Parasite concept.
antacid
Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
<div class="IPBDescription">Wouldnt this be awesome?</div>Imagine that if you parasite a marine, you would have the option to "see through his eyes" in a first person perspective via the marines perspective.
You could only have one marine "parasited" at a time, and the parasite would last 1-2 minutes.
Then you would simply press Q or whatever button and gain instant vision to whatever the marine sees.
Parasites would not show you where marines were on minimaps, but you could use your view of his surroundings to determine his location and the possible locations / strategies of his teammates.
You could only have one marine "parasited" at a time, and the parasite would last 1-2 minutes.
Then you would simply press Q or whatever button and gain instant vision to whatever the marine sees.
Parasites would not show you where marines were on minimaps, but you could use your view of his surroundings to determine his location and the possible locations / strategies of his teammates.
Comments
I don't like it, because i think that parasites are not only for a single skulks information, but for the whole team as well.
I don't like it, because i think that parasites are not only for a single skulks information, but for the whole team as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
The skulk that parasited the marine could see what they have in their base and plan an attack accordingly.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119970" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=119970</a>
its more or less the same idea, except skulk does para - commander does the viewing
I'm not a fan of too much camviews.
(Edit: and for the ground aliens to see him through walls and on the map ofc)
No need to see his point of view for that.
Also, being "afk" as a skulk, viewing a marines perspective, might just get you killed.
Speculation aside, parasite needs to be more effective in one form or another. Currently as soon as I am parasited I take a 10-15second run back to my forward armory to get rid of it instantly so they can't see where I am anymore, not exactly worth the effort on the skulk's part.
Speculation aside, parasite needs to be more effective in one form or another. Currently as soon as I am parasited I take a 10-15second run back to my forward armory to get rid of it instantly so they can't see where I am anymore, not exactly worth the effort on the skulk's part.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, you don't think taking a marine out of the picture for 20-30 seconds is worth it? If every marine I parasited did that I'd use it a lot more!
If their going ot leave it in this day glow nonsense maybe make it so it indicates his hp. From bright green to red? Tbh I want hivesight back, marine comm already has much better awareness of the enemy (can actualyl see skulks in their territory rather than just a black fuzz) so why not hivesight? Made offensive gorge easier too if you had some good skulks early on