UltraVi0l3nce is streaming !

ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
<div class="IPBDescription">Check me out!</div>Supsupsup. I just picked the game up and I'm very excited to play. I've played a few games and already am an excellent commander. Come watch my pretty face be bad at gaems. <a href="http://www.twitch.tv/ultravi0l3nce" target="_blank">UltraVi0l3nt TV</a>

Comments

  • FudgieFudgie Join Date: 2012-08-11 Member: 155441Members
  • ChalarieChalarie Join Date: 2012-05-03 Member: 151459Members
    Is it just me, or is this guy playing commander for the other side in the same match?? Awesome! <a href="http://www.twitch.tv/mezrosc" target="_blank">http://www.twitch.tv/mezrosc</a>
  • ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
    I was trying to command but every time I sent an order and told people to do stuff they just ignored me :(
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1961527:date=Aug 12 2012, 08:35 AM:name=ultravi0l3nce)--><div class='quotetop'>QUOTE (ultravi0l3nce @ Aug 12 2012, 08:35 AM) <a href="index.php?act=findpost&pid=1961527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was trying to command but every time I sent an order and told people to do stuff they just ignored me :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    That can be the downside of playing with newer or selfish people, who don't (yet) see the importance of following orders. Don't judge it on only a handful of games though, there's many marines willing and able to follow any orders you give. ;)
  • ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
    edited August 2012
    I'm not worried. I hopped on commander again after ours bailed and uh.. Let's just say my alien comrades were not interested in hurling themselves 5 skulks at a time to kill a phase gate just outside of our hive so the marines stopped pouring in. We lost shortly after. :(

    ## I am new myself, and it seems like everyone I met so far who is new as well, seem to be willing to follow any order a commander throws at them. I just had a bad bunch.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Heh, yeah. Luck is definitely a factor there. That, and the UI. The waypoint system has already been modified to become more clear (hence the blue arrows on the ground when you run around the map and get an order). There will be more improvements to make the game even easier to understand in the future though.

    There's a hugh influx of new players lately, a good part due to Totalbiscuit's recent article.
  • ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
    I don't really follow Totalbiscuit. I work at a LAN center and my buddy has been playing it on the PCs there and I've been watching for a few weeks. I bought it on impulse and jumped right in at work. I'll be streaming just about every time I play here, at home. And I'll be encouraging fit players at the store to join up, too.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Excellent! Good to see that the community reaches out in more ways. Thank you for streaming - it's much appreciated. The more the merrier, right? :)
  • Chuck_NorrisChuck_Norris Join Date: 2012-04-01 Member: 149779Members
    Big important point for any com:

    <b>Give reasonable orders</b>

    Always give a little explanation why to do this and that!
    If i dont see any need to go to other side of the map i'll always just ignore the orders especially in these days where we tend to have more new coms, who are not that experienced.
  • ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
    You might not see the need, but your commander may have a plan worked out for himself and you may not see the big picture. You should trust your commander and always follow an order, no matter what you think. Imagine if your SC2 marines decided to sit around killing creep tumors instead of fight the growing zergling army.

    If you lose a round because of your commander making a mistake, that's fine. But if you lose a round because you were in the wrong place at the wrong time and you actually were needed somewhere else... That's just disappointing.
  • Chuck_NorrisChuck_Norris Join Date: 2012-04-01 Member: 149779Members
    So why not explain the plan to the team to make it reasonable?

    The #1 Priority for any com that wants to be accepted by his team is Communication, not hiding a plan for himself..
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    More often than not I'll try to help out the comm when I can. If I can't make it, I'll tell the comm. If I see a weak point, I'll take initiative.

    The best part of NS is the dynamic teamwork. The comm could be doing one thing but a few enterprising Marines might sneak around and suddenly be in position to wreck havoc on the Aliens. A good comm will go with it and throw down support to capitalize on that. But sometimes players will do actions counter productive to winning, and so you have to gently try to bring them back into your plan.


    But most of all, just keep the information flowing and make sure everyone knows the situation and general plan. If people start giving suggestions, listen! That's part of the game.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Yeah! The way in which teamwork can flourish in NS2 is one of the things that differentiate it from the rest. The two different perspectives combined, infomation being shared.. there's a lot of depth.

    I love sneaking off to a place close to an alien hive with one or two comrades, trying to secure a room for PG-goodness and all the chaos that then ensues.
  • ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
    While working on the fly and trying to keep control of the map, heal units, give ammo, plant buildings for marines, or maintain creep, plant crags, upgrade, use observers for aliens... It could be too tedious to explain in detail and make sure every one of your units understands the master plan. I tend to tell people what I'm going for but when combat starts and I'm trying to hold a front while flanking and maintining upgrades, and healing units, there's no time for that.
  • Chuck_NorrisChuck_Norris Join Date: 2012-04-01 Member: 149779Members
    <!--quoteo(post=1961561:date=Aug 12 2012, 01:39 AM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Aug 12 2012, 01:39 AM) <a href="index.php?act=findpost&pid=1961561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->More often than not I'll try to help out the comm when I can. If I can't make it, I'll tell the comm. If I see a weak point, I'll take initiative.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1, but then there are these coms since totalbiscuit, who are totally doing their own thing(<i>"Turrets are so cool, i'll buy 10 of them first before getting upgrades"</i>) and then i'm asking the team if we shouldn't eject that jerk. With totalbiscuit there was a wave of new players who first have to learn , that they are not playing CoD here...
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1961564:date=Aug 12 2012, 01:43 AM:name=ultravi0l3nce)--><div class='quotetop'>QUOTE (ultravi0l3nce @ Aug 12 2012, 01:43 AM) <a href="index.php?act=findpost&pid=1961564"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While working on the fly and trying to keep control of the map, heal units, give ammo, plant buildings for marines, or maintain creep, plant crags, upgrade, use observers for aliens... It could be too tedious to explain in detail and make sure every one of your units understands the master plan. I tend to tell people what I'm going for but when combat starts and I'm trying to hold a front while flanking and maintining upgrades, and healing units, there's no time for that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yup. So you just have to trust them.

    There was a great Comm Guide for NS1 back in the day. It described the role off the Comm as Strategy: giving the overall plan and means to execute it. But the players on the ground are doing the Tactics. They figure out HOW to execute it. And that interplay is the key.

    Saying "Let's Take Hive X" is OK, but better is telling them when to enter from, if you want them to just push in or you'll setup a small base outside, and whatever they decide to do support them within reason.

    In the end there's nothing quite like being a comm in NS.
  • ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
    <!--quoteo(post=1961571:date=Aug 12 2012, 04:49 AM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Aug 12 2012, 04:49 AM) <a href="index.php?act=findpost&pid=1961571"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yup. So you just have to trust them.

    There was a great Comm Guide for NS1 back in the day. It described the role off the Comm as Strategy: giving the overall plan and means to execute it. But the players on the ground are doing the Tactics. They figure out HOW to execute it. And that interplay is the key.

    Saying "Let's Take Hive X" is OK, but better is telling them when to enter from, if you want them to just push in or you'll setup a small base outside, and whatever they decide to do support them within reason.

    In the end there's nothing quite like being a comm in NS.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I did trust them, but in the game I mentioned, not a single unit on my team, out of the 6 of them, followed an order at all. I kept hoping that maybe once they'd stop fanning out the entire map and attacking groups of marines one at a time.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1961568:date=Aug 12 2012, 01:47 AM:name=Chuck_Norris)--><div class='quotetop'>QUOTE (Chuck_Norris @ Aug 12 2012, 01:47 AM) <a href="index.php?act=findpost&pid=1961568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1, but then there are these coms since totalbiscuit, who are totally doing their own thing(<i>"Turrets are so cool, i'll buy 10 of them first before getting upgrades"</i>) and then i'm asking the team if we shouldn't eject that jerk. With totalbiscuit there was a wave of new players who first have to learn , that they are not playing CoD here...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Trust me, comms sentry spammed way before TB casted the game.
  • Chuck_NorrisChuck_Norris Join Date: 2012-04-01 Member: 149779Members
    I know mate, i know. But before TB we had it under control i think.

    But nowadays the problems come back....
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Hi ultravi0l3nce! Welcome to NS2 :) Based on your posting it sounds like you have a very authoritarian command style. You might be interested in reading this to help you get started:

    <a href="http://www.ns2hd.com/2012/08/many-people-consider-commanding-in.html" target="_blank">Commanding is about people, not units.</a>
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Apologies for the double post but one of your statements caught my eye: There is no such thing as a 'bad bunch' of players. Your skill is a leader is reflected in your ability to inspire other players to play well, whether they be brand new or uber-pro. Blaming them for a tough loss is always, always a sure way to lead to more losses.
  • ultravi0l3nceultravi0l3nce Join Date: 2012-08-12 Member: 155472Members
    <!--quoteo(post=1961780:date=Aug 12 2012, 02:44 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Aug 12 2012, 02:44 PM) <a href="index.php?act=findpost&pid=1961780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Apologies for the double post but one of your statements caught my eye: There is no such thing as a 'bad bunch' of players. Your skill is a leader is reflected in your ability to inspire other players to play well, whether they be brand new or uber-pro. Blaming them for a tough loss is always, always a sure way to lead to more losses.<!--QuoteEnd--></div><!--QuoteEEnd-->

    -- Stream is up -- <a href="http://www.twitch.tv/ultravi0l3nce" target="_blank">UltraVi0l3nt TV</a>

    I dunno, man.. For a team to ignore everything I said on mic, typed in chat, and sent actual orders to... What do you call that?

    I didn't mean to come off like I was blaming my team that we lost the match. It wasn't about losing, it was about the pure ignorance everyone displayed toward me for no reason. It only happened once, every other game I played in people were cooperating fine with eachother and everyone was having a great time. /shrug
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