ns2_crude
<div class="IPBDescription">Long term side-project</div>So..
I finally came up with a layout for my very long term project, ns2_crude(name is likely to change). It is a revision of my earlier map ns_crude. The layout is very different but also similiar in many ways. Many rooms have had to be taken away and I needed to arrange things a little bit differently to make it work for NS2(I hope). A fair bit of elevation is planned to make sense of the order of the rooms. Also there is one particular section of the layout that I'm not sure will work. I won't tell you where because I'd like you guys to comment on it!
Old ns_crude layout:
<img src="https://dl.dropbox.com/u/47037191/ns_crude_b3mini.jpg" border="0" class="linked-image" />
ns2_crude layout:
Blue=Tech
Red=Res
Grey=Obstruction
And the transparent blue sections are planned alternative routes mainly for skulks.
<img src="https://dl.dropbox.com/u/47037191/ns2_crude_draft.jpg" border="0" class="linked-image" />
I'll be starting to greybox the map a few weeks from now, on a rainy day I figure. This is sort of a side project and it may well turn out to be a school assignment for next year as well. I just don't know, but I know I want to make this!
I will keep the thread updated as I go :)
I finally came up with a layout for my very long term project, ns2_crude(name is likely to change). It is a revision of my earlier map ns_crude. The layout is very different but also similiar in many ways. Many rooms have had to be taken away and I needed to arrange things a little bit differently to make it work for NS2(I hope). A fair bit of elevation is planned to make sense of the order of the rooms. Also there is one particular section of the layout that I'm not sure will work. I won't tell you where because I'd like you guys to comment on it!
Old ns_crude layout:
<img src="https://dl.dropbox.com/u/47037191/ns_crude_b3mini.jpg" border="0" class="linked-image" />
ns2_crude layout:
Blue=Tech
Red=Res
Grey=Obstruction
And the transparent blue sections are planned alternative routes mainly for skulks.
<img src="https://dl.dropbox.com/u/47037191/ns2_crude_draft.jpg" border="0" class="linked-image" />
I'll be starting to greybox the map a few weeks from now, on a rainy day I figure. This is sort of a side project and it may well turn out to be a school assignment for next year as well. I just don't know, but I know I want to make this!
I will keep the thread updated as I go :)
Comments
While waiting for a first alpha I though I'd post a few earlier pictures of a take on crude processing I originally did for this map while also learning the editor. This may or may not end up in the map.
<img src="https://dl.dropbox.com/u/47037191/crudeearly001.jpg" border="0" class="linked-image" />
<img src="https://dl.dropbox.com/u/47037191/crudeearly002.jpg" border="0" class="linked-image" />
Sorry for editor shots but couldn't be arsed to get it ingame.
So how far is the greyboxing coming along? Topdown screen of your level? :)
You can upload your alpha to <a href="http://www.duplexgaming.co.uk" target="_blank">www.duplexgaming.co.uk</a> when youre ready.
All you need to do is make an account, and tell me your username.
Then you will be able to go to "Admin" - "Downloads" - and press the "Maps" button to add your map. :-)
Here's what I've got so far:
<img src="https://dl.dropbox.com/u/47037191/crudegreybox001.jpg" border="0" class="linked-image" />
Note that this is mostly thinking and not so much building!