Some questions for a custom map

NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
<div class="IPBDescription">need help</div>Hey im mapping again after a long time and i got much better (cleaner quicker and more gameplay focused)
and i ecountert several questions i could not find a good answer for:

1. How to make custom Textures?

2. How to make the "minimap" (when you press c) ?

3. How to make a custom Skybox?

4. How to make custom probs? And i dont mean how to medel them with maya max or so thats no problem! i mean how to import them which file format do they need to have that they are textured aswell. And how much polys are they allowed to have for good perfomance?

any answer is welcome even if its just shouting and links to some posts where this has been answered!

Thanks a lot!

Comments

  • KrozuKrozu Join Date: 2012-08-06 Member: 154854Members
    edited August 2012
    Can only help you with 2.

    Go to "Create Entity"
    Look for minimap_extent
    Place it in your map and make it the size of the map(so your map, not the ready room btw, is in the minimap_extent, then look for what side of the cube is biggest, and make the other side as big as that one in the properties.
    Thats basicly how it worked for me
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    <!--quoteo(post=1958233:date=Aug 6 2012, 09:29 PM:name=Krozu)--><div class='quotetop'>QUOTE (Krozu @ Aug 6 2012, 09:29 PM) <a href="index.php?act=findpost&pid=1958233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can only help you with 2.

    Go to "Create Entity"
    Look for minimap_extent
    Place it in your map and make it the size of the map(so your map, not the ready room btw, it in the minimap_extent, then look for what side of the cube is biggest, and make the other side as big as that one in the properties.
    Thats basicly how it worked for me<!--QuoteEnd--></div><!--QuoteEEnd-->
    hey thanks for that one! i hope ill get some more answers ? ;-)
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    For the custom skybox:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112417" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112417</a>
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    edited August 2012
    <!--quoteo(post=1958224:date=Aug 6 2012, 02:12 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Aug 6 2012, 02:12 PM) <a href="index.php?act=findpost&pid=1958224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey im mapping again after a long time and i got much better (cleaner quicker and more gameplay focused)
    and i ecountert several questions i could not find a good answer for:

    1. How to make custom Textures?

    2. How to make the "minimap" (when you press c) ?

    3. How to make a custom Skybox?

    4. How to make custom probs? And i dont mean how to medel them with maya max or so thats no problem! i mean how to import them which file format do they need to have that they are textured aswell. And how much polys are they allowed to have for good perfomance?

    any answer is welcome even if its just shouting and links to some posts where this has been answered!

    Thanks a lot!<!--QuoteEnd--></div><!--QuoteEEnd-->


    1) ns2 textures are in .dds files. i own photoshop and downloaded a .dds converter so i can save my textures or edit some existing ones.
    every texture has an text file. just copy such an existing text file and edit it so its fits to the texture location and name of your custom texture.

    2) Mapping guidelines quotation
    "<i><u>Generating Overviews / Minimaps</u>
    Commander mode will be unusable until you generate an overview for
    your map. Open a command prompt and navigate to your Natural
    Selection 2 folder in Steam. Then type overview "<full path to your .level
    file>" ns2\maps. For example, if you have Steam installed in program files
    C:\Program Files\Steam\steamapps\common\natural selection 2, open up
    a command prompt, change to that directory and type:
    Overview.exe "C:\Program
    Files\Steam\steamapps\common\natural selection
    2\ns2\maps\dev_test.level" ns2\maps
    This looks at your minimap entity and commander_camera entities and
    generates the top-down minimap, as well as the smoothed heightmap
    which is used to set the current commander's height as he pans around.
    After you do this, it will put these files (in this case, dev_test.tga,
    dev_test.hmp and dev_test_hmp.tga) into the \ns2\maps\overviews
    directory. You probably won't need to generate an overview with every
    change you make, but will want to do it when you make bigger changes to
    lighting or layout."</i>

    3) Creating a skybox is rather easy. use the cinematic editor and search for the skybox function. you need your 6 sky textures in .dds as well

    4) dont know :) would like to know that as well. and i dont have 3Dstudio max or something. are there other good programs for free?

    greez Trainee
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    thanks a lot! well yea just he question with the probs is remaining.. and for the texture, what about spectecular, normal, bumb maps? otherweise the texture will look
    pretty odd ingame?
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    edited August 2012
    correct me if i am wrong, but i thin i see an error there in 2)

    its said that you have to write "Overview.exe "C:\Program
    Files\Steam\steamapps\common\natural selection
    2\ns2\maps\dev_test.level" ns2\maps" but in order to have the minimap created at the right place you have to leave out that "maps" at the end.

    correct insert cmd in ns2 folder => 'Overview.exe "C:\Program
    Files\Steam\steamapps\common\natural selection
    2\ns2\maps\dev_test.level" ns2'
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    thanks for the correction had not yet time to do it wrong ;-)


    i made a skymap but it seems to be a bit ugly i guess i need training at this ^^

    <img src="http://i48.tinypic.com/2pyqcl5.jpg" border="0" class="linked-image" />
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