Geometry creation in SketchUp instead?
spacedaniel
Join Date: 2009-11-11 Member: 69348Members
in Mapping
Note to self: Don't invent wheel, write export/import script instead :)
Anyway, has anyone done this already? Doing basic map geometry in SketchUp (or anything that isn't quite as... not-so-easy-going as spark)
and then just imported to spark for lighting and props etc??
Would save at least me some valuable time.
Anyway, has anyone done this already? Doing basic map geometry in SketchUp (or anything that isn't quite as... not-so-easy-going as spark)
and then just imported to spark for lighting and props etc??
Would save at least me some valuable time.
Comments
you need to save the file in a .DAE (COLLODA) format <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Builder" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Builder</a>
Woh, hold it.... model NOT = level... can't just import a model and call it a level.
Calling out for a solution! Come on devs or people with scary talents in the field of programming, this one is for you ;)
To be honest, the most efficient way you could possibly create basic level geometry would be to use the Spark editor. Particularly when it comes to considerations like making geometry invisible to the commander, or quickly making layout changes without having to worry about the pipeline from your editor of choice to the Spark .level format.
I realise that the Spark editor, being an in-progress tool, can be tough to work with at times, but I think it's fair to point out that all of the official maps, plus all the many community-created maps, were made using the Spark editor.