Been ages since NS1. No Combat Mode?
SSJRockyRambo
Join Date: 2012-06-20 Member: 153486Members
I've read it won't be included.
I realize this may have been covered, but I used the forum search and couldn't find anything.
I do not believe this game has a good chance of surviving if it does not have Combat Mode.
I've followed the rise and fall of many games, and I do not believe enough players are interested in the FPS/RTS genre. There needs to be an official mode for those, like me, who want a team-deathmatch mode like the old NS1.
When I played it in the past some of the most frequently populated servers were the Combat Modes.
This game has a chance of pulling people from games like Call of Duty if it can harness the intensity of Combat Mode, otherwise, getting recruits isn't going to be easy.
I'm not saying that the traditional mode is bad, (I believe it is the original one), I'm simply pointing out my belief that most people don't care enough about it to make the switch to this game when it releases.
And even more unfortunately, this game is going to release into a,
"Free-to-Play Market."
With those two points in mind, I desperately hope the developers reconsider.
I realize this may have been covered, but I used the forum search and couldn't find anything.
I do not believe this game has a good chance of surviving if it does not have Combat Mode.
I've followed the rise and fall of many games, and I do not believe enough players are interested in the FPS/RTS genre. There needs to be an official mode for those, like me, who want a team-deathmatch mode like the old NS1.
When I played it in the past some of the most frequently populated servers were the Combat Modes.
This game has a chance of pulling people from games like Call of Duty if it can harness the intensity of Combat Mode, otherwise, getting recruits isn't going to be easy.
I'm not saying that the traditional mode is bad, (I believe it is the original one), I'm simply pointing out my belief that most people don't care enough about it to make the switch to this game when it releases.
And even more unfortunately, this game is going to release into a,
"Free-to-Play Market."
With those two points in mind, I desperately hope the developers reconsider.
Comments
But on topic I can guarantee you that it will be a mod and you probably wont have to wait too long for it after 1.0 releases, there were many people that loved it, even if they will not be including it in the official release. I just hope that there aren't too many retarded xmenu servers out there (vanilla combat was the best).
someone will inevitably mod a combat mode. dunno what point you're trying to make with free to play games. this game isn't remotely close to that market.
damn you people are quick.
each player uses their own res pool to purchase their equipment/lifeforms. first to knock out the non-enterable hive/command station wins.
edit - Ok. The problem was removed. I just nuked most of the posts as it was the only way to clean it up with any ease.
Also, there will be no official combat mode with 1.0 Even if the team wanted to, these is just no time.
Too bad it didn't prepare them for the classic game mode though. And we all know what happens to Rambo-ing in classic the way combat mode thought you. It usually ended in rage quitting and going back to combat :P
That is true... The learning curve is going to be something for the developer to consider.
Seriously? You already have access to the modding materials? How's it going? If you can make it more or less similar to the NS1 Combat Mode that would be great!
edit - Ok. The problem was removed. I just nuked most of the posts as it was the only way to clean it up with any ease.
Also, there will be no official combat mode with 1.0 Even if the team wanted to, these is just no time.<!--QuoteEnd--></div><!--QuoteEEnd-->
You have my eternal thanks. Even I was starting to throw food in the food fight.
I hope the Official Team, if a Combat Mode Mod gets enough support, really gives it the spotlight it needs.
Do you or does anyone know how mods are going to be presented in the game? Easy to find? Or is it going to be a niche in a niche?
It is quite possible to create mods for NS2 right now, basically NS2 itself is a mod running on the Spark engine as well. Of course the devs have more access to the main engine, but Spark is designed to be VERY mod-able using simple lua, without source access to some extent. They want this to be the most mod-able engine ever!
They'll have to release a bit of native-code if they're trying to compete with Source in that respect.
What? I thought co_ was kill-for-upgrades. Each kill gained you experience and once you reached the next level you received +1 upgrade point to spend on ANY upgrade.
I think combat mode is a very good start for new players to learn the game controls and adjust to the fast paced game and small reaction times. Remember my first time playing NS1, ns_ was too confusing so I started playing co_ at first. In the beginning I never got any kills and thought the game was SUPER DIFFICULT. The only comfort I had was the fact that I was being killed by real people and not bots, giving me a hope of becoming as good as the pros, in time. What I want to say is that practice is important in order to even play the game, and forcing the player to at the same time learn the full ns_ concepts might confuse new players.
However, the MAJOR bad habit I saw it teaching was that you can endlessly zerg in 'coz you'll just get your upgrades back. In classic you had to be infinitely more careful with that onos/fade/heavy+hmg etc, and that was a hard habit to get back into.
Look at NS1 right now, the ratio of CO to NS servers is like 10/1. And half of the NS servers are just loaded with bots.
That's why I would personally rather see UWE make NS more accessible to new players like they are planning instead. I just want them to focus on the part of their game that made NS appeal to me in the first place over the loads of games that played the same.
Fast forward to NS2: When I started playing the beta, I had no problem hopping in and getting a sense of the way the game works. I was familiar with it from playing NS1, but it just feels easier to understand. When you're not commanding, it really does feel just like a normal FPS, with the exception of a God who is watching over you and refusing to give you medpacks.
I think one thing that gets lost in the discussion of what the beta should do to be more like NS, is that the beta has done a much better job of being accessible to people at first blush, and feeling like a more seamless hybrid of the two genres.
What's the problem with the bishop?
I mainly bought ns2 for combat. Same reasons as other people mentioned. I came to the ns party a bit late and learning the game was too much. CO it was.
Combat was the attempt to make NS more accessible. Some sort of training. But that never worked. It just was a Ludo with chess figures. It sure explained what upgrades exist and what they do. But it also failed to teach the people the most important basic concept of the game: teamplay. Combat-mod just created a huge load of rambos and also dragged people to the game that simply "haven't fun in playing chess". On top of that the combat-mod created wrong expectation even by those players who would have had fun with chess. Killing classic in this process.
You can't make everyone happy. You should focus on players who want to play a complex game instead of those who just want something easy to understand like CoD587.
Also a tutorial mission with simplest AI would be much better to teach players that are interested in complex games.
Just my 2 cent.
When Combat was added to NS1, it had two specific objectives:
<ul><li>to allow practising various movement mechanics without wasting resources in a real game, and</li><li>to give players on a server with <8 players something to do while waiting for it to fill</li></ul>
The problem is it didn't succeed at either of those goals. As a training tool it was a Pyrrhic victory: you could practice Fade blinking, sure; but if you didn't already know better, you'd also learn that Fades are infinitely expendable, that charging one headlong in to a group of 8+ marines and flailing your arms until you killed something was actually a viable stratagem, and that they were only effective when using Carapace + Regeneration + Celerity + Adrenaline + Focus all together - and that's even without getting into what you'd learn about overall game flow in a mode with no resources, no upgrade structures and no territory control. (The sadly underappreciated NS:Territory mod, which attempted to bring Combat a bit closer to the Classic mentality by adding proper objectives, was much better in that regard.)
As for the latter, the number of 24-player Combat-only servers running awful plugins, which inevitably devolved into boring spamfests, said it all; and I rather suspect it became that popular largely <i>because</i> the things it taught new players only confused them when they tried Classic, given all the bad habits they then had to unlearn to become useful contributors to a Classic team, encouraging them to shy away from it instead and retreat into the comfort of the familiar.
So while I agree that there should be some mechanism for easing players into the game, I strongly disagree that a separate game mode whose lessons do more harm than good is the way to accomplish it. Teach them to play the real game mode instead. It's worth it.