Auto-balance
bigflopper
Join Date: 2012-03-21 Member: 149141Members
There has to be some form of autobalance implemented before release. As the games are no larger than 9 v 9 at the moment, any team with 2+ more players than another has a huge advantage. Many games I have played end up this way, with the losing team having a few players quit early on and then the other team refusing to even up. Just make sure the feature doesn't switch the commanders and I don't see a problem. It is incredibly frustrating to have to see out a game when the other team has 2+ more players than you and your pleas for evening up the teams fall on deaf ears (which is almost always the case).
Comments
<b>- Make lost matches end quicker</b>
In theory, the losing condition (i.e. the point beyond which you can't win) and the ending condition (i.e. when the game ends) should be the same. In practice, they can deviate by quite a long time. Some type of vote surrender system in which once a majority of a team votes, the game ends in a loss, would help shorten the difference between those times.
<b>- Match players based on skill</b>
Quite simply, its no fun playing against a team/players that are either way better or way worse than you. A rank or skill-based matchmaking system that ensures you can find a match between people of relatively equal skill would greatly reduce the number of losing ragequits. SC2's ranking system is a good example of this type of system working well.