Marine Comm request

BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
Hey UWE can we please get a spawn animation that the comm can see when I drop a weapon for my precious marines? I'm not sure if it spawned currently.


Thanks
BloodyIron

Comments

  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    YESYESYES

    So tired of dropping weapons and people having to hunt for them.

    Same could be said with alien eggs. Need to be obvious if I have upgraded them so people don't wander around, walking up to each egg.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Added to the high priority list. thanks
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1954697:date=Jul 28 2012, 01:38 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jul 28 2012, 01:38 PM) <a href="index.php?act=findpost&pid=1954697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Added to the high priority list. thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks :D
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    While we're on the topic.

    Can we move the alert tool tips to the left hand side of the screen. Right now:

    - if an alert (or more usually, a bunch of alerts) comes up while someone is talking, their name is obscured.
    - as an alien comm, bringing up the score list (to see people's Pres scores), the alerts obscure this information. I think the score board should land in front of the alert tool tips.

    Thanks.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    small weapon icons on the minimap and bigmap, so you can see what has been dropped where.
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