ZeikkoJoin Date: 2007-12-16Member: 63179Members, Squad Five Blue, NS2 Map Tester
<!--quoteo(post=1986965:date=Oct 4 2012, 05:27 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Oct 4 2012, 05:27 PM) <a href="index.php?act=findpost&pid=1986965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the front page you have a pie chart titled Wins/Loses....but it really only shows Wins. Loses is a derived value not a presented value in it!<!--QuoteEnd--></div><!--QuoteEEnd-->
True. Need to come up with a better name for it. Any ideas? Winner?
<!--quoteo(post=1986966:date=Oct 4 2012, 05:28 PM:name=Whosat)--><div class='quotetop'>QUOTE (Whosat @ Oct 4 2012, 05:28 PM) <a href="index.php?act=findpost&pid=1986966"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does that mean 16-slot servers will probably not need to run ns2stats anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->
No. What I meant was that there has to be approximately 10 players playing in the whole server for a round for it to register into the stats. Spectators and Ready roomers are not included.
<!--quoteo(post=1986969:date=Oct 4 2012, 08:38 AM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Oct 4 2012, 08:38 AM) <a href="index.php?act=findpost&pid=1986969"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->True. Need to come up with a better name for it. Any ideas? Winner?<!--QuoteEnd--></div><!--QuoteEEnd-->
Wins by Team would be full, but I think simply "Wins" or "Win %s" works
ZeikkoJoin Date: 2007-12-16Member: 63179Members, Squad Five Blue, NS2 Map Tester
Hi everyone!
NS2Stats has been updated to 0.32beta and works with B223!
You can find the changelog here: <a href="http://www.ns2stats.org/site/changelog" target="_blank">http://www.ns2stats.org/site/changelog</a> Server admins can find the installation instructions by <a href="http://www.ns2stats.org/site/steamlogin" target="_blank">logging in to ns2stats.org</a>, clicking "My Account" and then "My Servers". The guys at UWE have done great work with the Steam Workshop integration and installing the mod is very straightforward now. We're hoping to see NS2Stats get installed to many servers again get thousands of rounds logged to the system. Please let us know if you're having trouble getting the mod to work.
Players don't need to install anything, just join to a server with ns2stats installed.
Thanks to everybody who helped us to test this version today. Also thanks to Ryne for helping to fix couple of bugs and write the installation instructions.
Sorry if this has been asked before but the wins/losses pie chart on the front page always adds up to ten games. Is it only taking ten games into account or something? Is there a filter setting I'm missing?
<!--quoteo(post=1991523:date=Oct 14 2012, 06:34 PM:name=ChickenOfWar)--><div class='quotetop'>QUOTE (ChickenOfWar @ Oct 14 2012, 06:34 PM) <a href="index.php?act=findpost&pid=1991523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry if this has been asked before but the wins/losses pie chart on the front page always adds up to ten games. Is it only taking ten games into account or something? Is there a filter setting I'm missing?<!--QuoteEnd--></div><!--QuoteEEnd-->
Make sure you go to Filters and select the newest build and using all servers....you might be on an old one.
Comments
True. Need to come up with a better name for it. Any ideas? Winner?
<!--quoteo(post=1986966:date=Oct 4 2012, 05:28 PM:name=Whosat)--><div class='quotetop'>QUOTE (Whosat @ Oct 4 2012, 05:28 PM) <a href="index.php?act=findpost&pid=1986966"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does that mean 16-slot servers will probably not need to run ns2stats anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->
No. What I meant was that there has to be approximately 10 players playing in the whole server for a round for it to register into the stats. Spectators and Ready roomers are not included.
Wins by Team would be full, but I think simply "Wins" or "Win %s" works
NS2Stats has been updated to 0.32beta and works with B223!
You can find the changelog here: <a href="http://www.ns2stats.org/site/changelog" target="_blank">http://www.ns2stats.org/site/changelog</a>
Server admins can find the installation instructions by <a href="http://www.ns2stats.org/site/steamlogin" target="_blank">logging in to ns2stats.org</a>, clicking "My Account" and then "My Servers".
The guys at UWE have done great work with the Steam Workshop integration and installing the mod is very straightforward now. We're hoping to see NS2Stats get installed to many servers again get thousands of rounds logged to the system.
Please let us know if you're having trouble getting the mod to work.
Players don't need to install anything, just join to a server with ns2stats installed.
Thanks to everybody who helped us to test this version today. Also thanks to Ryne for helping to fix couple of bugs and write the installation instructions.
Make sure you go to Filters and select the newest build and using all servers....you might be on an old one.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Error: Couldn't open file ''
[Server] Script Error #1: lua/RBPSlogic.lua:87: attempt to index global 'RBPSconfig' (a nil value)
Call stack:
#1: oneSecondTimer lua/RBPSlogic.lua:87
self = {DisableOnPreUpdate=function, DisableOnUpdatePhysics=function, DisableOnUpdateRender=function, GetAngles=function, GetAttachPoint=function, GetAttachPointCoords=function, GetAttachPointIndex=function, GetChildAtIndex=function, GetClassName=function, GetCoords=function, GetDistance=function, GetDistanceSquared=function, GetDistanceXZ=function, GetId=function, GetIsDestroyed=function, GetIsMapEntity=function, GetIsVisible=function, GetLagCompensated=function, GetMapName=function, GetNumChildren=function, GetOrigin=function, GetParent=function, GetParentId=function, OnCreate=function, OnDestroy=function, OnGetIsRelevant=function, OnInitialized=function, OnInvalidOrigin=function, OnParentChanged=function, OnProcessMove=function, OnThink=function, OnUpdate=function, OverrideInput=function, PlaySound=function, Propagate_Always=0, Propagate_Callback=3, Propagate_Mask=2, Propagate_Never=1, SetAngles=function, SetAttachPoint=function, SetCoords=function, SetExcludeRelevancyMask=function, SetIncludeRelevancyMask=function, SetIsVisible=function, SetLagCompensated=function, SetMapEntity=function, SetNextThink=function, SetOrigin=function, SetParent=function, SetPhysicsBoundingBox=function, SetPropagate=function, SetRelevancyDistance=function, SetUpdates=function, StopSound=function, UpdatePhysicsBoundingBox=function, gameEnded=function, gameLogic=function, gameReset=function, gameStart=function, getAmountOfRealPlayers=function, init=function, invalidId=-1, isa=function, kMapName="RBPS", oneSecondTimer=function, playerUpdates=function, resLogic=function, resendLogic=function, tournamentModeLogic=function }
#2: lua/RBPSlogic.lua:120<!--c2--></div><!--ec2-->