Natural Selection 2 News Update - NS2 Build 213/214 changelog

MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 213/214 changelog here
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  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited July 2012
    Great patch, another good step in the right direction. Only thing I really don't like is the alien vision costing/freezing adrenaline. It pretty much makes it impossible to use during combat. Jetpacks still feel very powerful as well, I've already seen single marines with GLs just solo hives if supported by commander med/nanos.

    Not sure if it was fixed in 214 but in 213, when a phasegate was being built somewhere, the phasegate circuit of the existing PGs would be shut down. (I.e they're building a third pg somewhere, first and second pg can't be used until 3rd is completed) Kind of an annoying bug. I also bought a gl as marine commander in 213, only to have it drop like 6 all at the same place. (Haven't had a chance to reproduce however)

    I've noticed a considerable performance increase, both server and fps wise so that's really awesome. (Fps-wise it still tends to get laggy lategame, but it's manageable now at least) Going to love playing this build!
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Ink clouds now cancels any scans from the Marine Commander.<!--QuoteEnd--></div><!--QuoteEEnd-->

    hoping this is the answer for alien commanders being able to defend themselves against ARCS. Shades just got even more sexier if this is the case.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    An additional note I forgot to add to the post. We recommend servers host up to 18 players max. Anymore than that and the game starts to become too slow even for very powerful servers. Future performance work will allow higher player counts.
  • ScrajmScrajm Join Date: 2011-10-17 Member: 127859Members
    Love the new fade. I hope UWE is aware of the random freezes, and that they are working on a solution. Kinda hurts gameplay pretty much, especially in key moments =)
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Fade changes (full damage during blink, no max blink time, increased health)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Whoh, significant changes here. Looking forward to see how it plays out.

    A lot of the balance changes seem very common sense, except:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Alien vision now lowers energy regen rate<!--QuoteEnd--></div><!--QuoteEEnd-->

    This seems a bit unnecessary...
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited July 2012
    <b>Trip report: playing this build</b>

    - There's a spot in docking where one end of a hallway has a door, but the door does not open because it is just the map border with a door texture on it
    -> It should use the 'busted door' look used throughout the other parts of the map!

    - Skulk is unbearably slow, which means you <i>have </i>to go shift first to make any use of the default lifeform (outside of newbie ambushing which has zero skill indexing whatsoever)
    -> can't have fun on aliens at the start of the game (especially since people still think going crag first is a thing), nothing more I can say than that

    - FPS traded for load time: the game took forever to start, took forever to load the map, but once I was in the game I was back above 60 fps where my machine should be!
    -> Also, there seems to be some gigantic hiccup when it loads art assets (put in a precaching option like TF2's version of source has!)
  • dethovudethovu Join Date: 2009-06-23 Member: 67906Members
    Noticed the performance improvements immediately - drastic increase in fps. Late game is still stuttery, but a big step in the right direction!

    And no more crazy-blurry celerity! Woohoo!
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    <!--quoteo(post=1950811:date=Jul 12 2012, 09:32 AM:name=dethovu)--><div class='quotetop'>QUOTE (dethovu @ Jul 12 2012, 09:32 AM) <a href="index.php?act=findpost&pid=1950811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Noticed the performance improvements immediately - drastic increase in fps. Late game is still stuttery, but a big step in the right direction!

    And no more crazy-blurry celerity! Woohoo!<!--QuoteEnd--></div><!--QuoteEEnd-->

    actually loved it... it's realistic. People vomit when they exceedly run, just as we vomit of blurry celerity.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1950813:date=Jul 11 2012, 08:36 PM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Jul 11 2012, 08:36 PM) <a href="index.php?act=findpost&pid=1950813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->actually loved it... it's realistic. People vomit when they exceedly run, just as we vomit of blurry celerity.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think we stopped trying to mimic human physiology when the skulk had eyes in its mouth...
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    <!--quoteo(post=1950814:date=Jul 12 2012, 09:37 AM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Jul 12 2012, 09:37 AM) <a href="index.php?act=findpost&pid=1950814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we stopped trying to mimic human physiology when the skulk had eyes in its mouth...<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's just a biological difference!!! which is still physically biologically realistic.
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    edited July 2012
    <!--quoteo(post=1950811:date=Jul 11 2012, 05:32 PM:name=dethovu)--><div class='quotetop'>QUOTE (dethovu @ Jul 11 2012, 05:32 PM) <a href="index.php?act=findpost&pid=1950811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And no more crazy-blurry celerity! Woohoo!<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1950814:date=Jul 11 2012, 05:37 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Jul 11 2012, 05:37 PM) <a href="index.php?act=findpost&pid=1950814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we stopped trying to mimic human physiology when the skulk had eyes in its mouth...<!--QuoteEnd--></div><!--QuoteEEnd-->

    A version of it was making some of the playtesters including myself sick. I like the new version of celerity.
  • neilm86neilm86 Join Date: 2009-04-16 Member: 67198Members
    only had a wee mess about for about 15 minutes so cannot comment on balance or new features etc. but definitely a noticeable increase in FPS!!! keep it up UWE!
  • cryptcrypt Join Date: 2004-04-22 Member: 28091Members, Constellation
    I didn't read anywhere that abilities are now tied to hive again.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Performance does seem better, except now I'm getting multiple second pauses every couple of minutes. That seems new.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited July 2012
    Thanks again for this amazing path, SO MUCH SERVER PERFORMANCE, it feels so much smoother now. I love it I LOVE IT !!!!!! :D

    IIIIIIIIIIIIIII LOOOOOOOOVVVVVVEEEEEEEEEEEEEEEEE IIIIIIIIIITTTTTTTTTTTTTTTTT

    My community and I are very happy with this patch :D
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    If this is your first time loading/playing after the patch you will notice pauses when entering rooms throughout each map, however once you have had it happen it wont do it again. Choke is still the issue causing client side issues as people have said in late game, youll notice it has more to do with everyone being in the same room defending or attack the opposing team. Your client is sending so much data is bogged down. Rest assured the great minds at UWE are so awesome in time it will be better :) Rock on UWE, great patch!
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited July 2012
    I didn't read anywhere the turrets have been fixed to usable standards again, sigh.
    So this is the plan eh, make them useless and make the only way to use them effectively, is to spam them? if you wanted to reduce spamming, why not just make them cost more? isn't that the logical route to stopping spamming?
    Also, energy still seems to be gone, bad idea people. energy was what kept the commanding intuitive and kept a by-your-play-style standard. (he who spammed medpacks, had less for nanoshields, for example)

    The australian and american comunity is very displeased. played a game with americans just now, they spotted millions of problems that have been in the game since 210. Sigh.

    it seems ns2 has hit the steep end of the canyon, it can't get much worse than this can it?
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1950828:date=Jul 11 2012, 09:48 PM:name=WasabiOne)--><div class='quotetop'>QUOTE (WasabiOne @ Jul 11 2012, 09:48 PM) <a href="index.php?act=findpost&pid=1950828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your client is sending so much data is bogged down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Somehow, I really don't believe that. Should I get out wireshark and see?
  • Sling_BladeSling_Blade Join Date: 2002-11-01 Member: 3412Members, Reinforced - Shadow
    edited July 2012
    Very significant improvement in performance. Worst FPS I was seeing was around 45, where it used to be 30-35. I tried enabling SLI (Nvidia 680) but it still doesn't seem to make much of a difference. Looks like it is still CPU bound.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    feels like a pretty solid build. I like the new fade, though I think it needs some tweaking. with adrenaline you can blink almost indefinitely. adrenaline should probably only take effect after a 1/2 second of not spending energy or something.
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    Fades are ridiculous. They seem to take 3x as much to kill since they just stay in blink except for the microsecond to swipe at you. Apparently in blink they take 1/2 damage. Weapons 3 with shotguns fade easily whipes 3 of us. And no I wasn't playing on the noobs server.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    They're a <i>little</i> easier to hit though, as they don't move so fast - I forsee flamethrowers being much more effective against them. I'm not sure what's better - 2 second blink ability combined with a cooldown, and little to no damage received while blinking, or 1/2 damage and unlimited blink and no cooldown?
  • RohadnisRohadnis Join Date: 2012-07-11 Member: 154051Members
    Just out of curiosity, what happened to Healing Bed and the Bacterial Receptor upgrades?
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    <!--quoteo(post=1950799:date=Jul 12 2012, 01:50 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Jul 12 2012, 01:50 AM) <a href="index.php?act=findpost&pid=1950799"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->major bug/exploit:
    1. Phasegates work after losing power and even after being destroyed as long as the model is still in the game.
    2. ONE Xeno does like 30x explosions in quick succession - all doing dmg!

    GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG<!--QuoteEnd--></div><!--QuoteEEnd-->
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    edited July 2012
    Anyone know what was changed with wall jump btw? The timing is being a real tightass or i'm just growing too old for these kind of games. Feels like something else might have changed but i can't seem to find any different wall jump values in the luas. Or is the sound just playing for higher levels of boost now?

    Oh yea b214 update increased av energy regen. 0.2 must have been an unintended value from 213.

    kAlienVisionEnergyRegenMod = 0.8
    Almost there UWE! Only 0.2 more bugfixing to go!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1950837:date=Jul 12 2012, 02:31 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Jul 12 2012, 02:31 AM) <a href="index.php?act=findpost&pid=1950837"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The australian and american comunity is very displeased.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh no! All of the Australians? AND the Americans? Woops, we really messed up. Well, hopefully the Europeans still like us.
    <!--quoteo(post=1950848:date=Jul 12 2012, 03:04 AM:name=simba)--><div class='quotetop'>QUOTE (simba @ Jul 12 2012, 03:04 AM) <a href="index.php?act=findpost&pid=1950848"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Apparently in blink they take 1/2 damage.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, they took full normal damage now in blink mode.

    --Cory
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue
    The server web interface appears to be broken in 214. Can anyone confirm?
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    only thing i really appreciated after trying it out was the ink > scan/arc feature. spot on with that. but the rest of the update(s) is enough to sit this game out until the next update. my biggest gripe has to be with the res tower lock. aliens already had a reason/incentive to drop multiple hives. if the "problem" is with the lack of multiple command chairs then something there alone should be looked at. early game for alien comm now has an unnecessary waiting period after the third RT is dropped and up till the second hive is grown.
  • mobettamobetta Join Date: 2010-07-23 Member: 72693Banned
    Fine comprox i will post my helpful feedback here.

    This is what i think would be a step in the right direction.

    remove vortex completely
    remove fake death completely
    remove hyper mutation completely
    add acid rocket
    make camo like it was last build from marine perspective aka you can only see them if you have good eyes(green stuff is bad)
    add the exo
    make the exo one shot fades
    removed building hydras off creep
    weld a proto faster.
    add a new gl model
    move woosh sound on docking north
    remove invisible wall in locker room
    mineshaft spawn change marines always start in operations and aliens always start in cave no random spawns here
    docking spawn change aliens always start in generator
    summit spawn change marines always start in sub access
    bring back skulk wall jumping to its full glory without cara
    make shadow-step cost energy
    add dynamic infestation
    speed blink up
    fix spawn stuck as alien bug
    fix marine gun jam bug
    fix floating hives in terminal, cafe and warehouse(chains arnt spot on) and other places
    allow for evolve devolve revolve on upgrades with evolve and revolve costing 1 res this adds death risk <(^^,)>
    remove natural alien regen completely making gorges more important.
    alien comm must uses drifters to place cysts now aka sc2 queen style(gives the drifter purpose and fixes cysts spam in marine bases)(mix this in with the creep also being dynamic)

    yeeeeeeeaeaeaea feedback!
    <a href="http://img694.imageshack.us/img694/9625/lolxetv.jpg" target="_blank">http://img694.imageshack.us/img694/9625/lolxetv.jpg</a>
  • SilverAxSilverAx Join Date: 2003-10-26 Member: 21976Members
    edited July 2012
    You're terrible.

    Also, don't worry Cory I'm Australian/British and by extension can say the respective communities as a whole are not displeased.

    /tips hat at AuroN2.
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