a new game <i>again</i>.</li></ol> NOW you can finally watch the intro. Why did this have to be so hard?

    Edit: Oh yeah, and for my taste as a MP1 and 2 player, the game emphasises cover far too much, and is too stingy with bullet time and painkillers. I want to run around blastin' fools in slow motion, not cower behind a wall all the time.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    edited June 2012
    You should play multiplayer then. Cover barely has any use in it, and it's much more akin to MP1/2 which is odd.

    You can run and gun but only if you are really precise on the harder difficulties, but yeah the only way you can do that without a lot of trial and error is if you play easy/normal

    But if you go back and play max payne 1 on harder difficulties, it's actually pretty similar, and you end up using shootdodge to get to cover a lot, or die a lot, just without the

    ability to "enter" cover

    MP2 was definitely run and gun though with the bullet time speeding up as you kill
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I really didn't buy MP3 for the multiplayer though. It's possible that I will never even touch it.

    But you're right, MP1 and 2 had better cover systems. It wasn't "press X to glue your back to a wall." You just ran behind a wall when you needed a breather, and then you dove back into the fray. But MP3 de-emphasized what made the previous two games special - the copious use of bullet time - in favour of the generic, cookie-cutter "cover" gameplay that EVERY console game has.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1941412:date=Jun 4 2012, 03:41 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Jun 4 2012, 03:41 PM) <a href="index.php?act=findpost&pid=1941412"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really didn't buy MP3 for the multiplayer though. It's possible that I will never even touch it.

    But you're right, MP1 and 2 had better cover systems. It wasn't "press X to glue your back to a wall." You just ran behind a wall when you needed a breather, and then you dove back into the fray. But MP3 de-emphasized what made the previous two games special - the copious use of bullet time - in favour of the generic, cookie-cutter "cover" gameplay that EVERY console game has.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Perhaps this isn't the time to say that Dead Space 3 will include a cover system but...well, there you have it.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Sounds like a departure from the previous gameplay, which I'm not too keen on. But then again I've been flirting with the idea of just no longer playing EA games.

    As for departures from previous gameplay, I am warming up to MP3 a bit by now. I'd still prefer more run & gun and less crouch & hide, but maybe I'm just old-fashioned and need to accept today's game design for what it is.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    Dead Space is overrated as hell anyway. It's not scary, borrows too many cliches from everything else, and the story is so convoluted and stupid it's been retconned like 9 times by <i>itself</i>.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I did however enjoy limb-blastyness for some reason.

    As for Max Payne 3, ending spoilers:
    <span style='color:#000000;background:#000000'>I like how the Max Payne games never end on cliffhangers. In the end, the crisis is resolved, seemingly with some finality, and Max heads off to who knows where or what. It means that you get the closure that so many games cheat you out of these days, and yet the developer/publish can still tack on another game if they like. Everyone's happy!</span>

    Multiplayer is kind of a letdown. It's mostly just run and gun. Also, I played regular deathmatch and got my ass kicked. Then I played rookie deathmatch and got scores like 40:8. I felt kind of bad about that.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    I got it and I like it a lot, but the story doesn't seem quite as in depth as the first 2 were. Multiplayer is a surprising amount of fun though, definitely digging into that.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Oh yeah, and multiplayer also has those equipment grinds and a level system and stuff.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I beat it the day after it came out. Good game, only 7 hours long but apparently this is how long MP1 and 2 were.

    Good
    <ul><li>Slowmo is just as cool now as it was 10 years ago</li><li>They stayed true to the source material. Screenshots of bald max with a beard made me worry.</li><li>Plot was interesting, and suitable dark</li><li>Max is genuinely funny</li><li>Never alone. Almost always have an NPC with you, or talk with you, or simply have max monologuing in his head</li><li>Autosaves are rapid, never repeat crap</li><li>Animations and gore are really good</li></ul>

    Bad
    <ul><li>Cover based combat is ok but gets dull after a while.</li><li>You end up killing close to 1000 people in 7 hours. Its a bit insane.</li><li>Some encounters make no sense about what you have to do. Failing takes you back 5 seconds, so you will constantly fail 10 times in a minute or two, making you rage quit.</li><li>Lost the comic books, instead getting words printing all over the screen as people talk. I can understand losing the comic books since it would have slowed the pacing, but the words just look stupid.</li></ul>
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I disagree about the checkpoints. Sometimes they were too far apart, and you'd have a checkpoint, then two relatively easy fights, then a hard fight. If you died during the hard fights you'd end up replaying the easy fights several times over. It was the equivalent of placing a checkpoint before a five minute unskippable cutscene, followed by a boss battle. Lose the boss battle? Enjoy the unskippable cutscene again!
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Ah yeah the unskippable cutscenes were annoying... I seem to remember whenever I died, I only went back a few seconds though. Perhaps I only died on intentionally hard bits.

    The final fights in the airport though, that had no save checkpoints. You die near the end of the terminal, you go all the way back to the beginning. That annoyed me, it was a hard fight.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited June 2012
    <!--quoteo(post=1941857:date=Jun 6 2012, 03:47 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Jun 6 2012, 03:47 PM) <a href="index.php?act=findpost&pid=1941857"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I disagree about the checkpoints. Sometimes they were too far apart, and you'd have a checkpoint, then two relatively easy fights, then a hard fight. If you died during the hard fights you'd end up replaying the easy fights several times over. It was the equivalent of placing a checkpoint before a five minute unskippable cutscene, followed by a boss battle. Lose the boss battle? Enjoy the unskippable cutscene again!<!--QuoteEnd--></div><!--QuoteEEnd-->

    The best example for this was the rooftop of the palace hotel after some pyrotechnics, I give up and switched it off for a fews hours before I burst a blood vessel.

    Overall I enjoyed Max Payne a lot and it had a good amount of fun and memorable moments and awesome music even if it did have migraine inducing cut-scene effects and over the top set pieces.

    A few other gripes where the stealth sections that lacked any actual ability to be stealthy and juggernaut like boss fights.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Yeah. In a game where even the superhumanly tough Max Payne goes down in a few shots, it feels weird to have to pump half a magazine of bullets into a guy's helmeted head before he goes down. As far as I know, if a helmet saves you from a bullet, it will still feel like you got hit with a sledgehammer. That's not something you just ignore as if it were an irritating mosquito.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    I hated those parts on hard difficulty until I found out if you shoot them in the face, under the helmet, it actually kills them in 1-2 shots, but they are very hard to get off.

    Also, I just played through the first Max Payne. It's still an amazing game. 3 Definitely has better gameplay, but 1 has an excellent story. I don't know why I waited all this time to play it again (my first time replaying MP1 since release) Now on to play 2 since I never got that far in it when I got it.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1942366:date=Jun 8 2012, 10:32 PM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Jun 8 2012, 10:32 PM) <a href="index.php?act=findpost&pid=1942366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hated those parts on hard difficulty until I found out if you shoot them in the face, under the helmet, it actually kills them in 1-2 shots, but they are very hard to get off.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol I died to that guy so many times. Shot him in the head most of the time too, eventually the helmet flew off. Was infuriating.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1942366:date=Jun 9 2012, 05:32 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Jun 9 2012, 05:32 AM) <a href="index.php?act=findpost&pid=1942366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hated those parts on hard difficulty until I found out if you shoot them in the face, under the helmet, it actually kills them in 1-2 shots, but they are very hard to get off.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Neat, just like in Half-Life.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited June 2012
    Just got a chance to play and:

    Cutscenes, cutscenes everywhere! I get to walk for 3 seconds and then there is another cutscene! I was more annoyed over the sporadic moments of control than I enjoyed actually doing something. I once restarted a level because i messed up so badly and it replayed the last level end cutscene AND the intro cutscene again, everything unskippable and it didn't "finish loading" until the cutscenes cared to end themselves.

    The final stand that consumes a pill bottle were silly and sometimes functioned in a stupid way. A guy could down me just before he runs behind a wall and im laying there shooting at a wall the aim is dragging my mouse towards and then just croak on the spot for no reason. It also made helmet-wearing-boss easy as hell since he couldn't shoot at me when I was down but I could shoot over my cover at him for some reason.

    There was no reason to use any other weapon than the pistols unless you were out of ammo. Pistols had perfect aim and with dual wield you could mow down anything just as fast as with anything else.

    Bumrushing the final dude in area and blasting his head 40 times while zoomed in slowmo and seeing part of max running him over was really nasty and ecstatic.

    Why were there flashlights and lasersights in the game at all? There were no dark parts for a flashlight and the lasersight messed up the aim something fierce compared to normal crosshair. Thank god you could turn off both.

    I laughed every time I tried to do a dramatic jump in slowmo only to smash head first into some furniture and seeing max go "auch" as bullets begin to riddle his prone body.

    Max is incredibly fit for doing nothing but boozing for the last x years (2, 4?)

    No one is scared facing a man that has left hundred of bodies behind him everywhere he goes, even if they are 1on1 with him. The enemies are quite the tough mofos.

    I took a screenshot that would make a great wallpaper if the HUD and holes in max were gone: <a href="https://dl.dropbox.com/u/98384/max%20payne%20wp.png" target="_blank">https://dl.dropbox.com/u/98384/max%20payne%20wp.png</a>
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