Fades
Firepower01
Join Date: 2012-08-03 Member: 154658Members
I'm finding more and more that fades are becoming much too hard for a marine team to counter. Several times I've seen fades blink into a large marine force, kill a couple of them and then blink out to regen their health before blinking back in to kill even more. I'm really not sure what marines are supposed to against them as even in large groups fades are incredibly difficult to take down. Maybe once marines get the exo we'll finally stand a chance?
Suggestions?
Suggestions?
Comments
Best thing you can do right now is to get used to listening for the blink and be prepared to try to juke the initial swipe. If you can make them miss that first hit it creates a chance for your team and you to put some fire on the fade and force it to retreat. (There will be monster fades that still won't miss that swipe however) Another thing to note is if you know the fade is going to retreat, anticipate it and put some fire on the exit as it blinks away and you can often catch one that overcomitted.
You really don't stand much of a chance without jetpacks.
The only problem I find with fades is that shadowstep is completely energy-free. Next patch will hopefully address that. Mathematically speaking, fades only take 3 point blank shotgun shots to kill.
I've always felt like they have too much room for mistakes/over-extension against Marines but yar.
If fades went down to 200-225 health (from 250) it would be a lot easier. I often run away just escaping with 25-50 health left.
right now, yeah, fades clearly dominate everything the marines can throw at them.
I think this is cause:
- Performance : Its hard to track enemeys cause the constant fps-drops in crowded areas. It feels so hitchy most of the time
- Adrenalin: A Fade with Adrenalin can Blink forever. I play most of the time without cara and with celerity. This super-fast Fade brings the real terror to the marines and with silence its too annoying for rines maybe.
- Regeneration: It really kicks in to early. It feels like the Gorge is useless most of the time.
- New Players play against Fades with 1000hrs of Gameplay and more. I think thats the real "problem" right now.
Evey experienced Fade slaughter an Marineteam right now. Treffnix told me from stats of 75-0 today.
But to be fair, he do the same on marineside :)
We had the paper Fades some build ago. The 215 Fade fit to his role, so, please: Dont nerf him to much again.
I think this is cause:
- Performance : Its hard to track enemeys cause the constant fps-drops in crowded areas. It feels so hitchy most of the time
- Adrenalin: A Fade with Adrenalin can Blink forever. I play most of the time without cara and with celerity. This super-fast Fade brings the real terror to the marines and with silence its too annoying for rines maybe.
- Regeneration: It really kicks in to early. It feels like the Gorge is useless most of the time.
- New Players play against Fades with 1000hrs of Gameplay and more. I think thats the real "problem" right now.
Evey experienced Fade slaughter an Marineteam right now. Treffnix told me from stats of 75-0 today.
But to be fair, he do the same on marineside :)
We had the paper Fades some build ago. The 215 Fade fit to his role, so, please: Dont nerf him to much again.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've played on the modded HBZ fades and they're not any weaker than vanilla fades despite the reduction in hp.
I think it's because fade's power comes not from his health, but from his movement mechanics. Shadowstep is energy free and hopefully more balanced in the next patch. Blink's glowy-ball animation is misleading to the blinking fade's hitbox. These two things are the source of the fade's imbalance. Adding a small energy cost to shadowstep and rehashing the blink graphic is the proper way to balance the current fade.
I would be happier if fades started out with NS1 blink, and had a researchable upgrade to add in the invulnerable NS2 style blink (maybe this upgrade needs hive 3?). right now it is too easy for fades to blink in, get a free swipe, and then blink out.
Even if it ends up being balanced it isn't much fun to play against invulnerable blinking fades.
Are we getting a freaking mech?!?!
<img src="http://farm4.static.flickr.com/3062/2986616240_a8a211d482.jpg" border="0" class="linked-image" />
I say hit it.
Fades with feint... not so much. Gotten sick of them always escaping with blink.
I would be happier if fades started out with NS1 blink, and had a researchable upgrade to add in the invulnerable NS2 style blink (maybe this upgrade needs hive 3?). right now it is too easy for fades to blink in, get a free swipe, and then blink out.
Even if it ends up being balanced it isn't much fun to play against invulnerable blinking fades.<!--QuoteEnd--></div><!--QuoteEEnd-->
The invulnerability and damage reduction on blink was removed a couple patches ago.
Shadow stepping? That's in NS1 too. Hold shift especially when you're in feint death mode, it gets you out fast since right click abilities are disabled during feint death.
I would be happier if fades started out with NS1 blink, and had a researchable upgrade to add in the invulnerable NS2 style blink (maybe this upgrade needs hive 3?). right now it is too easy for fades to blink in, get a free swipe, and then blink out.
Even if it ends up being balanced it isn't much fun to play against invulnerable blinking fades.<!--QuoteEnd--></div><!--QuoteEEnd-->
Im pretty sure blink doesnt make you invulnerable anymore.
No it isn't, although you could perform a decent equivalent with short taps. That was the beauty of the NS1 mechanic - it could be used in a bunch of different ways because of the momentum. You could short tap blink to close to melee distance quickly or do a sequence of rapid floor movements. Holding blink worked well for longer trips but was costly and left you energy-vulnerable. A combination of the both allowed for really accurate travel around the map and alot of functionality. It also managed to do this without weird rules like the maximum-blink time, swipe-delays and the static distance of shadowstep. There was no need to give the NS1 fade two movement mechanics when the blink itself performed both tasks so well and so enjoyably.
NB: If we got rid of the weird blink animation, which really doesn't serve it's original purpose (the nightstalker vision), then the artificial maximum-blink duration would be unnecessary and the issue of swipe delays ceases to exist - hooray!
I mean I have solo'd 2 fades with a shotgun and no jetpack before if you do a little juking and strafing in the lag. It won't work against good people though :-P
I think the fade is pretty good how it is. The only thing that needs tweaking is shadowstep and how spammable it is. Even then it's not hard to predict where a fade will shadowstep to since it is a predetermined amount of space it covers.
NB: If we got rid of the weird blink animation, which really doesn't serve it's original purpose (the nightstalker vision), then the artificial maximum-blink duration would be unnecessary and the issue of swipe delays ceases to exist - hooray!<!--QuoteEnd--></div><!--QuoteEEnd-->
Max blink duration and swipe delays were both removed a couple patches ago.
Maybe you weren't replying to me, but I'm suggesting that he not be invisible at all. Basically NS1 plus a little smoky afterimage to make it look cool.
I'm referring to the arguments for their insertion in the first place. Some people still feel that a swipe delay would be appropriate (I don't but I can see the logic) and that is because of how difficult it is to see a fade approaching for the 'free' swipe. Similarly, a fade that can blink in such a poorly visible state for the entire duration of their energy counter is not exactly desirable. Both are mechanics I am glad to see the back of but both are mechanics that visibility, or the lack thereof, elicited. A completely visible fade would make the debate beautifully redundant (not that the debate is particularly popular at the moment). I certainly don't see any reason not to go the whole hog and let us actually see the fade in all its glory, do you?
<!--quoteo(post=1956717:date=Aug 4 2012, 01:39 AM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Aug 4 2012, 01:39 AM) <a href="index.php?act=findpost&pid=1956717"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe you weren't replying to me, but I'm suggesting that he not be invisible at all. Basically NS1 plus a little smoky afterimage to make it look cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was an open question but yeah, kind of. That you talk about it looking 'cool' pretty much answers my suspicions though :P.