Infestation Spikes

TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
<div class="IPBDescription">How bout we call them...</div>Someone was talking about Infestation <u><b><i>Spikes</i></b></u> and I got it confused with lerk spikes and I looked dumb (-). Is that what they are called really? We should call them something else.

Also, Do they cause damage if a marine is standing there when deployed?

Comments

  • ScrajmScrajm Join Date: 2011-10-17 Member: 127859Members
    I personally think its weird aliens have 2 path blockers (clogs AND inf. spikes?), but having 2 abilities ending on "spikes" shouldn't be so difficult to handle, should it?

    And no, they don't hurt marines. Nor do they deny arcs since they just roll over them, so its just a spammable un-kill-able negative un-counter-able ability for the alien comm to frustrate marines.
  • KrovakonKrovakon Join Date: 2012-05-20 Member: 152332Members
    <!--quoteo(post=1948831:date=Jul 4 2012, 07:01 AM:name=Scrajm)--><div class='quotetop'>QUOTE (Scrajm @ Jul 4 2012, 07:01 AM) <a href="index.php?act=findpost&pid=1948831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I personally think its weird aliens have 2 path blockers (clogs AND inf. spikes?), but having 2 abilities ending on "spikes" shouldn't be so difficult to handle, should it?

    And no, they don't hurt marines. Nor do they deny arcs since they just roll over them, so its just a spammable un-kill-able negative un-counter-able ability for the alien comm to frustrate marines.<!--QuoteEnd--></div><!--QuoteEEnd-->Like an observatory scan?
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1949577:date=Jul 7 2012, 01:21 AM:name=Krovakon)--><div class='quotetop'>QUOTE (Krovakon @ Jul 7 2012, 01:21 AM) <a href="index.php?act=findpost&pid=1949577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like an observatory scan?<!--QuoteEnd--></div><!--QuoteEEnd-->


    No? ..... no?
  • ScrajmScrajm Join Date: 2011-10-17 Member: 127859Members
    <!--quoteo(post=1949577:date=Jul 7 2012, 07:21 AM:name=Krovakon)--><div class='quotetop'>QUOTE (Krovakon @ Jul 7 2012, 07:21 AM) <a href="index.php?act=findpost&pid=1949577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like an observatory scan?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am by no means any PhD in psychology, but from what I've learned through life and by the classes taken in this field, I've noticed that sometimes the dangerous or forbidden can make many humans curios or excited, sometimes even aroused. This answer is something like this for me. If I ask you to develop <i>what a hell</i> you are talking about, I am afraid that your answer will just as thrilling as I know I´m scared of what will come.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    <!--quoteo(post=1949577:date=Jul 7 2012, 01:21 AM:name=Krovakon)--><div class='quotetop'>QUOTE (Krovakon @ Jul 7 2012, 01:21 AM) <a href="index.php?act=findpost&pid=1949577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like an observatory scan?<!--QuoteEnd--></div><!--QuoteEEnd-->
    lol, what are you guys crazy? Krovakon makes sense. "Like a scan" in that it is a "spammable un-kill-able negative un-counter-able ability" - as Scrajm said above.

    However, observatory scans don't physically interact with players by blocking movement or attacks. Which may sound like a simple difference, but I think its pretty huge. This is really the first ability that any Comm/Khamm has had that's an instant interaction with the opposing team isn't it?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    The infestation spikes are awesome. It's the first thing that lets the Khamm actually directly interact with the game. With that addition, I would always choose the Khamm experience over the Marine Com. The gardener with a small bit of micro abilities is just very satisfying. You're still at the mercy of the marines and where your team chooses to go, but now at least you have some way of slowing down the marines (at a cost).
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