Skulk movement and bite cone, I don't know what they've done to it but it feels terrible these days.. That and sentries, which aren't even a viable build choice any more.
The movement feels clunky for Marines and floaty for Aliens. I like jetpack and Exos feel though. I especially hate the penalizing movement for walking back as marines. Maybe a 10% reduction would be okay, but right now it's really annoying.
The Gorge feels devoid of interesting things to do.
oldassgamersJoin Date: 2011-02-02Member: 80033Members, Squad Five Blue, Reinforced - Shadow
edited September 2012
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Me no like blurry background when pressing c to look at minimap. Hurt, eye Hurt. Me not like, Me like different.<!--sizec--></span><!--/sizec-->
<!--quoteo(post=1978801:date=Sep 16 2012, 09:26 PM:name=Wisp)--><div class='quotetop'>QUOTE (Wisp @ Sep 16 2012, 09:26 PM) <a href="index.php?act=findpost&pid=1978801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The movement feels clunky for Marines and floaty for Aliens. I like jetpack and Exos feel though. I especially hate the penalizing movement for walking back as marines. Maybe a 10% reduction would be okay, but right now it's really annoying.
The Gorge feels devoid of interesting things to do.<!--QuoteEnd--></div><!--QuoteEEnd--> I agree with the movement. Playing as a marine feels slow and laborsome. The animation for melee is slow and feels like you can never hit anything. It doesn't really feel fun at all. Aliens don't feel as agile as NS1. Combat in NS2 feels more like both parties are flailing/jumping about. I played a lot of NS1 and it definitely felt fluid and had a certain amount of precision to it.
Adrenalines effectiveness is reduced by ailen vision, silence has no way of knowing how successful your wall jump is, camo you cant move or you'll be seen , regen takes a while to kick in, probably the only thing with out much of a downside.. Hypermutation ...lol
<!--quoteo(post=1978815:date=Sep 17 2012, 02:58 AM:name=MasterEvilAce)--><div class='quotetop'>QUOTE (MasterEvilAce @ Sep 17 2012, 02:58 AM) <a href="index.php?act=findpost&pid=1978815"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with the movement. Playing as a marine feels slow and laborsome. The animation for melee is slow and feels like you can never hit anything. It doesn't really feel fun at all. Aliens don't feel as agile as NS1. Combat in NS2 feels more like both parties are flailing/jumping about. I played a lot of NS1 and it definitely felt fluid and had a certain amount of precision to it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well said. I could put up with all the other problems that I perceive in the game if it was just more fluid and precise. Perfectly worded.
- Everything that is taken away from the Gorge - Alien Commander too much like the marine one, stationary, teamwork killing and boring - Lerk Spores - Uselessness of the flamer (pls combine use with lerk spores) - Gorges again.
Mid/late game, leap, fades and jetpacks. I always curse when I join a game and it's already 5 minutes into the round because I've just missed the most fun part.
Am I the only person who likes how the Khaam currently is? It's relaxing, as opposed to being the Commander, who gets spammed with fifty billion notifications all the goddamn time.
<!--quoteo(post=1979086:date=Sep 17 2012, 12:07 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Sep 17 2012, 12:07 PM) <a href="index.php?act=findpost&pid=1979086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I guess if you enjoy playing a game while reading a newspaper, the alien khamm is something for you.<!--QuoteEnd--></div><!--QuoteEEnd-->
it is certainly much more viable to go empty net & have more players on the field as alien.
<!--quoteo(post=1979073:date=Sep 17 2012, 04:44 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Sep 17 2012, 04:44 PM) <a href="index.php?act=findpost&pid=1979073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mid/late game, leap, fades and jetpacks. I always curse when I join a game and it's already 5 minutes into the round because I've just missed the most fun part.<!--QuoteEnd--></div><!--QuoteEEnd--> Ditto, that moment where fades or jetpacks come out is particularly depressing.
Marine, Skulk and Fade walking and turning around animations look so stiff and rigid. They are not fluid and when lifeforms jump they look like a bouncy ball bouncing like a rock.I think they should be reworked after 1.0. The skulk moving animation is so slow that is looks like they are flowing in slow motion.Would be cool if you could make the animation a lot faster for example like a running leopard > <a href="http://www.youtube.com/watch?v=UBdjfGDLQZY" target="_blank">http://www.youtube.com/watch?v=UBdjfGDLQZY</a>
That Aliens doesn't scale well, as someone else said. Being Skulk early game is increadibly fun, but mid and especially late game Skulk play often have a pointless feel to it. Slow spawning doesn't help.
(Spawn times for Aliens should get a lot faster as the game progresses. I'm not entirely sure how the spawn systems works currently, but with each Hive the spawn time should be cut in half or whatever. Then it wouldn't matter if the Skulks doesn't scale that well. The Aliens might not win the game with a lot of Skulks popping out of eggs, but they would have the numbers and might at least make a dent in a teched out Marine team, but more importantly, the Skulk players get to play the game instead of waiting around in the spawn queue for a large part of the late game.
Oh, and while I'm at it... Aliens should spawn with the last picked evolutions (if available). Having to re-evolve every single time you spawn is as tedious as it gets. This would also make the Skulk a tiny little bit stronger late game.)
Comments
That and sentries, which aren't even a viable build choice any more.
Hope they fix both.
The Gorge feels devoid of interesting things to do.
The Gorge feels devoid of interesting things to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with the movement. Playing as a marine feels slow and laborsome. The animation for melee is slow and feels like you can never hit anything. It doesn't really feel fun at all. Aliens don't feel as agile as NS1. Combat in NS2 feels more like both parties are flailing/jumping about. I played a lot of NS1 and it definitely felt fluid and had a certain amount of precision to it.
Forget what I said earlier, +1 to this.
What's the downside to Adrenaline, Silence, Camo, Regeneration, Hypermutation...
Well said. I could put up with all the other problems that I perceive in the game if it was just more fluid and precise. Perfectly worded.
Also, as comm, when I double tap a hotkey, I expect to go to that building/unit. This would make hotkeys all the more effective.
- Alien Commander too much like the marine one, stationary, teamwork killing and boring
- Lerk Spores
- Uselessness of the flamer (pls combine use with lerk spores)
- Gorges again.
it is certainly much more viable to go empty net & have more players on the field as alien.
Ditto, that moment where fades or jetpacks come out is particularly depressing.
Also, sprinting.
Since one of the last patches the bite cone is so small that im all the time like "wtf, i for sure hit him like 7 times *raage*".
Mostly the lack of plush gorges, though.
They are not fluid and when lifeforms jump they look like a bouncy ball bouncing like a rock.I think they should be reworked after 1.0.
The skulk moving animation is so slow that is looks like they are flowing in slow motion.Would be cool if you could make the animation a lot faster for example like a running leopard > <a href="http://www.youtube.com/watch?v=UBdjfGDLQZY" target="_blank">http://www.youtube.com/watch?v=UBdjfGDLQZY</a>
(Spawn times for Aliens should get a lot faster as the game progresses. I'm not entirely sure how the spawn systems works currently, but with each Hive the spawn time should be cut in half or whatever. Then it wouldn't matter if the Skulks doesn't scale that well. The Aliens might not win the game with a lot of Skulks popping out of eggs, but they would have the numbers and might at least make a dent in a teched out Marine team, but more importantly, the Skulk players get to play the game instead of waiting around in the spawn queue for a large part of the late game.
Oh, and while I'm at it... Aliens should spawn with the last picked evolutions (if available). Having to re-evolve every single time you spawn is as tedious as it gets. This would also make the Skulk a tiny little bit stronger late game.)