Minimal Alien Vision Mod

RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
edited September 2012 in Modding
<div class="IPBDescription">by request</div><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=98879398" target="_blank">See Huze's version on the Steam Workshop for the most up to date version!</a>

<strike>Here is my minimal alien vision mod. Note: it is hacked together from twiliteblue's AV mod (now a feature!), I essentially only changed his numbers.</strike>

My version has been superseded by Huze's actual mod. Here is a picture of his showing it


<img src="http://i.imgur.com/nyEmn.jpg" border="0" class="linked-image" />
«13

Comments

  • GamerkatzeGamerkatze Join Date: 2012-06-27 Member: 153711Members
    looks sweet, thanks ;)
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    I would love to see this made official.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    This absolutely needs to be official. Maybe it should only highlight marines, not aliens and not buildings. Especially not mines.
    And if this isn't even enough for the "But it needs a trade-off"-minority, than make hive sight unavailable while on.
    But I really don't see why that is necessary.

    Anyway, good work. I hope UWE considers this instead of the actual AV.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    This looks exceedingly powerful. What would be the downside?
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1951218:date=Jul 13 2012, 03:43 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jul 13 2012, 03:43 AM) <a href="index.php?act=findpost&pid=1951218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This looks exceedingly powerful. What would be the downside?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No hivesight? Falloff distance where the vision no longer works (melee combat tool)? As ryne said, have buildings/mines not show up with it?


    Honestly why a tool like AV needs to have a significant combat-impairing "downside" to use baffles me. The alien melee combat needs something like this so that you don't just get confused and disoriented at points (not to mention the powernode system enforces the idea that darkness is the alien advantage). And no, I do not enjoy trying to give myself symptoms of Epilepsy in order to use it effectively -_-

    I think if the dev's want their game to be viewed as is, then remove AV but don't butcher it and leave it twitching on the floor :/


    /vent
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1951225:date=Jul 13 2012, 07:52 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 13 2012, 07:52 PM) <a href="index.php?act=findpost&pid=1951225"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly why a tool like AV needs to have a significant combat-impairing "downside" to use baffles me. The alien melee combat needs something like this so that you don't just get confused and disoriented at points (not to mention the powernode system enforces the idea that darkness is the alien advantage). And no, I do not enjoy trying to give myself symptoms of Epilepsy in order to use it effectively -_-<!--QuoteEnd--></div><!--QuoteEEnd-->
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Just as I would've liked it myself, you nailed it Ryne!

    Also, agreed rantology+Arkanti.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1951225:date=Jul 13 2012, 11:52 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 13 2012, 11:52 AM) <a href="index.php?act=findpost&pid=1951225"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No hivesight? Falloff distance where the vision no longer works (melee combat tool)? As ryne said, have buildings/mines not show up with it?


    Honestly why a tool like AV needs to have a significant combat-impairing "downside" to use baffles me. The alien melee combat needs something like this so that you don't just get confused and disoriented at points (not to mention the powernode system enforces the idea that darkness is the alien advantage). And no, I do not enjoy trying to give myself symptoms of Epilepsy in order to use it effectively -_-

    I think if the dev's want their game to be viewed as is, then remove AV but don't butcher it and leave it twitching on the floor :/


    /vent<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1

    There's this trend with making everything have combat-related downsides that I'm not enjoying at all.
  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    Make only marines glow and i'll get it :>
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1951121:date=Jul 12 2012, 03:54 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Jul 12 2012, 03:54 PM) <a href="index.php?act=findpost&pid=1951121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would love to see this made official.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wouldn't happen without a lot of work. A as I said, I just hacked this together. E.g. to remove the pulse effect, I just multiplied its speed by 1000 to make it "instant"

    <!--quoteo(post=1951218:date=Jul 13 2012, 02:43 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jul 13 2012, 02:43 AM) <a href="index.php?act=findpost&pid=1951218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This looks exceedingly powerful. What would be the downside?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why does it need a downside? This mod is more like AV in ns1. I do not think eve this version of AV is "op". As rant said, seeing in the dark should be (and is implied to be) an alien trait.
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    This easy to do Ryne? Want a b215 version if possible!
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1954902:date=Jul 29 2012, 11:58 AM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Jul 29 2012, 11:58 AM) <a href="index.php?act=findpost&pid=1954902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This easy to do Ryne? Want a b215 version if possible!<!--QuoteEnd--></div><!--QuoteEEnd-->


    B214 mod works for 215...at least it does for me
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    It may work, but it is missing b215 updates from Alien_Client.lua. It's bad habit to not update a mod when there's changes in the official files.
    Here's an updated version of the Alien_Client.lua file: <a href="http://dl.dropbox.com/u/61111963/Alien_Client.lua" target="_blank">http://dl.dropbox.com/u/61111963/Alien_Client.lua</a>
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1954960:date=Jul 29 2012, 04:12 PM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Jul 29 2012, 04:12 PM) <a href="index.php?act=findpost&pid=1954960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It may work, but it is missing b215 updates from Alien_Client.lua. It's bad habit to not update a mod when there's changes in the official files.
    Here's an updated version of the Alien_Client.lua file: <a href="http://dl.dropbox.com/u/61111963/Alien_Client.lua" target="_blank">http://dl.dropbox.com/u/61111963/Alien_Client.lua</a><!--QuoteEnd--></div><!--QuoteEEnd-->


    Thanks. I'll incorporate changes and update link tonight.

    I agree about bad habit, was lazy and didn't see any console errors so assumed it was good
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    Had to reinstall it in order to get it working, first time it made my alien vision completely black.

    Much prefer using this over the default, gotten quite used to it now, keep up the updates if you can Ryne ;]
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Updated for 215:

    <a href="http://www.2shared.com/file/TAOsINe4/AlienVisionRyne215.html" target="_blank">http://www.2shared.com/file/TAOsINe4/AlienVisionRyne215.html</a>


    I am going to work on making it more than a hack later...no new features perse, but less hackish crap in it.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    edited July 2012
    After some NS1 play the other day, I was "inspired" to make a white version.

    5 example screenshots here:

    <a href="http://imgur.com/a/GT7DO" target="_blank">http://imgur.com/a/GT7DO</a>

    Download (B215):

    <a href="http://www.2shared.com/file/O5DH5q4n/AlienVisionRyne215-White.html" target="_blank">http://www.2shared.com/file/O5DH5q4n/Alien...e215-White.html</a>

    Examples
    Lights on
    <img src="http://i.imgur.com/4uArLh.jpg" border="0" class="linked-image" />
    Lights off
    <img src="http://i.imgur.com/TtLcUh.jpg" border="0" class="linked-image" />
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Why do you edit Alien_Client.lua? Just to remove the 'pulse wave' effect?

    It's possible to disable the pulse in the shader so you don't have to modify any client code. If you do it this way you won't have to keep updating lua files every patch.

    Here's an example I hacked together from twilightblue's shaders:
    <a href="https://gist.github.com/3214385" target="_blank">Gist</a>
    <a href="https://raw.github.com/gist/3214385/84094b4faf399ccc804f10082d45a674afe81579/mav" target="_blank">Raw</a>
    <a href="http://i.imgur.com/RkGCl.jpg" target="_blank"><img src="http://i.imgur.com/RkGCll.jpg" border="0" class="linked-image" /></a>
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1955281:date=Jul 30 2012, 11:50 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Jul 30 2012, 11:50 PM) <a href="index.php?act=findpost&pid=1955281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do you edit Alien_Client.lua? Just to remove the 'pulse wave' effect?

    It's possible to disable the pulse in the shader so you don't have to modify any client code. If you do it this way you won't have to keep updating lua files every patch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well I said I was going to fix it later, but since you did you now get to own the project ;).
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Yaaaay! I'll raise him as if he were my own.
  • H3lixH3lix Join Date: 2012-08-03 Member: 154722Members, NS2 Map Tester
    where do i install the "AlienVision" folder in order to get this to work in-game? like what folder does it go into? (sorry new to modding NS2) thanks!
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1957592:date=Aug 5 2012, 06:32 AM:name=H3lix)--><div class='quotetop'>QUOTE (H3lix @ Aug 5 2012, 06:32 AM) <a href="index.php?act=findpost&pid=1957592"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->where do i install the "AlienVision" folder in order to get this to work in-game? like what folder does it go into? (sorry new to modding NS2) thanks!<!--QuoteEnd--></div><!--QuoteEEnd-->


    In the ..\natural selection 2\ folder
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited August 2012
    I've been working on a minimal vision mod that still provides dark vision in pitch black environments.
    This is mod is shader-only, so it won't break after new updates.

    <img src="http://i.imgur.com/nyEmn.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/diOSX.jpg" border="0" class="linked-image" />

    <a href="http://imgur.com/a/VKfOe" target="_blank">Album</a> of screenshots in different lighting levels.
    Download
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    I'm loving the mod. Thank you!
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Just a reminder, Huze's mod works on all versions now without updating. So this is good for 217
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Hey, I tried this and I like it but when I'm a celerity skulk moving fast the edges around everything go really blurry. Might also be because I play on a low resolution. Here is a screenshot:

    <img src="http://i.imgur.com/0EB74.jpg" border="0" class="linked-image" />
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Wilson, I believe this is just the celerity effect on the screen, as I get that even without Alien Vision..

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/2012-09-03_00003.jpg" border="0" class="linked-image" />
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Any easy way to disable it? It's really annoying with this mod because the edges of everything become very boxy and it's hard to see while moving.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    @Wilson: Delete or comment out "self:UpdateCelerityEffect()" in line 500 of Alien_Client.lua.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Thanks Dghelneshi ^^
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