munching on buildings tweak
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">automatic om nom and 3rd person</div><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro--><i><b>Intro</b></i><!--colorc--></span><!--/colorc-->
<u></u><u></u>Since as a skulk you spend a good portion of your time destroying buildings and powernodes, I think that the experience could be muchly improved.
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--><i><b>Idea</b></i><!--colorc--></span><!--/colorc-->
Rather than looking at them point blank, and holding mouse 1 for about 30 or so seconds to destroy it you could have the option of pressing "E" (use button) once, and once only on the powernode or building.
<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro--><i><b>Functionality</b></i><!--colorc--></span><!--/colorc-->
1. Pressing "E" once = auto attack - your skulk will repeatedly chomp the building until you out of range or are no longer facing it, or until destroyed.
2.While the auto chomping is happening, you could also have the option of pressing "E" again, and this would continue to auto chomp, but the camera would go into a third person view, allowing the skulk to continue chomping while you are looking around the room ( the same type of camera view that happens when you are spawning/evolving inside an egg).
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro--><i><b>Advantages</b></i><!--colorc--></span><!--/colorc-->
1. Gives your hands a quick break from the keyboard / mouse for us oldies :P
2. Gives the skulk an added level of awarness, and I think this adds a lot to the gameplay since normally the chomping sound is so loud, and you are facing the building you are attacking you have no defense or awarness of incoming marines. And this can sometimes feel a bit cheap that you are dying uncontrollably by trying to help your team.
<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro--><i><b>Conclusion</b></i><!--colorc--></span><!--/colorc-->
So the way it would work is that you run up to say a powernode, double tap "E", and look around the room while the skulk does its business - if you see marines coming in the distance you can either run away, or hide into an attack position.
The marines will probably still know that you are in the room since they most likely would have heard you chomping away, and the commander probably would have told them, but at least the skulk has a better chance at responding to the threat - making a more interesting experience for both the skulk and the marine players.
<u></u><u></u>Since as a skulk you spend a good portion of your time destroying buildings and powernodes, I think that the experience could be muchly improved.
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--><i><b>Idea</b></i><!--colorc--></span><!--/colorc-->
Rather than looking at them point blank, and holding mouse 1 for about 30 or so seconds to destroy it you could have the option of pressing "E" (use button) once, and once only on the powernode or building.
<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro--><i><b>Functionality</b></i><!--colorc--></span><!--/colorc-->
1. Pressing "E" once = auto attack - your skulk will repeatedly chomp the building until you out of range or are no longer facing it, or until destroyed.
2.While the auto chomping is happening, you could also have the option of pressing "E" again, and this would continue to auto chomp, but the camera would go into a third person view, allowing the skulk to continue chomping while you are looking around the room ( the same type of camera view that happens when you are spawning/evolving inside an egg).
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro--><i><b>Advantages</b></i><!--colorc--></span><!--/colorc-->
1. Gives your hands a quick break from the keyboard / mouse for us oldies :P
2. Gives the skulk an added level of awarness, and I think this adds a lot to the gameplay since normally the chomping sound is so loud, and you are facing the building you are attacking you have no defense or awarness of incoming marines. And this can sometimes feel a bit cheap that you are dying uncontrollably by trying to help your team.
<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro--><i><b>Conclusion</b></i><!--colorc--></span><!--/colorc-->
So the way it would work is that you run up to say a powernode, double tap "E", and look around the room while the skulk does its business - if you see marines coming in the distance you can either run away, or hide into an attack position.
The marines will probably still know that you are in the room since they most likely would have heard you chomping away, and the commander probably would have told them, but at least the skulk has a better chance at responding to the threat - making a more interesting experience for both the skulk and the marine players.
Comments
yes, but barely anyone uses them, and enzyme cloud is a mega pain to use
Why not make enzyme usable like nanoshield/build is for the marine comm, you can just drop it on any player (or only on infestation) and remove the whole drifter business leaving them as just scouts. Asymmetry is all well and good but it should hardly take the place of usability.
but then you are effectively being punished for helping your team.