<!--quoteo(post=1944355:date=Jun 18 2012, 12:36 AM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jun 18 2012, 12:36 AM) <a href="index.php?act=findpost&pid=1944355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->210 is such a joke patch. Just got finished playing mineshaft. Use to be slightly alien favored, now it's completely Marine favored. Same issues that have been repeated hundreds of times will continue to go ignored. ARCs shouldn't be mobile. Marine tech is stronger than Aliens. Aliens having zero scaling throughout the game. Onos are a complete joke. Lerks back to sucking unless the Kham is nice enough to give them lerk spikes early enough, but who's going to do that for the one player that's going to main lerk? JPs nearly invincible. Shotguns back to one shotting carapace skulks because that takes loads of skill to pull off. Nanoshield ruins the fps side of the game. Medpacks ruins the fps side of the game. Nanoconstruct ruins the rts side of the game. Nearing release date and don't see them making any changes in the future to fix any of them. Exosuits are not even in the game yet, but I would hate to see how ridiculously overpowered they are. Probably just steamroll right over the Aliens with them.
While I have been telling all my friends they should grab this game when it releases, I'm starting to think I should tell them to avoid it at all costs. It's starting to look like NS 3.0 and we all know what happened to NS after that.<!--QuoteEnd--></div><!--QuoteEEnd-->
You should try out the competitive mod because it fixes nearly all of that for scrims!
I crash as marine commander about 1 in 5 games that I comm. Since about 205 or 206.
EDIT: Welcome to the forums Joracy, you're a scary skulk :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I'm serious. I am an absolute poke ###### on FB, if somebody pokes me (and I'm in a serious poke war D:) I minimize the first chance I get <_< I've only been playing for like a week, week and a half maybe, so I've only played 209 and 210, but I've not had the game crash 40 hours or so. Lucky I suppose. And thanks!
I don't think Arcs are overpowered as an individual unit, but are too difficult to counter and too cheap. A large enough train is nearly impossible to kill, especially if defended by one or two JP marines, and it's far too efficient to simply mass a huge amount of arcs and win game. I don't think shotguns are as large of a problem as JPs and Arcs though, shotgun really should be able to 1hit skulks, probably even carapace, although that should perhaps be more difficult than it is now.
Nano is an extremely annoying issue though, along with medpacks to a lesser extent. Like Arcs, they are simply too cheap. It's not fun running into 4 marines, and see all of them nano'd repeatedly. I'm not sure what the cost of nano is now, but it's too cheap, especially with the huge amount of Tres the winning team tends to horde from lack of ability to spend it.
Comments
While I have been telling all my friends they should grab this game when it releases, I'm starting to think I should tell them to avoid it at all costs. It's starting to look like NS 3.0 and we all know what happened to NS after that.<!--QuoteEnd--></div><!--QuoteEEnd-->
You should try out the competitive mod because it fixes nearly all of that for scrims!
I crash as marine commander about 1 in 5 games that I comm. Since about 205 or 206.
EDIT: Welcome to the forums Joracy, you're a scary skulk :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I'm serious. I am an absolute poke ###### on FB, if somebody pokes me (and I'm in a serious poke war D:) I minimize the first chance I get <_< I've only been playing for like a week, week and a half maybe, so I've only played 209 and 210, but I've not had the game crash 40 hours or so. Lucky I suppose. And thanks!
I don't think Arcs are overpowered as an individual unit, but are too difficult to counter and too cheap. A large enough train is nearly impossible to kill, especially if defended by one or two JP marines, and it's far too efficient to simply mass a huge amount of arcs and win game. I don't think shotguns are as large of a problem as JPs and Arcs though, shotgun really should be able to 1hit skulks, probably even carapace, although that should perhaps be more difficult than it is now.
Nano is an extremely annoying issue though, along with medpacks to a lesser extent. Like Arcs, they are simply too cheap. It's not fun running into 4 marines, and see all of them nano'd repeatedly. I'm not sure what the cost of nano is now, but it's too cheap, especially with the huge amount of Tres the winning team tends to horde from lack of ability to spend it.