Had a great game last night

TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
Not sure how we managed this. I was alien commander on NS2 tram.
<ul><li>We started in warehouse, marines in shipping.</li><li>We start to push into server and repair.</li><li>Marines push us out of server.</li><li>Aliens move into elevator. 3rd hive up now.</li><li>Marines have setup outside warehouse and are holding</li><li>Warehouse hive gets killed. Aliens in despair start killing the marines base in shipping but die.</li><li>Marines build base in warehouse and kill off elevator hive. Aliens finish off the marine shipping base.</li><li>Aliens put up hive in shipping, just as ARCs are killing the server hive. </li><li>Marines start building base in server room. Surviving aliens last long enough for shipping hive to be built. I spawn and get back in the chair.</li><li>Aliens are now attacking marine base in warehouse. We have done a complete reversal of our starting locations.</li><li>I put hive up in Repair room quickly, then elevator.</li><li>While marines are under pressure in warehouse, some aliens kill off their server room base. I build another hive.</li><li>We now control the map and have crag/shade/whip mini-bases around their home in warehouse.</li><li>Finish them off.</li></ul>

Sorry that its more of a rattle of facts rather than a great story. Has to be my favourite game I've had as commander in NS2 though. We swapped spawns with the marines, they dominated us and yet we came back from 1 half built hive.

Thanks to everyone who was playing. :D

Comments

  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Sounds like a nice game
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    This is very good to hear as my own experience so far hasn't been nearly as good. I've only played a few matches since I returned from a 4 month trip to Japan, but they can all pretty much be summed up like this:
    1. Marines turtle in base while aliens take the 2nd and 3rd hives.
    2. Marines tech up to jetpacks at which point they move out with ARCs and GLs, taking out the hives one by one while the aliens do nothing useful in particular.
    3. Marines win.

    I guess I've been unlucky or ended up on the "wrong" servers. I would play gathers but ensl.org seens to have been down all weekend :(
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    <!--quoteo(post=1946474:date=Jun 25 2012, 09:51 AM:name=Agiel)--><div class='quotetop'>QUOTE (Agiel @ Jun 25 2012, 09:51 AM) <a href="index.php?act=findpost&pid=1946474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is very good to hear as my own experience so far hasn't been nearly as good. I've only played a few matches since I returned from a 4 month trip to Japan, but they can all pretty much be summed up like this:
    1. Marines turtle in base while aliens take the 2nd and 3rd hives.
    2. Marines tech up to jetpacks at which point they move out with ARCs and GLs, taking out the hives one by one while the aliens do nothing useful in particular.
    3. Marines win.

    I guess I've been unlucky or ended up on the "wrong" servers. I would play gathers but ensl.org seens to have been down all weekend :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    It does happen a lot of the time. Alien side in public seems to imply most of the time that teamwork is unnecessary but it is more than necessary in the end game. It does make it a pain in the ass when some marine commanders like to spam turrets nowadays since there no longer seems to be a 4 sentry turret limit. To me this is a game breaking amount of lameness. When I am marine comm I have to tell my team I am only building 4 per room.

    Anyone know why this is btw?

    I've heard a lot of stories where aliens dominate a match and leave marines with only 1 or 2 RT's but can never end the game because weapons three from 6 marines kills. My advice to that situation is use team work. Get an onos, lerk, and gorge as a team. Everyone else be whatever lifeform they want. The entire team has to push at the same time. The lerk must use lots of umbra to protect the onos and gorge going for power. This makes 6 marines with weapons 3 become 3 marines with weapons 3. Multiple umbra is better. I watch too many alien teams try just a simple 2 onos rush and die -> call the game broken and quit -> marines push 15 arcs and win.

    This whole strategy only works if the marines haven't spammed more than 5 turrets in their base though.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1946481:date=Jun 25 2012, 04:32 PM:name=simba)--><div class='quotetop'>QUOTE (simba @ Jun 25 2012, 04:32 PM) <a href="index.php?act=findpost&pid=1946481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does happen a lot of the time. Alien side in public seems to imply most of the time that teamwork is unnecessary but it is more than necessary in the end game. It does make it a pain in the ass when some marine commanders like to spam turrets nowadays since there no longer seems to be a 4 sentry turret limit. To me this is a game breaking amount of lameness. When I am marine comm I have to tell my team I am only building 4 per room.

    Anyone know why this is btw?

    I've heard a lot of stories where aliens dominate a match and leave marines with only 1 or 2 RT's but can never end the game because weapons three from 6 marines kills. My advice to that situation is use team work. Get an onos, lerk, and gorge as a team. Everyone else be whatever lifeform they want. The entire team has to push at the same time. The lerk must use lots of umbra to protect the onos and gorge going for power. This makes 6 marines with weapons 3 become 3 marines with weapons 3. Multiple umbra is better. I watch too many alien teams try just a simple 2 onos rush and die -> call the game broken and quit -> marines push 15 arcs and win.

    This whole strategy only works if the marines haven't spammed more than 5 turrets in their base though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There was never a limit on Turrets per room in vanilla NS2. Our HBZ servers had a modded version that allowed only a certain number of turrets in a defined radius.
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    <!--quoteo(post=1946507:date=Jun 25 2012, 01:00 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jun 25 2012, 01:00 PM) <a href="index.php?act=findpost&pid=1946507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There was never a limit on Turrets per room in vanilla NS2. Our HBZ servers had a modded version that allowed only a certain number of turrets in a defined radius.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea I am aware it was a mod but my question is why it was removed from most, if not all of the servers.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1946474:date=Jun 25 2012, 07:51 AM:name=Agiel)--><div class='quotetop'>QUOTE (Agiel @ Jun 25 2012, 07:51 AM) <a href="index.php?act=findpost&pid=1946474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is very good to hear as my own experience so far hasn't been nearly as good. I've only played a few matches since I returned from a 4 month trip to Japan, but they can all pretty much be summed up like this:
    1. Marines turtle in base while aliens take the 2nd and 3rd hives.
    2. Marines tech up to jetpacks at which point they move out with ARCs and GLs, taking out the hives one by one while the aliens do nothing useful in particular.
    3. Marines win.

    I guess I've been unlucky or ended up on the "wrong" servers. I would play gathers but ensl.org seens to have been down all weekend :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't get me wrong, this is what most of my games are like too. However for some reason this game turned out very exciting.

    I can only conclude that the marine commander was too interested in turtling, which is why he kept building secondary and tertiary bases instead of killing our last hive. Also we had some great alien players who joined mid-game and really swung the game to us.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    edited June 2012
    Once the game moves into late-mid game/late game, the only time I've won as an Alien is when the Marine Comm has fallen asleep at the wheel. I've also ended more games as a skulk late game than as an Onos because Onos are godawful.

    But if the Marine Comm has spammed more than 15 sentries in their base with quite a few facing the powernode, then it becomes impossible to take without some serious teamwork... but that doesn't happen because half of the Aliens have quit in frustration and aggravation. It's also funny to mention how Aliens require more teamwork than Marines now, there is a handicap for everything on Marines side. It like there is literally something to hold their hand for anything.

    Edit: It sounds like to me that the Marines sat with their olive wreaths and got lazy that game.
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Btw, if someone want the turretlimit back, i can reactivate it on one server. Arclimit isnt an problem too.
    But this would be only a temp solution for sure.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1946525:date=Jun 25 2012, 12:08 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jun 25 2012, 12:08 PM) <a href="index.php?act=findpost&pid=1946525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Once the game moves into late-mid game/late game, the only time I've won as an Alien is when the Marine Comm has fallen asleep at the wheel. I've also ended more games as a skulk late game than as an Onos because Onos are godawful.

    But if the Marine Comm has spammed more than 15 sentries in their base with quite a few facing the powernode, then it becomes impossible to take without some serious teamwork... but that doesn't happen because half of the Aliens have quit in frustration and aggravation. It's also funny to mention how Aliens require more teamwork than Marines now, there is a handicap for everything on Marines side. It like there is literally something to hold their hand for anything.

    Edit: It sounds like to me that the Marines sat with their olive wreaths and got lazy that game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Only reason aliens require more teamwork than marines, is that ARC trains mean marines require no teamwork.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1946525:date=Jun 25 2012, 11:08 AM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jun 25 2012, 11:08 AM) <a href="index.php?act=findpost&pid=1946525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: It sounds like to me that the Marines sat with their olive wreaths and got lazy that game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This

    If the marine comm sentry spammed, you would have lost in the way Agiel described.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    edited June 2012
    <!--quoteo(post=1946540:date=Jun 25 2012, 08:49 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jun 25 2012, 08:49 PM) <a href="index.php?act=findpost&pid=1946540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This

    If the marine comm sentry spammed, you would have lost in the way Agiel described.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Word. And you can't kill a base with a rush, since beaconed jetpackers kill EVERYTHING in a few seconds, you can't even run to crags/whips because ARC's keep the neighborhood nice a clean. Vortex? Just build doubles, triples and quadriples. Sorted.

    AND EVEN if you would manage to pummel around in marine base for a minute or so, so what? You can't KILL jetpackers if they don't horribly blunder, so eventually they gun you down.

    Still, I'm having okay games. Most alien wins are about overwhelming though.

    EDIT: This would all be fixed with Gorge bilebomb damage values changed into the pre-lerk values. Cept the jetpackers, ofc...
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