[BUG] Nano Shield, miss = waste

BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
If I miss my Nano Shield target, it chews up the cool down. I reported this before, so I am not sure if this is just a low priority issue, or if it is a bug that shouldn't be happening still.

Comments

  • KhyronKhyron Join Date: 2012-02-02 Member: 143308Members
    You can report bugs at the <a href="https://getsatisfaction.com/unknownworlds" target="_blank">getsatisfaction</a> site, as described in the stickied topic about <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112812" target="_blank">tracking feedback</a>. Unfortunatley forum posts about bugs like this are not likely to be noticed.
  • BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
    Roger that!


    <!--quoteo(post=1961798:date=Aug 12 2012, 01:34 PM:name=Khyron)--><div class='quotetop'>QUOTE (Khyron @ Aug 12 2012, 01:34 PM) <a href="index.php?act=findpost&pid=1961798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can report bugs at the <a href="https://getsatisfaction.com/unknownworlds" target="_blank">getsatisfaction</a> site, as described in the stickied topic about <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112812" target="_blank">tracking feedback</a>. Unfortunatley forum posts about bugs like this are not likely to be noticed.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    It looks like we have the report, sorry about the annoyance BloodyIron (It annoys me when comming soon!) I'm not sure how far up the priority tree it is but you can bet Brian will attack it savagely when he gets to it.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    I actually don't mind this bug, nano shield spam is really powerful and this forces the commander to be more careful with its use.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    Nice to hear UWE has acknowledged this now. That said, I've mentioned this issue way back...
  • BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
    If I'm trying to hit just one unit once with a nano shield, and he moves in a direction I did not anticipate and I miss and click on nothing, it starts the nano shield cooldown. Surely you agree this is not exactly fair, since the player did not actually receive the buff?

    <!--quoteo(post=1961870:date=Aug 12 2012, 02:51 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Aug 12 2012, 02:51 PM) <a href="index.php?act=findpost&pid=1961870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually don't mind this bug, nano shield spam is really powerful and this forces the commander to be more careful with its use.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
    It's up to you guys to decide priority. I just think it's constructive to make as much of these things present as possible. I know I reported it previously, I think that was like 4+ builds ago, so it seemed like something not too hard to fix and that is why I wasn't certain if it was a known issue.

    I'll go look for other bugs now.

    <!--quoteo(post=1961838:date=Aug 12 2012, 02:16 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Aug 12 2012, 02:16 PM) <a href="index.php?act=findpost&pid=1961838"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It looks like we have the report, sorry about the annoyance BloodyIron (It annoys me when comming soon!) I'm not sure how far up the priority tree it is but you can bet Brian will attack it savagely when he gets to it.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1962036:date=Aug 12 2012, 09:23 PM:name=BloodyIron)--><div class='quotetop'>QUOTE (BloodyIron @ Aug 12 2012, 09:23 PM) <a href="index.php?act=findpost&pid=1962036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's up to you guys to decide priority. I just think it's constructive to make as much of these things present as possible. I know I reported it previously, I think that was like 4+ builds ago, so it seemed like something not too hard to fix and that is why I wasn't certain if it was a known issue.

    I'll go look for other bugs now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Some of the team is already getting in extra hours on the nights and weekends fixing everything and they have to do the big ones first. While some may appear to be easy to fix, it can sometimes require a large re-write of lower functions. Or some bugs just may be in the queue to fix after other ones. Since it's on the list it will get done, but sadly maybe not as fast as you had hoped.

    And as a fan of the aliens, the less nano shield, the better ;)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    nanoshield should be an AOE ability - so that the player in the nanoshield has to stand roughly in the same area to get the benefit, rather than just becoming a jumping tank.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1962041:date=Aug 13 2012, 06:35 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Aug 13 2012, 06:35 AM) <a href="index.php?act=findpost&pid=1962041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nanoshield should be an AOE ability - so that the player in the nanoshield has to stand roughly in the same area to get the benefit, rather than just becoming a jumping tank.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It should not be usable on players imo.
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