Game starting too soon

ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
<div class="IPBDescription">False starts with 1v1/2v2</div>Right now the game always starts mere moments after both teams have one or more players, regardless of how many people are still in the ready room. Often most of the server does not join the game immediately for various reasons - they're AFK between rounds, piling onto one team's portal, etc etc. Then the game starts with just a couple people per team, and the rest slowly filter in over the next minute or two, but by that time the damage has already been done. One of the teams usually doesn't have a commander for a little while, the players are just sort of goofing around and the early game momentum is gone.

The pre-game time should be far longer than it is, at least 30 seconds. Or longer, with smart logic that speeds it up when a certain percentage of the server is ingame or something.

Comments

  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited July 2012
    Agreed! Maybe something like 70% of the players have joined a team, or after 1 minute.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    +1

    My thoughts are:
    - Have a min number of players per team before rounds starts (set as a server variable)
    - Have a pre-round period after meeting the min player threshold where a comm vote occurs (time of pre-round set as a server variable)
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I like the idea. What if there is only 2 people in the server at all. There should only be a minimum player limit for the game to start <i>if there is more than 6 people in the server.</i>
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    +1

    Particularly, on first round after a map change, minimum start time should be increased. Most of us stragglers on slow boxes are still loading the map.

    An extra bit more time would be nice overall too.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    There needs to be some sort of server option that when a player joins a team it gives players X amount of time to choose a side, and then just randoms everyone else.

    The readyroom is kind of cool, but it is basically a server browser within a server browers within a game. Nothing worse than playing a 1v2 with 3 other people afking in the rr.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • KeldornKeldorn Join Date: 2012-05-05 Member: 151587Members
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    HBZ has a mod running that simply extends the time to 30 seconds. It isn't the best solution but way better than the 5 sec that are default.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    +1 HBZ is doing it right, just copy it.
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    AGREE. Every game of NS2 is pretty much ruined because of this problem.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1955026:date=Jul 30 2012, 05:28 AM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Jul 30 2012, 05:28 AM) <a href="index.php?act=findpost&pid=1955026"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->HBZ has a mod running that simply extends the time to 30 seconds. It isn't the best solution but way better than the 5 sec that are default.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It doesn't fix the problem completely but it improves is a lot and i enjoy the modded version on HBZ a lot.
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    Definitely agree, but this might be something that has to be handled by user created mods just like map voting and random teams.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited July 2012
    We want to try a mod where a minimum of players per team has to be ready to start the round.

    It would work like this:
    - A team is ready when (e.g.) 50% of the players in a team is ready
    - the round starts when both teams are ready
    - setting yourself as ready works by typing "ready" into the console

    Team 1 - not ready

    Player 1 - ready
    Player 2 - not ready
    Player 3 - not ready
    Player 4 - not ready
    Player 5 - not ready

    Team 2 - ready

    Player 1 - ready
    Player 2 - ready
    Player 3 - ready
    Player 4 - not ready
    Player 5 - not ready


    There would be a timer to avoid 1 player setting the team ready.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I would like such a mod!

    And +1
    It seems like 2/3 of the players have a faster computer ;) -> I always join a server 35-45secs too late. Then I start with extreme connection lag into a rine base that is already overrun by aliens. Big dislike!

    I would also like to have a bit more time before the mapchange. After a long round there should be at least the time to write two sentences. Right now I write a comment and before I can send it the server changes the map -> everything erased.
  • SilentWaterSilentWater Join Date: 2004-05-26 Member: 28935Members
    I wish the round would only start when both commander seats are taken.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1955167:date=Jul 30 2012, 03:08 PM:name=SilentWater)--><div class='quotetop'>QUOTE (SilentWater @ Jul 30 2012, 03:08 PM) <a href="index.php?act=findpost&pid=1955167"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wish the round would only start when both commander seats are taken.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Until then locked up in the Hive / Marine starting room? and any comm can't build until both comms are logged in? Res should also not tick yet.

    Sounds like a nice idea.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Yeah or just the normal restart as soon as both teams have a com/kham.
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Actually changing the game from starting after some seconds after both teams have players, it should start a few seconds after there is a commander on both teams that would be great. It would prevent many of the wasted games, where one team plays the first minute or two without a proper comm, and waits for the other team to finish them.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    I agree but it is still better then the old system though, starting as soon as both teams have players. That was a nightmare. You could have 1v1 or 2v3 or something small like that for a couple of mins and still have 8+ playes in the ready room prancing about like ponies in tutu's.
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