NS2 cpu usage questions
Nordic
Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
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Comments
Any increase in the CPU-clock will almost directly relate to your FPS (given no other bottlenecks).
First of all, NS2 does not like screenshotting full screen when you have it on your first monitor. Second of all, this is what I had playing docking with cysts all over the map to give me the framerate I would get lategame: <a href="http://puu.sh/QnF1" target="_blank">http://puu.sh/QnF1</a>
This is of me staring into the most intensive part of the map, I got 14.1fps average which is practically the same framerate I get lategame on 18 player servers. If the game was perfectly optimized that would be at least a 300% framerate improvement, also the infestation really really sucks for framerate. Goes down from 40fps to 14 when only it is spread across the map, and all it is is a flat texture. I play on 1920x1080 medium settings, not that it matters because if I had the lowest possible settings and resolution the framerate difference would not be visible. The thing that needs the most work in terms of optimization is the general game code and infestation. If UWE can't make their magic with LUA, NS2 is screwed, basically.
First of all, NS2 does not like screenshotting full screen when you have it on your first monitor. Second of all, this is what I had playing docking with cysts all over the map to give me the framerate I would get lategame: <a href="http://puu.sh/QnF1" target="_blank">http://puu.sh/QnF1</a>
This is of me staring into the most intensive part of the map, I got 14.1fps average which is practically the same framerate I get lategame on 18 player servers. If the game was perfectly optimized that would be at least a 300% framerate improvement, also the infestation really really sucks for framerate. Goes down from 40fps to 14 when only it is spread across the map, and all it is is a flat texture. I play on 1920x1080 medium settings, not that it matters because if I had the lowest possible settings and resolution the framerate difference would not be visible. The thing that needs the most work in terms of optimization is the general game code and infestation. If UWE can't make their magic with LUA, NS2 is screwed, basically.<!--QuoteEnd--></div><!--QuoteEEnd-->
That looks about right for the current beta. NS2 is bottlenecking on one core (100% usage) and using about 50% of a second core.