Infest Marine: Tier 3 ability for skulk
VoodooHex
Join Date: 2012-06-14 Member: 153264Members
Forget Xenocide. This would be much more fun.
Similar to Xenocide in that the skulk would need to time his sacrifice just right to infest a marine. Once sacrificed the skulk would gain the first person view of the marine he infested. If the marine doesn't reach an armory in the given time frame the skulk will get control of the marine for a limited time until it is either killed by another marine or a timer runs out killing the marine and handing control back over.
An indicator could be made letting the marine know he has been infested and needs to heal at an armory.
What do ya'll think? Could be fun?
Similar to Xenocide in that the skulk would need to time his sacrifice just right to infest a marine. Once sacrificed the skulk would gain the first person view of the marine he infested. If the marine doesn't reach an armory in the given time frame the skulk will get control of the marine for a limited time until it is either killed by another marine or a timer runs out killing the marine and handing control back over.
An indicator could be made letting the marine know he has been infested and needs to heal at an armory.
What do ya'll think? Could be fun?
Comments
if you want to shoot marines as marines, wait for the marine vs marine mod thats supposedly already in the works.
or did u mean like starcraft where he doenst shoot or anything he just suicide bombs or something? cause i would hate that even more
but i do like the idea of the aliens having abilities that not only pester the marines, but screw with their heads too. (second guessing how far they are from armories ect)
a cool twist on this idea would be planting an egg in the marine so that he would spawn an alien in like 25 sec if untreated, killing the marine. "Alien" style.
That's a cool idea too. Balancing is definitely something i was thinking about for infest marine. The limited timer for the skulk to operate would not be so long that he could hurt the marines map control or take out a base, just a little twist on the forementioned xenocide. It should be long enough for the skulk to take out 1 or 2 marines if it doesn't get immeditaely taken out.
As far as preventing getting infested in the first place, setting the skulk on fire could disable the ability as well as making the ability require being directly next to the marine.
It could even be worked to where the marine needs to be parasited first before the skulk could infest him
<b>Not sure</b> if it should be a player spawning or maybe a babbler attacking anything he can get.
You probably dont want to spawn in marine base just to get killed after 10sec
I've suggested infested marines before as well, would be a nice feature, but I'm afraid it might be a bit too late in development.
That's exactly what i thought of when i was coming up with the idea.
<a href="http://www.youtube.com/watch?v=WZzbQR_5_a4" target="_blank">http://www.youtube.com/watch?v=WZzbQR_5_a4</a>