Your single least favorite feature in NS2

13

Comments

  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Skulk movement and bite cone, I don't know what they've done to it but it feels terrible these days..
    That and sentries, which aren't even a viable build choice any more.

    Hope they fix both.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    The collision system.
  • Gob BluthGob Bluth Join Date: 2011-07-16 Member: 110702Members
    Gorge not being like NS1 Gorge. That's all I played, and loved it. :(
  • valkjurivalkjuri Join Date: 2012-05-01 Member: 151387Members, NS2 Map Tester, Reinforced - Shadow
    Rifle butt completely stunning skulks to the ground...
  • WispWisp Join Date: 2007-12-18 Member: 63211Members, Reinforced - Diamond
    The movement feels clunky for Marines and floaty for Aliens. I like jetpack and Exos feel though. I especially hate the penalizing movement for walking back as marines. Maybe a 10% reduction would be okay, but right now it's really annoying.

    The Gorge feels devoid of interesting things to do.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited September 2012
    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Me no like blurry background when pressing c to look at minimap. Hurt, eye Hurt. Me not like, Me like different.<!--sizec--></span><!--/sizec-->
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--quoteo(post=1978801:date=Sep 16 2012, 09:26 PM:name=Wisp)--><div class='quotetop'>QUOTE (Wisp @ Sep 16 2012, 09:26 PM) <a href="index.php?act=findpost&pid=1978801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The movement feels clunky for Marines and floaty for Aliens. I like jetpack and Exos feel though. I especially hate the penalizing movement for walking back as marines. Maybe a 10% reduction would be okay, but right now it's really annoying.

    The Gorge feels devoid of interesting things to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree with the movement. Playing as a marine feels slow and laborsome. The animation for melee is slow and feels like you can never hit anything. It doesn't really feel fun at all. Aliens don't feel as agile as NS1. Combat in NS2 feels more like both parties are flailing/jumping about. I played a lot of NS1 and it definitely felt fluid and had a certain amount of precision to it.
  • Linksys_RouterLinksys_Router Join Date: 2012-04-11 Member: 150276Members
    Lack of sexy lady marines.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=1978832:date=Sep 16 2012, 07:55 PM:name=Linksys_Router)--><div class='quotetop'>QUOTE (Linksys_Router @ Sep 16 2012, 07:55 PM) <a href="index.php?act=findpost&pid=1978832"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lack of sexy lady marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Forget what I said earlier, +1 to this.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    + 2, seems as I'm giving my 'free copy' to my gf ...
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    Every alien upgrade has a downside.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited September 2012
    <!--quoteo(post=1978845:date=Sep 16 2012, 08:44 PM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Sep 16 2012, 08:44 PM) <a href="index.php?act=findpost&pid=1978845"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Every alien upgrade has a downside.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What's the downside to Adrenaline, Silence, Camo, Regeneration, Hypermutation...
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    Adrenalines effectiveness is reduced by ailen vision, silence has no way of knowing how successful your wall jump is, camo you cant move or you'll be seen , regen takes a while to kick in, probably the only thing with out much of a downside.. Hypermutation ...lol
  • TherealsmokeyTherealsmokey Join Date: 2007-09-18 Member: 62353Members
    <!--quoteo(post=1978815:date=Sep 17 2012, 02:58 AM:name=MasterEvilAce)--><div class='quotetop'>QUOTE (MasterEvilAce @ Sep 17 2012, 02:58 AM) <a href="index.php?act=findpost&pid=1978815"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with the movement. Playing as a marine feels slow and laborsome. The animation for melee is slow and feels like you can never hit anything. It doesn't really feel fun at all. Aliens don't feel as agile as NS1. Combat in NS2 feels more like both parties are flailing/jumping about. I played a lot of NS1 and it definitely felt fluid and had a certain amount of precision to it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well said. I could put up with all the other problems that I perceive in the game if it was just more fluid and precise. Perfectly worded.
  • RubilacRubilac Join Date: 2011-09-18 Member: 121881Members
    The attack speed of fades is my least favourite thing!

    Also, as comm, when I double tap a hotkey, I expect to go to that building/unit. This would make hotkeys all the more effective.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    - Everything that is taken away from the Gorge
    - Alien Commander too much like the marine one, stationary, teamwork killing and boring
    - Lerk Spores
    - Uselessness of the flamer (pls combine use with lerk spores)
    - Gorges again.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Mid/late game, leap, fades and jetpacks. I always curse when I join a game and it's already 5 minutes into the round because I've just missed the most fun part.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    Khamm being a boring role with pretty much nothing to do and as a result gorge being lame.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    Am I the only person who likes how the Khaam currently is? It's relaxing, as opposed to being the Commander, who gets spammed with fifty billion notifications all the goddamn time.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited September 2012
    Well, I guess if you enjoy playing a game while reading a newspaper, the alien khamm is something for you.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    <!--quoteo(post=1979086:date=Sep 17 2012, 12:07 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Sep 17 2012, 12:07 PM) <a href="index.php?act=findpost&pid=1979086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I guess if you enjoy playing a game while reading a newspaper, the alien khamm is something for you.<!--QuoteEnd--></div><!--QuoteEEnd-->

    it is certainly much more viable to go empty net & have more players on the field as alien.
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    edited September 2012
    Mines!!!!!!<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->etc<!--colorc--></span><!--/colorc-->
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    <!--quoteo(post=1979073:date=Sep 17 2012, 04:44 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Sep 17 2012, 04:44 PM) <a href="index.php?act=findpost&pid=1979073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mid/late game, leap, fades and jetpacks. I always curse when I join a game and it's already 5 minutes into the round because I've just missed the most fun part.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ditto, that moment where fades or jetpacks come out is particularly depressing.
  • havok?havok? Join Date: 2012-05-22 Member: 152462Members, NS2 Map Tester
    edited September 2012
    Rifle-butt being a stun instead of a slight knock back. No last weapon used key. Poor performance and low tick rate.

    Also, sprinting.
  • oMeoMe Join Date: 2004-02-01 Member: 25884Members
    The bite cone!

    Since one of the last patches the bite cone is so small that im all the time like "wtf, i for sure hit him like 7 times *raage*".
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Fugly onos and cluttered/"busy" hud/screen.

    Mostly the lack of plush gorges, though.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    The fact that medkits are instant-heal rather than non-stackable hot.
  • {GGs} Chicken{GGs} Chicken Join Date: 2011-11-22 Member: 134663Members, NS2 Map Tester
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    Marine, Skulk and Fade walking and turning around animations look so stiff and rigid.
    They are not fluid and when lifeforms jump they look like a bouncy ball bouncing like a rock.I think they should be reworked after 1.0.
    The skulk moving animation is so slow that is looks like they are flowing in slow motion.Would be cool if you could make the animation a lot faster for example like a running leopard > <a href="http://www.youtube.com/watch?v=UBdjfGDLQZY" target="_blank">http://www.youtube.com/watch?v=UBdjfGDLQZY</a>
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    That Aliens doesn't scale well, as someone else said. Being Skulk early game is increadibly fun, but mid and especially late game Skulk play often have a pointless feel to it. Slow spawning doesn't help.

    (Spawn times for Aliens should get a lot faster as the game progresses. I'm not entirely sure how the spawn systems works currently, but with each Hive the spawn time should be cut in half or whatever. Then it wouldn't matter if the Skulks doesn't scale that well. The Aliens might not win the game with a lot of Skulks popping out of eggs, but they would have the numbers and might at least make a dent in a teched out Marine team, but more importantly, the Skulk players get to play the game instead of waiting around in the spawn queue for a large part of the late game.

    Oh, and while I'm at it... Aliens should spawn with the last picked evolutions (if available). Having to re-evolve every single time you spawn is as tedious as it gets. This would also make the Skulk a tiny little bit stronger late game.)
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