Don't forget to use enzyme dudes
serpico
Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
<div class="IPBDescription">fer-reals</div>Just finished a long game in all-in server where we broke a long stalemate (really looked like we were losing) by putting dual Onos on the power, and then the comm chair backed up by enzyme-ing drifters. CS and power melted like butter. Just last night for the first time I tested out enzyme in a server by myself to see how much it increases attack speed and it's <i>a lot</i>. Seems like 2x as much. I'm pretty convinced now that Khamms should <i>always</i> be sending drifters to enzyme to counter arc-trains, but I never see it. I'm definitely going to start using it a lot more. Most underrated ability in the game.
Comments
But I promise I'll try harder. o_o;
What's easier to use? Nanoshield or enzyme?
But I promise I'll try harder. o_o;<!--QuoteEnd--></div><!--QuoteEEnd-->
Moving them around does feel a little bit wonky right now, and they definitely love finding their way into the ceiling. I think once performance and path-finding improve, they'll be a lot more fun even if the price and weakness stay the same. Weak but useful units are often really fun and rewarding in RTS's as long as the game is responding quickly. Monks in AoE II are a good example of a very powerful but very vulnerable unit that is really fun when the game is responding well and absolutely infuriating when the game is lagging.
on docking, just park a drifter at landing pad (through whatever route is NOT marine base) and wala, you've got yourself prepped.
I'd like to allow the commander to upgrade cysts to have hive sight (with some indication when walking on it) to replace drifter scouting, but perhaps they are necessary for abilities.
It's very useful, and with the speed of the res it is needed as soon as you have the shade hive.
I'd like to allow the commander to upgrade cysts to have hive sight (with some indication when walking on it) to replace drifter scouting, but perhaps they are necessary for abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
The shade hive gets that as an ability you can research. To be honest, I think they should just get rid of drifters and give the Khamm enyzme as a usable ability like nano.
Or they could re-purpose Drifters to be alien MACs, letting them speed up building construction / maturation(?) and healing stuff.