Repairing.

DietOliveDietOlive Join Date: 2012-08-10 Member: 155232Members
<div class="IPBDescription">A quick discussion on repairing and points.</div>I think that repairing needs to have a bit more insentive for new players to pick up a welder and repair.

My suggestion would be to grant 2 [points you get for killing/building things] for healing a building/player 25%.


I think this is a good change because the points really doesn't matter and it's satisfying to see them pop up on the screen.

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yeah, points to reward stuff like this is always a good idea.
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    Agreed. Same for gorge healing.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    edited August 2012
    Points are so 1995. All the kids are into achievements these days. ;)

    Certainly not adverse to the idea, but I suspect the problem may more likely be that people don't want to spend cash on a welder when they are trying to save for high-tier equipment. I think the only way to combat that would to have welders become standard issue once the comm has researched them, (everyone spawns with them), but obviously that would throw the current balance out of the window.

    edit: Or have welders cost team res (at a cheaper cost) and only the commander has the ability to supply welders.
  • DarkomicronDarkomicron Join Date: 2010-11-24 Member: 75256Members
    <!--quoteo(post=1962342:date=Aug 13 2012, 10:59 PM:name=EgoGamer)--><div class='quotetop'>QUOTE (EgoGamer @ Aug 13 2012, 10:59 PM) <a href="index.php?act=findpost&pid=1962342"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Points are so 1995. All the kids are into achievements these days. ;)

    Certainly not adverse to the idea, but I suspect the problem may more likely be that people don't want to spend cash on a welder when they are trying to save for high-tier equipment. I think the only way to combat that would to have welders become standard issue once the comm has researched them, (everyone spawns with them), but obviously that would throw the current balance out of the window.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it's more of a mental fix. It makes welding more satisfying, whereas now you might leave that 70% extractor and run on to secure a position, people will realize that they can get points = helping out/doing something useful. It makes people more aware of the need of repairing.

    It doesn't matter that much, but I agree that it would be cool to receive points for repairing.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    Well, we can both agree that points for welding = good idea. :)
  • NukoeNukoe Join Date: 2012-08-05 Member: 154821Members
    I've thought this for a while. Rewarding team behavior is a good idea and will encourage welding/healing/whatever.
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