Q: Debug and Performance Reporting
spellman23
NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">Still using GetSatisfaction?</div>Are we still using GetSatisfcation to report bugs/performance issues?
I noticed recently I get a performance drop while trying to place cysts when most of the map is full. My guess is the code to calculate if a cyst will connect to the network is going crazy and chewing up a decent chunk of my processor.
I noticed recently I get a performance drop while trying to place cysts when most of the map is full. My guess is the code to calculate if a cyst will connect to the network is going crazy and chewing up a decent chunk of my processor.
Comments
So... how do we lowly non-playtesters report bugs/optimizations?
To your bug, there was already a forum thread a few days ago. It has probably to do with clogs. I could work around this bug, when placing another cyst near the one that is bugged.