<!--quoteo(post=1951709:date=Jul 15 2012, 04:15 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 15 2012, 04:15 PM) <a href="index.php?act=findpost&pid=1951709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think when/if graphical buy menus are in it will immensely improve it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Graphical buy menus are implemented, but you need to download the mod for this. Btw., f4 + rejoin gives you all free Lvls back (and resets the upgrades)
<!--quoteo(post=1951733:date=Jul 15 2012, 01:19 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 15 2012, 01:19 PM) <a href="index.php?act=findpost&pid=1951733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh and also I forgot to mention, when I bought silence as an alien it did absolutely nothing and ate my point anyway :(
edit: derp, Arkanti beat me to it<!--QuoteEnd--></div><!--QuoteEEnd-->
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
It's pretty fun, can't enjoy it too much as my performance is severely lacking atm.
Also It'd probably be good if someone could carve up some of the official maps for tighter gameplay, as large portions of the map are unvisited for most of the game. Some tram variances where marines spawn in shipping and aliens spawn in the elevator transfer would suffice. With tram repair, the north side of the map, and server being blocked off. Co_Tram2
Mhm maybe I could generate some props or sth which allows players only to move in a small area (not via map editor but with the lua engine). Will test that tomorrow if it's possible or not.
French community have created one of his two server in your exelent combat mod, its NS2France # 2 - Combat . Very good job and hope to see you update it ^^ . Nice ping for europeen
<!--quoteo(post=1951743:date=Jul 16 2012, 05:01 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jul 16 2012, 05:01 AM) <a href="index.php?act=findpost&pid=1951743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also It'd probably be good if someone could carve up some of the official maps for tighter gameplay, as large portions of the map are unvisited for most of the game. Some tram variances where marines spawn in shipping and aliens spawn in the elevator transfer would suffice. With tram repair, the north side of the map, and server being blocked off. Co_Tram2<!--QuoteEnd--></div><!--QuoteEEnd-->
Good idea, I'll make one for Summit with Data Core -> Sub Access, including Vent, Pipe Junction and Maintenance.
Woohoo! Finally a server with a decent ping... When my computer is back online I will definitely be joining. <!--quoteo(post=1951794:date=Jul 15 2012, 11:45 PM:name=tux77)--><div class='quotetop'>QUOTE (tux77 @ Jul 15 2012, 11:45 PM) <a href="index.php?act=findpost&pid=1951794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->French community have created one of his two server in your exelent combat mod, its NS2France # 2 - Combat . Very good job and hope to see you update it ^^ . Nice ping for europeen
Here's my remix of Summit for Combat, it's the king of hack jobs(on the hack scale, not for being good and effective): <a href="http://www.duplexgaming.co.uk/downloads/maps/104/SummitCombat/" target="_blank">Duplexgaming map download.</a>
That disclaimer of dodgy development out there though, I'd love to see people try it. I made a few tweaks to pipe junction to make it more viable for marines, and I'm looking to change up Vent in the future(and clean up how ugly some of my changes are right now).
That is a good lesson as to why I should have tweaked summit rather than editing itself into its own map. I can still go through and redo it again in that manner, wouldn't take long. It would limit me to blocking off areas rather than changing them up though.
That said, there are more servers out there(looking at you here Endar).
Pretty decent map, played a good game of 4v4 till the server crashed.
I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it. I dunno though. Needs some more opinions.
Ironically as we buff the gorge heal rate, the gorge healspray damage goes up too. That might solve both problems and allow for the creation of some pretty useful anti-jetpack gorge death trap near the hive!
The gorge may get the ability to construct crags, spikes etc. at tier 2/3 at a later date - its role isn't quite decided yet - we'll probably try a few things in upcoming versions... <!--quoteo(post=1951896:date=Jul 16 2012, 10:09 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Jul 16 2012, 10:09 AM) <a href="index.php?act=findpost&pid=1951896"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty decent map, played a good game of 4v4 till the server crashed.
I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Got It! I could place now in every map invisible props (can't make them showing by the client) which are blocking the players way. (its still the vanilla map so nobody get the "File not found" message). You can even place mines on them (its seems like you could place them behind, but the game will place them in them like a wall):
Here is a preview of tram modified for combat mode. <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/tNhybEze6uc"></param><embed src="http://www.youtube.com/v/tNhybEze6uc" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center> and Arkanti I like the layout you made, cant wait to try it out and of course props goes to the original creators of those maps.
Looks good Jibrail! I think Warehouse->Shipping would work great as well, including Logistics and Ore as alternate entrances to each spawn.
RE: A few problems with the mod itself.
You've somehow tweaked celerity so that it's both hitchy for the alien player and for the marines trying to shoot him, they appear to glitch around everywhere.
Most of the time, the nano shield effect for spawn protected marine players doesn't show for the aliens, often leading to pointless attacks and then death.
Ressuply should probably work like regen in that it only activates after a certain time from taking damage. Can be very frustrating to have them heal in the middle of a fight.
Please make it so that aliens can buy more than one upgrade at a time before evolving.
Maybe tweak welder repair rates on CS? It's pretty ridiculous how fast that thing can be fixed back up at the moment in comparison to the hive.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1952049:date=Jul 17 2012, 03:40 AM:name=ceribik)--><div class='quotetop'>QUOTE (ceribik @ Jul 17 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1952049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you make a menumod addon for the clientside part of you mod?<!--QuoteEnd--></div><!--QuoteEEnd-->
I kept meaning todo this but I will whip up a quick modinfo.lua file for it now
Just wanted to let you guys know I opened a thread for the map <a href='index.php?showtopic=119450'>co_assault</a> in the mapping section. Please leave me any feed back for the map in that thread so we keep this one on topic.
I've further modified the Combat variant of Summit, Glass Hallway now leads back around into Pipe Junction offering an alternate route to the enemies tech point for larger games.
<!--quoteo(post=1952051:date=Jul 17 2012, 12:52 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jul 17 2012, 12:52 PM) <a href="index.php?act=findpost&pid=1952051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I kept meaning todo this but I will whip up a quick modinfo.lua file for it now<!--QuoteEnd--></div><!--QuoteEEnd--> Cheers
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited July 2012
<!--quoteo(post=1952049:date=Jul 17 2012, 03:40 AM:name=ceribik)--><div class='quotetop'>QUOTE (ceribik @ Jul 17 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1952049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you make a menumod addon for the clientside part of you mod?<!--QuoteEnd--></div><!--QuoteEEnd-->
Here it is you need to extract or copy the original NS2Combat folder into the "mods" folder of my mod and then extract the files from this zip <a href="https://dl.dropbox.com/u/36567916/menumod/combatmod.zip" target="_blank">combatmod.zip</a> into it and it should then show up on the mods page after you restart the client if you had it running before extracting it. It should be enabled by default. Disabling or enabling it will take effect for the next server you connect to
Thanks for making these fsfod, if it's okay by you I'll add these two lua files to our source code so that it should just be as simple as extracting the main NS2Combat zip file to menumod/mods if you want to add it to menumod's list.
Also, in the meantime can I include your zip file link and the additional steps in the client-side instructions in the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119151" target="_blank">OP</a>?
I just noticed the 'enginebuild' parameter in the modinfo.lua. Is it possible to specify 'any' or some kind of wildcard, as in theory our mod can survive between builds without a new release (only one bug that we've found so far, where you no longer get xp for structure kills in build 214, but that doesn't have anything to do with the client-side stuff anyway).
Comments
Graphical buy menus are implemented, but you need to download the mod for this.
Btw., f4 + rejoin gives you all free Lvls back (and resets the upgrades)
edit: derp, Arkanti beat me to it
edit: derp, Arkanti beat me to it<!--QuoteEnd--></div><!--QuoteEEnd-->
My ears must be broken D:
Also It'd probably be good if someone could carve up some of the official maps for tighter gameplay, as large portions of the map are unvisited for most of the game. Some tram variances where marines spawn in shipping and aliens spawn in the elevator transfer would suffice. With tram repair, the north side of the map, and server being blocked off. Co_Tram2
(not via map editor but with the lua engine).
Will test that tomorrow if it's possible or not.
Rev3rence - TuX
Good idea, I'll make one for Summit with Data Core -> Sub Access, including Vent, Pipe Junction and Maintenance.
ns2_assault reminds me of halo haha
Menu Mod.
With out menu mod? i got sick of updating it every patch.
<!--quoteo(post=1951794:date=Jul 15 2012, 11:45 PM:name=tux77)--><div class='quotetop'>QUOTE (tux77 @ Jul 15 2012, 11:45 PM) <a href="index.php?act=findpost&pid=1951794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->French community have created one of his two server in your exelent combat mod, its NS2France # 2 - Combat . Very good job and hope to see you update it ^^ . Nice ping for europeen
Rev3rence - TuX<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://i.imgur.com/kFRf3.jpg" border="0" class="linked-image" />
That disclaimer of dodgy development out there though, I'd love to see people try it. I made a few tweaks to pipe junction to make it more viable for marines, and I'm looking to change up Vent in the future(and clean up how ugly some of my changes are right now).
That said, there are more servers out there(looking at you here Endar).
I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it. I dunno though. Needs some more opinions.
The gorge may get the ability to construct crags, spikes etc. at tier 2/3 at a later date - its role isn't quite decided yet - we'll probably try a few things in upcoming versions...
<!--quoteo(post=1951896:date=Jul 16 2012, 10:09 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Jul 16 2012, 10:09 AM) <a href="index.php?act=findpost&pid=1951896"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty decent map, played a good game of 4v4 till the server crashed.
I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I could place now in every map invisible props (can't make them showing by the client) which are blocking the players way.
(its still the vanilla map so nobody get the "File not found" message).
You can even place mines on them (its seems like you could place them behind, but the game will place them in them like a wall):
<img src="http://home.arcor.de/jim_west/ns2/2012-07-16_00001.jpg" border="0" class="linked-image" />
Will be back online very soon :)
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/tNhybEze6uc"></param><embed src="http://www.youtube.com/v/tNhybEze6uc" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
and Arkanti I like the layout you made, cant wait to try it out and of course props goes to the original creators of those maps.
RE: A few problems with the mod itself.
You've somehow tweaked celerity so that it's both hitchy for the alien player and for the marines trying to shoot him, they appear to glitch around everywhere.
Most of the time, the nano shield effect for spawn protected marine players doesn't show for the aliens, often leading to pointless attacks and then death.
Ressuply should probably work like regen in that it only activates after a certain time from taking damage. Can be very frustrating to have them heal in the middle of a fight.
Please make it so that aliens can buy more than one upgrade at a time before evolving.
Maybe tweak welder repair rates on CS? It's pretty ridiculous how fast that thing can be fixed back up at the moment in comparison to the hive.
I kept meaning todo this but I will whip up a quick modinfo.lua file for it now
Please leave me any feed back for the map in that thread so we keep this one on topic.
<img src="http://www.duplexgaming.co.uk/images/content/map_overviews/ns2_summitcombat.jpg" border="0" class="linked-image" />
<a href="http://www.duplexgaming.co.uk/downloads/maps/104/SummitCombat/" target="_blank">Here's the link for it on the Duplex download page.</a>
Now I want to open up a path west out of Sub that hooks up to the South Eastern side of the Xroads walkway.
Cheers
Here it is you need to extract or copy the original NS2Combat folder into the "mods" folder of my mod and then extract the files from this zip <a href="https://dl.dropbox.com/u/36567916/menumod/combatmod.zip" target="_blank">combatmod.zip</a> into it and it should then show up on the mods page after you restart the client if you had it running before extracting it. It should be enabled by default. Disabling or enabling it will take effect for the next server you connect to
Also, in the meantime can I include your zip file link and the additional steps in the client-side instructions in the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119151" target="_blank">OP</a>?
I just noticed the 'enginebuild' parameter in the modinfo.lua. Is it possible to specify 'any' or some kind of wildcard, as in theory our mod can survive between builds without a new release (only one bug that we've found so far, where you no longer get xp for structure kills in build 214, but that doesn't have anything to do with the client-side stuff anyway).