Streaming some NS1
Ryne
Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
Comments
*no bots, more then 4 Players
*no bots, more then 4 Players<!--QuoteEnd--></div><!--QuoteEEnd-->
I was playing on an active server other than this one while it was going on. The evolve server is full every night and the wonga server is full during european primetime also.
Can't wait for NS2 to reach this point (crosses fingers)
<a href="http://www.youtube.com/watch?v=RFK50qV2yX4&feature=plcp" target="_blank">http://www.youtube.com/watch?v=RFK50qV2yX4&feature=plcp</a>
Type "developer 1" in console, then you're able to reach more than 100 fps (use max_fps command). And that's important. 100 fps is bad (movement and ROF wise). Usual setups are either 76/111/125 fps. 200 fps is often forbidden since the jetpack horizontal thrust is just imba (plus higher ROF than with 111/125).
But yeah, when I go to NS2 I'm happy when I have 10-20 fps in a fight...not to mention the reg :/
No worries, summer 2012 is far away. Devs keep it cool since all fanboys shout that everything's just fine.
But yeah, when I go to NS2 I'm happy when I have 10-20 fps in a fight...not to mention the reg :/
No worries, summer 2012 is far away. Devs keep it cool since all fanboys shout that everything's just fine.<!--QuoteEnd--></div><!--QuoteEEnd-->
I like your constructive posts! =]
FYI, 76/111/125 is for idTech3 engine (cod/quake)
60 or 100 was always what was used for HL engine
FYI, 76/111/125 is for idTech3 engine (cod/quake)
60 or 100 was always what was used for HL engine<!--QuoteEnd--></div><!--QuoteEEnd-->
no, the fpses he listed are correct.