NS2 cpu usage questions

NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
To my knowledge, NS2 is not multithreaded. I could disable 1 or 2 cores of my i52500k so I could overclock a smidgen higher. Would that help performance?

Comments

  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    edited August 2012
    Well, if you're really that hardcore about NS2, disabling a core(s) would ease up the thermal situation a bit and perhaps allow for a higher voltage, and optionally find the core that is hampering progress with your overclock. But really though, that's a pretty extreme thing to consider.

    Any increase in the CPU-clock will almost directly relate to your FPS (given no other bottlenecks).
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited August 2012
    If you set NS2 or background programs to different core affinities it should help with your framerate more than a slight overclock would.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    NS2 is multithreaded. but 80% of the work is done in one thread. Having it on 2 cores will make it run faster, but not that much. (there are like 4-5 threads if you look in the profiler, but most of them are pretty small. The 2 big ones are the gamelogic thread and the renderer thread)
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited August 2012
    I did a test and found out several things.

    First of all, NS2 does not like screenshotting full screen when you have it on your first monitor. Second of all, this is what I had playing docking with cysts all over the map to give me the framerate I would get lategame: <a href="http://puu.sh/QnF1" target="_blank">http://puu.sh/QnF1</a>
    This is of me staring into the most intensive part of the map, I got 14.1fps average which is practically the same framerate I get lategame on 18 player servers. If the game was perfectly optimized that would be at least a 300% framerate improvement, also the infestation really really sucks for framerate. Goes down from 40fps to 14 when only it is spread across the map, and all it is is a flat texture. I play on 1920x1080 medium settings, not that it matters because if I had the lowest possible settings and resolution the framerate difference would not be visible. The thing that needs the most work in terms of optimization is the general game code and infestation. If UWE can't make their magic with LUA, NS2 is screwed, basically.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1960400:date=Aug 10 2012, 05:02 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Aug 10 2012, 05:02 AM) <a href="index.php?act=findpost&pid=1960400"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I did a test and found out several things.

    First of all, NS2 does not like screenshotting full screen when you have it on your first monitor. Second of all, this is what I had playing docking with cysts all over the map to give me the framerate I would get lategame: <a href="http://puu.sh/QnF1" target="_blank">http://puu.sh/QnF1</a>
    This is of me staring into the most intensive part of the map, I got 14.1fps average which is practically the same framerate I get lategame on 18 player servers. If the game was perfectly optimized that would be at least a 300% framerate improvement, also the infestation really really sucks for framerate. Goes down from 40fps to 14 when only it is spread across the map, and all it is is a flat texture. I play on 1920x1080 medium settings, not that it matters because if I had the lowest possible settings and resolution the framerate difference would not be visible. The thing that needs the most work in terms of optimization is the general game code and infestation. If UWE can't make their magic with LUA, NS2 is screwed, basically.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That looks about right for the current beta. NS2 is bottlenecking on one core (100% usage) and using about 50% of a second core.
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