munching on buildings tweak

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
edited June 2012 in Ideas and Suggestions
<div class="IPBDescription">automatic om nom and 3rd person</div><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro--><i><b>Intro</b></i><!--colorc--></span><!--/colorc-->
<u></u><u></u>Since as a skulk you spend a good portion of your time destroying buildings and powernodes, I think that the experience could be muchly improved.

<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--><i><b>Idea</b></i><!--colorc--></span><!--/colorc-->
Rather than looking at them point blank, and holding mouse 1 for about 30 or so seconds to destroy it you could have the option of pressing "E" (use button) once, and once only on the powernode or building.

<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro--><i><b>Functionality</b></i><!--colorc--></span><!--/colorc-->
1. Pressing "E" once = auto attack - your skulk will repeatedly chomp the building until you out of range or are no longer facing it, or until destroyed.

2.While the auto chomping is happening, you could also have the option of pressing "E" again, and this would continue to auto chomp, but the camera would go into a third person view, allowing the skulk to continue chomping while you are looking around the room ( the same type of camera view that happens when you are spawning/evolving inside an egg).


<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro--><i><b>Advantages</b></i><!--colorc--></span><!--/colorc-->
1. Gives your hands a quick break from the keyboard / mouse for us oldies :P

2. Gives the skulk an added level of awarness, and I think this adds a lot to the gameplay since normally the chomping sound is so loud, and you are facing the building you are attacking you have no defense or awarness of incoming marines. And this can sometimes feel a bit cheap that you are dying uncontrollably by trying to help your team.


<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro--><i><b>Conclusion</b></i><!--colorc--></span><!--/colorc-->
So the way it would work is that you run up to say a powernode, double tap "E", and look around the room while the skulk does its business - if you see marines coming in the distance you can either run away, or hide into an attack position.

The marines will probably still know that you are in the room since they most likely would have heard you chomping away, and the commander probably would have told them, but at least the skulk has a better chance at responding to the threat - making a more interesting experience for both the skulk and the marine players.

Comments

  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    edited June 2012
    Which is why more comms need to use enzyme. I think the devs realize that building structures, and killing structures is boring. So, prolly why they added nano construct and enzyme cloud.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1943643:date=Jun 16 2012, 09:50 AM:name=.ADHd)--><div class='quotetop'>QUOTE (.ADHd @ Jun 16 2012, 09:50 AM) <a href="index.php?act=findpost&pid=1943643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Which is why more comms need to use enzyme. I think the devs realize that building structures, and killing structures is boring. So, prolly why they added nano construct and enzyme cloud.<!--QuoteEnd--></div><!--QuoteEEnd-->
    yes, but barely anyone uses them, and enzyme cloud is a mega pain to use
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    I like the autoattack but dont like the 3rd person view, I think that there should be a trade of for chomping. After all you are causing the enemy team damage so it is only fair that most of your attention is devoted to it and you suffer a loss in situational awareness. Besides you can always keep an eye over the RT at the entrances.

    Why not make enzyme usable like nanoshield/build is for the marine comm, you can just drop it on any player (or only on infestation) and remove the whole drifter business leaving them as just scouts. Asymmetry is all well and good but it should hardly take the place of usability.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1944033:date=Jun 17 2012, 03:20 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Jun 17 2012, 03:20 PM) <a href="index.php?act=findpost&pid=1944033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the autoattack but dont like the 3rd person view, I think that there should be a trade of for chomping. After all you are causing the enemy team damage so it is only fair that most of your attention is devoted to it and you suffer a loss in situational awareness.<!--QuoteEnd--></div><!--QuoteEEnd-->

    but then you are effectively being punished for helping your team.
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