PC Gamer E3 Award
OutlawDr
Join Date: 2009-06-21 Member: 67887Members
<div class="IPBDescription">Best Indie Game – Natural Selection 2</div>Im not sure of this has been posted yet , but congrats Devs, an another well deserved award
<a href="http://www.pcgamer.com/2012/06/16/pc-gamers-best-of-e3-awards/7/#gallery-top" target="_blank">http://www.pcgamer.com/2012/06/16/pc-gamer.../7/#gallery-top</a>
<a href="http://www.pcgamer.com/2012/06/16/pc-gamers-best-of-e3-awards/7/#gallery-top" target="_blank">http://www.pcgamer.com/2012/06/16/pc-gamer.../7/#gallery-top</a>
Comments
I'm not sure why eSport is getting bandied about so much, but UWE should be really careful not to commit to something they cannot realise. It's hard enough with NS's high player-count of 6v6 minimum, but the performance-demands would be just so much higher than what I *THINK* UWE is aiming for at release (eSport would demand at least 100+ FPS straight virtually all the time without needing a 5GHz-CPU, as well as at least a server-tickrate of a 100, again without needing a 5GHz-CPU). If they think they can manage that, brilliant. Otherwise you shouldn't confuse clan-play with eSports.
Also, pessimists need not apply as NS2 gets taken to Dreamhack <i>as an esport</i> this weekend, proudly and loudly.
Also, pessimists need not apply as NS2 gets taken to Dreamhack <i>as an esport</i> this weekend, proudly and loudly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good luck on stage Hugh, I hope you have a blast. Say hi to other PTs there for me :D
I don't think its pessimistic to just throw out there the cold hard fact that for a game to be taken seriously as an esport on the same level as something like sc2, you do need that performance.. Max is a wizard though i hear.
Congrats on the award though!
Being confrontatonial always solves problems and addresses concerns.
The problem is that right now they've got mountains to climb when it comes to even sustaining a small competetive community, not to speak of building up an actual 'esport' -- the whole esport thing seems like a silly buzzword these days.
The talk and the image they are building does not even remotely match the actual situation we are having and the direction the game seems to be going.
You're flying off the handle here, and with no good reason. This isn't a general complaint about performance (things have been quiet on the engine-side for a little while now, which probably means something is cooking over there), but rather your misunderstanding of the term eSport (or rather to what kind of games it applies in practice). Things don't just need to run well, or even smoothly, but incredibly tight. Go watch some Quake-Live\Starcraft\Painkiller\whatever, and find that everything needs to register, everything needs to work flawlessly and timings down to the millisecond matter here. Confrontations between skulks and marines in NS2 are just a spam-fest of random jumping, off-the-wall animations and glitchy reg. Sometimes it feels like a coin-toss frankly.
NS2 is in no way, shape or form an eSport at this time, and claiming it is is just tantamount to flaunting your own ignorance. Again, this isn't a complaint directed towards the developers per se, as they work hard enough as it is, and will surely attempt to deliver as much performance as possible. But rather a cautionary-comment not to create expectations you cannot possibly meet by using certain terms in the wrong context.